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But I would also want a large mercenary company. I'm not minimalistic like you.
As for the bard, I don't know. I haven't gotten that far.
Well, I think you are just proving to yourself that you can think for yourself and make up your own mind, and trust your own intuition. That's how it's supposed to be ;) Don't take this the wrong way, but I'd prefer to find my own way and trust my own intuition. I'm not one to browse the internet looking for other players to tell me how to play and how to maximize the charcter builds and stuff like that. I'm okay with risking not having the maximum effective partty/character build so logn as it is *MY* way. Trust my own instincts and take the consequences for better and worse, usually for the better ;)
Also, it looks to me that you've advanced in the game further than me. I'm not going to be fully invested until full release. I will never be fully invested in a Early Access. I've not fully explored all professions. Anyway, just trust yourself and play the game *YOUR* way, my friend
Is bard relevant , it gives +1 will to all when assigned to the lute in the camp.
Yeah that is the big bonus.. the playing in tavern earning max 70GP some influence and some trinket you sell right away.. isn't bad for income either.
But that second ability you do not really need.
In the end you take profession for combat related bonus.. usually you will end up with a army of tinkerer miners or thieves ... for their bonus stats.
While cook is the easiest to level once you found the salt scoop recipe, since you need food every rest.
Blacksmithing and Alchemist are just for oils and patches .
Now all might change once they raise the crafting CAP and implement higher tier level of GEAR that you can craft. but I doubt it based on the Shield tier 2 still the same as shield first tier stats.. and haven't been changed since Alpha.
No you gain Bard Progression from playing gitar hero in the tavern..
Beside coins and influence and some small sell trinket.
Each to their own man ;) You seem to know more about the professions than me at this point. Now that we're already having this convesrsation, you might as well tell me exactly how/why the scholar is so valuable, in your opinion. I'm asking genuinely, as I have not explored this profession. So, you're teaching me, rather than me teachingyou. Apparently it gives you a huge boost to knowledge points, which would obviously be extremely valuable, I can see that, if that's the case.
Maybe leatherworking could also be separated from blacksmithing, and work in tandem with each other. That you would need both a LW and BS to work toegether to create some products. Something like that.
Anyway, we'll have to wait and see.
Especially the legendary weapon are identified by scholars...
You always need 1 scholar , cause the progress is very slow.. if you haven't done any tombs.
Once you do all the 3 current tombs there is enough junk to research and codex to identify, that you can have 2 Scholars with ease.
Now don't worry about playing things wrong, cause if we go by that standard.
Everybody is playing the same party with the same bonus traits .. with the same negatives
with the same idea that you need this and that..
The game is quite open ended, and from mistake or choices you learn.
You have some kind OCD for perfection, then this game definetly isn't for you.
Cause that means you can spent 10.000 hours trying to find the perfect recruits :P
And not trying to make a single mistake in choices and accepting the consequences.
Cook to make your supplies weight reasonably less and last longer, tinkerer is obvious.
The herbalist is an only way to get oils if I am not mistaken.
A thief to open chests all over.
A miner and a scholar to explore dungeons.
A smith is the only one to give you a enough additional armor layers.
This means a team of six would suffice. I am trying to be a minimalist too, but I don't want to miss any part of the game.