Wartales

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I am thinking of starting again i want to do some things differently and was just Wondering how people go about dealing with professions in a minimalist team(4-5 guys).

Like i am not liking having too many mercs and i hate the 2 handed mercs so archer and spear man is a solid pass for me but i might take an archer to use the legendary bow.

Right now my main concern is how relevant is a Bard. I am still pretty new to the game but have learn't a lot (but have only gotten to the 3rd area and not much done there) and it seems like so far i have only needed Bard once in Tiltren Ruins.

Please any advice would be welcome but remember i am aiming to keep a small group (sword, axe, mace, dagger and maybe a bow....maybe)
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Showing 1-15 of 22 comments
Jǫrmungandr Sep 10, 2022 @ 10:54am 
In my opinion you *MUST* have a Tinkerer, Blacksmith and Thief. Cook is next. That's how I would distribute the starting 4 characters.There's no escaping the first 3.

But I would also want a large mercenary company. I'm not minimalistic like you.

As for the bard, I don't know. I haven't gotten that far.
Originally posted by krikkert:
In my opinion you *MUST* have a Tinkerer, Blacksmith and Thief. Cook is next. That's how I would distribute the starting 4 characters.There's no escaping the first 3.

But I would also want a large mercenary company. I'm not minimalistic like you.

As for the bard, I don't know. I haven't gotten that far.
yea i agree with that, but i would also throw in a scholar and down play the cook like you can just buy food and or get a meat drying rack. As for bard i unlocked it in Tiltren ruins. It gets you the 1st rune book thing so it is worth using it that 1 time at least, but after that i have seen no use for it so far.
also you can get prisoners to do a few jobs for you
Jǫrmungandr Sep 10, 2022 @ 11:18am 
Originally posted by Keyser Soze:
Originally posted by krikkert:
In my opinion you *MUST* have a Tinkerer, Blacksmith and Thief. Cook is next. That's how I would distribute the starting 4 characters.There's no escaping the first 3.

But I would also want a large mercenary company. I'm not minimalistic like you.

As for the bard, I don't know. I haven't gotten that far.
yea i agree with that, but i would also throw in a scholar and down play the cook like you can just buy food and or get a meat drying rack. As for bard i unlocked it in Tiltren ruins. It gets you the 1st rune book thing so it is worth using it that 1 time at least, but after that i have seen no use for it so far.

Well, I think you are just proving to yourself that you can think for yourself and make up your own mind, and trust your own intuition. That's how it's supposed to be ;) Don't take this the wrong way, but I'd prefer to find my own way and trust my own intuition. I'm not one to browse the internet looking for other players to tell me how to play and how to maximize the charcter builds and stuff like that. I'm okay with risking not having the maximum effective partty/character build so logn as it is *MY* way. Trust my own instincts and take the consequences for better and worse, usually for the better ;)

Also, it looks to me that you've advanced in the game further than me. I'm not going to be fully invested until full release. I will never be fully invested in a Early Access. I've not fully explored all professions. Anyway, just trust yourself and play the game *YOUR* way, my friend :steamthumbsup: It will be so much more satisfying ;)
drake_hound Sep 10, 2022 @ 11:31am 
Nowadays you can cross train professions once maxed out , you can switch to a different profession, without losing their companion status.. so small party are no longer affected by what you are reasoning... that you need 1 of each profession.

Is bard relevant , it gives +1 will to all when assigned to the lute in the camp.
Yeah that is the big bonus.. the playing in tavern earning max 70GP some influence and some trinket you sell right away.. isn't bad for income either.
But that second ability you do not really need.

In the end you take profession for combat related bonus.. usually you will end up with a army of tinkerer miners or thieves ... for their bonus stats.
While cook is the easiest to level once you found the salt scoop recipe, since you need food every rest.

Blacksmithing and Alchemist are just for oils and patches .
Now all might change once they raise the crafting CAP and implement higher tier level of GEAR that you can craft. but I doubt it based on the Shield tier 2 still the same as shield first tier stats.. and haven't been changed since Alpha.
Originally posted by krikkert:
Originally posted by Keyser Soze:
yea i agree with that, but i would also throw in a scholar and down play the cook like you can just buy food and or get a meat drying rack. As for bard i unlocked it in Tiltren ruins. It gets you the 1st rune book thing so it is worth using it that 1 time at least, but after that i have seen no use for it so far.

Well, I think you are just proving to yourself that you can think for yourself and make up your own mind, and trust your own intuition. That's how it's supposed to be ;) Don't take this the wrong way, but I'd prefer to find my own way and trust my own intuition. I'm not one to browse the internet looking for other players to tell me how to play and how to maximize the charcter builds and stuff like that. I'm okay with risking not having the maximum effective partty/character build so logn as it is *MY* way. Trust my own instincts and take the consequences for better and worse, usually for the better ;)

Also, it looks to me that you've advanced in the game further than me. I'm not going to be fully invested until full release. I will never be fully invested in a Early Access. I've not fully explored all professions. Anyway, just trust yourself and play the game *YOUR* way, my friend :steamthumbsup: It will be so much more satisfying ;)
i agree with that but for me it is just wanting some game knowledge and other onions. Like i hate when i end up gimping myself due to a lack of game knowledge so instead of playing through the whole game and being like "oh that is what i should of been doing this whole time everything up till now would of been so much easier/better". Also there are things like scholar where when i didn't fully understand how it worked i realised i put in so many hours missing out on free knowledge points, that would be something rather annoying to find out late in a play through when you have all the knowledge points you need.
Originally posted by drake_hound:
Nowadays you can cross train professions once maxed out , you can switch to a different profession, without losing their companion status.. so small party are no longer affected by what you are reasoning... that you need 1 of each profession.

Is bard relevant , it gives +1 will to all when assigned to the lute in the camp.
Yeah that is the big bonus.. the playing in tavern earning max 70GP some influence and some trinket you sell right away.. isn't bad for income either.
But that second ability you do not really need.

In the end you take profession for combat related bonus.. usually you will end up with a army of tinkerer miners or thieves ... for their bonus stats.
While cook is the easiest to level once you found the salt scoop recipe, since you need food every rest.

Blacksmithing and Alchemist are just for oils and patches .
Now all might change once they raise the crafting CAP and implement higher tier level of GEAR that you can craft. but I doubt it based on the Shield tier 2 still the same as shield first tier stats.. and haven't been changed since Alpha.
yea thanks i can't see an option to play in the tavern i guess because i don't have a lute does it give exp like something i can just grind out later after i do it once in Tiltren Ruins, or is it like only a few chances to get exp for it? for example once i have a scholar i don't see much of a chance to level them up so i like to leave them as scholar and i have found that it is easy to max out a thief, who i can then just power level an alchemist with which is a good way to get medicine cheap also unlocking all the crafting for the oils.
drake_hound Sep 10, 2022 @ 11:46am 
Lute for your CAMP is found in one of the cursed village in Lurden.

No you gain Bard Progression from playing gitar hero in the tavern..
Beside coins and influence and some small sell trinket.
Jǫrmungandr Sep 10, 2022 @ 11:49am 
Originally posted by Keyser Soze:
Originally posted by krikkert:

Well, I think you are just proving to yourself that you can think for yourself and make up your own mind, and trust your own intuition. That's how it's supposed to be ;) Don't take this the wrong way, but I'd prefer to find my own way and trust my own intuition. I'm not one to browse the internet looking for other players to tell me how to play and how to maximize the charcter builds and stuff like that. I'm okay with risking not having the maximum effective partty/character build so logn as it is *MY* way. Trust my own instincts and take the consequences for better and worse, usually for the better ;)

Also, it looks to me that you've advanced in the game further than me. I'm not going to be fully invested until full release. I will never be fully invested in a Early Access. I've not fully explored all professions. Anyway, just trust yourself and play the game *YOUR* way, my friend :steamthumbsup: It will be so much more satisfying ;)
i agree with that but for me it is just wanting some game knowledge and other onions. Like i hate when i end up gimping myself due to a lack of game knowledge so instead of playing through the whole game and being like "oh that is what i should of been doing this whole time everything up till now would of been so much easier/better". Also there are things like scholar where when i didn't fully understand how it worked i realised i put in so many hours missing out on free knowledge points, that would be something rather annoying to find out late in a play through when you have all the knowledge points you need.

Each to their own man ;) You seem to know more about the professions than me at this point. Now that we're already having this convesrsation, you might as well tell me exactly how/why the scholar is so valuable, in your opinion. I'm asking genuinely, as I have not explored this profession. So, you're teaching me, rather than me teachingyou. Apparently it gives you a huge boost to knowledge points, which would obviously be extremely valuable, I can see that, if that's the case.
Jǫrmungandr Sep 10, 2022 @ 11:54am 
By the way, a hunter/trapper profession would be nice. maybe to be implemented in future ? or mayeb not. You can buy traps for one-time use in the game already, I've noticed. But it would be the land alternative to fishing/angler. A hunter profession could also come with tracking and whatnot.

Maybe leatherworking could also be separated from blacksmithing, and work in tandem with each other. That you would need both a LW and BS to work toegether to create some products. Something like that.

Anyway, we'll have to wait and see.
Originally posted by krikkert:
Originally posted by Keyser Soze:
i agree with that but for me it is just wanting some game knowledge and other onions. Like i hate when i end up gimping myself due to a lack of game knowledge so instead of playing through the whole game and being like "oh that is what i should of been doing this whole time everything up till now would of been so much easier/better". Also there are things like scholar where when i didn't fully understand how it worked i realised i put in so many hours missing out on free knowledge points, that would be something rather annoying to find out late in a play through when you have all the knowledge points you need.

Each to their own man ;) You seem to know more about the professions than me at this point. Now that we're already having this convesrsation, you might as well tell me exactly how/why the scholar is so valuable, in your opinion. I'm asking genuinely, as I have not explored this profession. So, you're teaching me, rather than me teachingyou. Apparently it gives you a huge boost to knowledge points, which would obviously be extremely valuable, I can see that, if that's the case.
you craft the camp gear for it and you leave the scholar on it who will generate free knowledge points over time also i have a apprentice level scholar so it says something like every time i finish a ruin puzzle i get a free knowledge point now if i use them to do it. pretty handy for getting the key things you need sooner and not stressing about where to invest your points like it is ok if i don't get that now i know given enough rests ill just get it later instead of struggling to unlock more like i was doing before.
drake_hound Sep 10, 2022 @ 11:56am 
Scholar gains XP trough solving Puzzles and identifying/researching Junk found in Tombs ..
Especially the legendary weapon are identified by scholars...

You always need 1 scholar , cause the progress is very slow.. if you haven't done any tombs.
Once you do all the 3 current tombs there is enough junk to research and codex to identify, that you can have 2 Scholars with ease.

Now don't worry about playing things wrong, cause if we go by that standard.
Everybody is playing the same party with the same bonus traits .. with the same negatives
with the same idea that you need this and that..

The game is quite open ended, and from mistake or choices you learn.
You have some kind OCD for perfection, then this game definetly isn't for you.
Cause that means you can spent 10.000 hours trying to find the perfect recruits :P
And not trying to make a single mistake in choices and accepting the consequences.
Krel Backstabba Sep 10, 2022 @ 11:59am 
I think a cook, a tinkerer, a herbalist a thief, a miner, a scholar and a smith are essential, but you could have one person for both cooking and mining. Without them, you will miss a large portion of the game.

Cook to make your supplies weight reasonably less and last longer, tinkerer is obvious.
The herbalist is an only way to get oils if I am not mistaken.
A thief to open chests all over.
A miner and a scholar to explore dungeons.
A smith is the only one to give you a enough additional armor layers.

This means a team of six would suffice. I am trying to be a minimalist too, but I don't want to miss any part of the game.
Originally posted by krikkert:
By the way, a hunter/trapper profession would be nice. maybe to be implemented in future ? or mayeb not. You can buy traps for one-time use in the game already, I've noticed. But it would be the land alternative to fishing/angler. A hunter profession could also come with tracking and whatnot.

Maybe leatherworking could also be separated from blacksmithing, and work in tandem with each other. That you would need both a LW and BS to work toegether to create some products. Something like that.

Anyway, we'll have to wait and see.
as for trapper there is traps you can buy for getting "small animals" i haven't tried them yet, they look meh like they weigh a fair bit and small animal/food doesn't sound worth it to me once you work out trading goods from market to market money isn't an issue like for me it is all about stats, gear and story now.
Originally posted by Lhutel the Headless:
I think a cook, a tinkerer, a herbalist a thief, a miner, a scholar and a smith are essential, but you could have one person for both cooking and mining. Without them, you will miss a large portion of the game.

Cook to make your supplies weight reasonably less and last longer, tinkerer is obvious.
The herbalist is an only way to get oils if I am not mistaken.
A thief to open chests all over.
A miner and a scholar to explore dungeons.
A smith is the only one to give you a enough additional armor layers.

This means a team of six would suffice. I am trying to be a minimalist too, but I don't want to miss any part of the game.
as someone stated before if you max a profession you can swap back to it any time it is only the current one you lose exp for if it isn't maxed or at a bench mark(so an apprentice won't go back to novice just apprentice 0 exp) as for miner it seems to only give bonus resources so you could just swap someone to it when u need it if their main profession is maxed without losing anything or you can take a prisoner or 2 to do some tasks so you only have to feed them not pay them like you could for example have a full time prisoner do all your mining.
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Date Posted: Sep 10, 2022 @ 10:44am
Posts: 22