Wartales

Wartales

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LvL 12 Puglist is just op
turns any Elite/boss fight into a joke Thrashing esspecialy
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Showing 1-15 of 15 comments
Galahad Nov 27, 2024 @ 10:01am 
Not really. At level 12-13, every fighter is OP. But specifically a fist fighter is completely useless for everything else except killing a boss. I was able to create an AoE archer who kills 8-10 people per turn, I was able to create an Assassin who kills everyone per turn, because the skill is updated every time he kills. They are OP. A fist fighter is just a one-unit killer compared to them. In addition, there are no good brass knuckles in the game.
I would say he is in fifth place, after the assassin, archer, warrior and swordsman.
For example, a berserker can deal as much damage to a boss as a fist fighter. He has a unique axe "Traitor's Axe" which always activates oils (specifically Unstable Oil and Bleeding oil), together with a certain shield. he will deal about 10 hits and manages to activate bleeding oil several times to kill any boss, even without using a feat.
Last edited by Galahad; Nov 27, 2024 @ 10:17am
Lampros Nov 27, 2024 @ 11:05am 
Originally posted by Galahad:
Not really. At level 12-13, every fighter is OP. But specifically a fist fighter is completely useless for everything else except killing a boss. I was able to create an AoE archer who kills 8-10 people per turn, I was able to create an Assassin who kills everyone per turn, because the skill is updated every time he kills. They are OP. A fist fighter is just a one-unit killer compared to them. In addition, there are no good brass knuckles in the game.
I would say he is in fifth place, after the assassin, archer, warrior and swordsman.
For example, a berserker can deal as much damage to a boss as a fist fighter. He has a unique axe "Traitor's Axe" which always activates oils (specifically Unstable Oil and Bleeding oil), together with a certain shield. he will deal about 10 hits and manages to activate bleeding oil several times to kill any boss, even without using a feat.

8-10 a turn? How?
Erebus Nov 27, 2024 @ 2:29pm 
There are not many elites at all. Most fights should be against regular groups of enemies.
The Swordsman bravery skill is generally much stronger as it gives many units boosted crit and crit damage drastically increasing their lethality.
Lampros Nov 27, 2024 @ 2:44pm 
Originally posted by Erebus:
There are not many elites at all. Most fights should be against regular groups of enemies.
The Swordsman bravery skill is generally much stronger as it gives many units boosted crit and crit damage drastically increasing their lethality.

I agree. But Pugilists might be worth it to make some boss fights easier.
Doom_Cookies Nov 27, 2024 @ 4:39pm 
Originally posted by Lampros:
8-10 a turn? How?

If I had to guess...

Max out crit and crit damage, Pirate Bow, Trophy of Legends (belt that lets you use your Basic Action [your weapon attack] twice per turn), and the Suppressive Fire Bravery skill.

Easy Prey (level 8, upgraded) and Lone Wolf (level 10) give a combined 60% bonus to damage. Reinforced Arrows (upgraded) gives 35% more critical damage, allowing you to easily reach +125% and higher critical damage - you can add another +30% critical damage by recruiting a Wrongdoer to your troop from the Outlaw faction. Altogether, from just these, you're looking at 4.1x your normal damage in modifiers.

Like this, the Pirate Bow's attack OHKOs a vast majority of things, and if it doesn't it'll apply Bleeding from the Reinforced Arrows level 5 passive which almost certainly will after the enemy takes their turn. Heck, even Suppressive Fire, with its comparatively low damage but huge area, will OHKO Light Armored enemies at the very least.

Add in food buffs, oils, maybe a damage buff from another unit, and whatever else you usually find yourself with, and I think you could easily kill medium armored units as well with even Suppressive Fire. Might need to leave heavy armored units to your Pirate Bow, though.
Lampros Nov 27, 2024 @ 5:43pm 
Originally posted by Doom_Cookies:

If I had to guess...

Max out crit and crit damage, Pirate Bow, Trophy of Legends (belt that lets you use your Basic Action [your weapon attack] twice per turn), and the Suppressive Fire Bravery skill.

Easy Prey (level 8, upgraded) and Lone Wolf (level 10) give a combined 60% bonus to damage. Reinforced Arrows (upgraded) gives 35% more critical damage, allowing you to easily reach +125% and higher critical damage - you can add another +30% critical damage by recruiting a Wrongdoer to your troop from the Outlaw faction. Altogether, from just these, you're looking at 4.1x your normal damage in modifiers.

Like this, the Pirate Bow's attack OHKOs a vast majority of things, and if it doesn't it'll apply Bleeding from the Reinforced Arrows level 5 passive which almost certainly will after the enemy takes their turn. Heck, even Suppressive Fire, with its comparatively low damage but huge area, will OHKO Light Armored enemies at the very least.

Add in food buffs, oils, maybe a damage buff from another unit, and whatever else you usually find yourself with, and I think you could easily kill medium armored units as well with even Suppressive Fire. Might need to leave heavy armored units to your Pirate Bow, though.

Hmm, I guess I have to get the Pirate Bow then. Is it better than the Warbow? And I don't have Trophy of Legends either. Remind me how to get it?
Spawnling Nov 27, 2024 @ 6:19pm 
Originally posted by Lampros:
Hmm, I guess I have to get the Pirate Bow then. Is it better than the Warbow? And I don't have Trophy of Legends either. Remind me how to get it?
Win last fight on normal in the Arena of legends once you hit Power and Glory Path level 12.

Level 10 your archer can learn the secondary weapon skill, which allows to equip two weapons and to switch between them on will during combat.

Some high level ship fights in Belerion are really crapmed, where your archer can hit 6+ enemies with the Pirate's bow. Double attack kills them, hunter shot takes care of the rest, Bravery skill + aim let's you shoot to the other side of the map and kill everything light and medium armored.

Some fights enemies line up and you can kill 3-4 with the Hunter's ability and aim. Use your base attack twice with pirate's bow to kill another 3-4.
Add the Bravery skill that deletes light armored enemies in a large area at that point and yeah, you are at 8+ kills a turn.
Lampros Nov 27, 2024 @ 7:57pm 
Originally posted by Spawnling:
Originally posted by Lampros:
Hmm, I guess I have to get the Pirate Bow then. Is it better than the Warbow? And I don't have Trophy of Legends either. Remind me how to get it?
Win last fight on normal in the Arena of legends once you hit Power and Glory Path level 12.

Level 10 your archer can learn the secondary weapon skill, which allows to equip two weapons and to switch between them on will during combat.

Some high level ship fights in Belerion are really crapmed, where your archer can hit 6+ enemies with the Pirate's bow. Double attack kills them, hunter shot takes care of the rest, Bravery skill + aim let's you shoot to the other side of the map and kill everything light and medium armored.

Some fights enemies line up and you can kill 3-4 with the Hunter's ability and aim. Use your base attack twice with pirate's bow to kill another 3-4.
Add the Bravery skill that deletes light armored enemies in a large area at that point and yeah, you are at 8+ kills a turn.

Thank you as always!

So I suppose the Archer Bravery is more useful than the Swordman Bravery for ship fights at least?
Lampros Nov 27, 2024 @ 8:53pm 
Originally posted by Spawnling:
Originally posted by Lampros:
Hmm, I guess I have to get the Pirate Bow then. Is it better than the Warbow? And I don't have Trophy of Legends either. Remind me how to get it?
Win last fight on normal in the Arena of legends once you hit Power and Glory Path level 12.

Level 10 your archer can learn the secondary weapon skill, which allows to equip two weapons and to switch between them on will during combat.

Some high level ship fights in Belerion are really crapmed, where your archer can hit 6+ enemies with the Pirate's bow. Double attack kills them, hunter shot takes care of the rest, Bravery skill + aim let's you shoot to the other side of the map and kill everything light and medium armored.

Some fights enemies line up and you can kill 3-4 with the Hunter's ability and aim. Use your base attack twice with pirate's bow to kill another 3-4.
Add the Bravery skill that deletes light armored enemies in a large area at that point and yeah, you are at 8+ kills a turn.

Okay, I guess it's the "Mortar" build from this guide:

https://steamcommunity.com/sharedfiles/filedetails/?id=3000270049

The author also says either Pirates Bow or Ihrian Bow work fine. So maybe I don't need to go to the islands yet.
Galahad Nov 28, 2024 @ 5:29am 
Originally posted by Lampros:
Originally posted by Galahad:
Not really. At level 12-13, every fighter is OP. But specifically a fist fighter is completely useless for everything else except killing a boss. I was able to create an AoE archer who kills 8-10 people per turn, I was able to create an Assassin who kills everyone per turn, because the skill is updated every time he kills. They are OP. A fist fighter is just a one-unit killer compared to them. In addition, there are no good brass knuckles in the game.
I would say he is in fifth place, after the assassin, archer, warrior and swordsman.
For example, a berserker can deal as much damage to a boss as a fist fighter. He has a unique axe "Traitor's Axe" which always activates oils (specifically Unstable Oil and Bleeding oil), together with a certain shield. he will deal about 10 hits and manages to activate bleeding oil several times to kill any boss, even without using a feat.

8-10 a turn? How?
There is a shield in the game called Defender Roundel, it will deal a small % damage after each attack to the nearest target, and can activate oils with each such attack. For example, the berserker deals a triple attack, this shield will deal three more to the three from the berserker. The more attacks the berserker deals, the more the shield will double them.
Last edited by Galahad; Nov 28, 2024 @ 5:30am
Galahad Nov 28, 2024 @ 5:38am 
Originally posted by Doom_Cookies:
Originally posted by Lampros:
8-10 a turn? How?

If I had to guess...

Max out crit and crit damage, Pirate Bow, Trophy of Legends (belt that lets you use your Basic Action [your weapon attack] twice per turn), and the Suppressive Fire Bravery skill.

Easy Prey (level 8, upgraded) and Lone Wolf (level 10) give a combined 60% bonus to damage. Reinforced Arrows (upgraded) gives 35% more critical damage, allowing you to easily reach +125% and higher critical damage - you can add another +30% critical damage by recruiting a Wrongdoer to your troop from the Outlaw faction. Altogether, from just these, you're looking at 4.1x your normal damage in modifiers.

Like this, the Pirate Bow's attack OHKOs a vast majority of things, and if it doesn't it'll apply Bleeding from the Reinforced Arrows level 5 passive which almost certainly will after the enemy takes their turn. Heck, even Suppressive Fire, with its comparatively low damage but huge area, will OHKO Light Armored enemies at the very least.

Add in food buffs, oils, maybe a damage buff from another unit, and whatever else you usually find yourself with, and I think you could easily kill medium armored units as well with even Suppressive Fire. Might need to leave heavy armored units to your Pirate Bow, though.
That's right, you guessed it right. I would also add the Pits helmet brand, which deals 50% critical damage to targets that haven't moved yet. And if you strengthen the archer with the Herald and the Defender Warrior, this is another 120% damage, then you can kill any target with one shot, with a bow that will deal area damage.
Lampros Nov 28, 2024 @ 8:48am 
Originally posted by Galahad:
Originally posted by Lampros:

8-10 a turn? How?
There is a shield in the game called Defender Roundel, it will deal a small % damage after each attack to the nearest target, and can activate oils with each such attack. For example, the berserker deals a triple attack, this shield will deal three more to the three from the berserker. The more attacks the berserker deals, the more the shield will double them.

Yes, I love this shield. But it doesn't work for ranged though. So how is this relevant?
Lampros Nov 28, 2024 @ 8:48am 
Originally posted by Galahad:
Originally posted by Doom_Cookies:

If I had to guess...

Max out crit and crit damage, Pirate Bow, Trophy of Legends (belt that lets you use your Basic Action [your weapon attack] twice per turn), and the Suppressive Fire Bravery skill.

Easy Prey (level 8, upgraded) and Lone Wolf (level 10) give a combined 60% bonus to damage. Reinforced Arrows (upgraded) gives 35% more critical damage, allowing you to easily reach +125% and higher critical damage - you can add another +30% critical damage by recruiting a Wrongdoer to your troop from the Outlaw faction. Altogether, from just these, you're looking at 4.1x your normal damage in modifiers.

Like this, the Pirate Bow's attack OHKOs a vast majority of things, and if it doesn't it'll apply Bleeding from the Reinforced Arrows level 5 passive which almost certainly will after the enemy takes their turn. Heck, even Suppressive Fire, with its comparatively low damage but huge area, will OHKO Light Armored enemies at the very least.

Add in food buffs, oils, maybe a damage buff from another unit, and whatever else you usually find yourself with, and I think you could easily kill medium armored units as well with even Suppressive Fire. Might need to leave heavy armored units to your Pirate Bow, though.
That's right, you guessed it right. I would also add the Pits helmet brand, which deals 50% critical damage to targets that haven't moved yet. And if you strengthen the archer with the Herald and the Defender Warrior, this is another 120% damage, then you can kill any target with one shot, with a bow that will deal area damage.

Wow, which Pits?
Galahad Nov 28, 2024 @ 11:49pm 
Originally posted by Lampros:
Originally posted by Galahad:
That's right, you guessed it right. I would also add the Pits helmet brand, which deals 50% critical damage to targets that haven't moved yet. And if you strengthen the archer with the Herald and the Defender Warrior, this is another 120% damage, then you can kill any target with one shot, with a bow that will deal area damage.

Wow, which Pits?
Dlc Pits. Reward For completing one of the pits - a unique medium helmet with a cool bonus of 50% critical damage to targets that have not yet walked. The helmet will have to be disassembled, since for warriors with medium armor it is not so useful, but for the archer who goes first it is very useful.
Lampros Nov 29, 2024 @ 4:08am 
Originally posted by Galahad:
Originally posted by Lampros:

Wow, which Pits?
Dlc Pits. Reward For completing one of the pits - a unique medium helmet with a cool bonus of 50% critical damage to targets that have not yet walked. The helmet will have to be disassembled, since for warriors with medium armor it is not so useful, but for the archer who goes first it is very useful.

I know you meant Pits. But isn't there a Pits at every region basically? That's what I meant ;)

And that bonus looks insane!
Last edited by Lampros; Nov 29, 2024 @ 4:08am
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Date Posted: Nov 27, 2024 @ 9:36am
Posts: 15