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So increasing Crit Hit over 100% adds crit hit damage.
Through Aptitude points specifically, you mean.
Just to add onto this, getting more Critical Hit from gear or other sources when you're already at 100% chance to crit will not help you at all. It's just choosing Crit Hit with Aptitude Points that specifically increases crit chance and crit damage, and so is still a very strong choice.
Game uses Critical Hit (Stat), which increases Critical Hit (chance) and Critical Damage, but items that increase Critical Hit actually only increase Critical Hit chance.
Thank you for the clarification!
Not by much.
The lion share of mid-late game attribute come from your gears.
Those tiny +2 points of dex/str per level become real meaningless then and are no match for the +2% crit rate and crit dam or more movement.
But it makes sense to develop only movement. And perhaps will (I did not invest points in it, so it is debatable) so that enemies run away faster and finish these long fights faster.
not sure you are correct about that. the two are different stats. for example, I have a unit that has 100% chance to crit hit in combat, but it definitely lists the crit DAMAGE as 70%.
1) Attribute/Stat
2) Critical Chance
If you mouse over the Critical Hit stat for more detail, it shows Critical Hit and Critical Damage.
Critical Hit (chance) is increased by Dexterity, Wisdom and Critical Hit (Attribute)
Critical Damage is increased by Strength and Critical Hit (Attribute)
For example:
- My Fighter has 38% Critcal Hit and 100% Critical Damage
- My Executioner has 100% Critical Hit and 152% Critical Damage
- My Ranger has 112% Critical Hit and 92% Critical Damage
So no 100% Critical Hit does not mean both hit chance and damage.