Wartales

Wartales

View Stats:
bipolaron Aug 9, 2024 @ 12:54pm
Nightmare (ghost creature) never appears and battle never ends.
I am not sure if this is a bug or me doing it wrong, but it's happened three times in a row no matter how patient I am.

I just entered the second province, and saw a neat patch of fog so I went in and found myself fighting ghost wolves. A turn or two in, two more creatures appear.

I kill all those creatures and find that the top bar says there is one more creature, and the bottom turn bar says that it is a Nightmare. Problem is, no Nightmare was *ever* visible in the battlefield.

The first time I tried pushing into the fog despite the terror to hope to get lucky and run into it.

The second time I tried holding off killing any of the early creatures until after they should have all spawned based on other posts I found.

The third time I held off, and then also held all my troops back away from the fog far enough that they weren't getting hit by anything, for about 10 turns expecting that if I was patient enough this creature would eventually emerge. It never did.

This doesn't feel like it's working right, I cannot see at all in the fog, I can't run into this enemy randomly, I have no clue where it is located, I cannot just leave without fleeing (feels a bit unfair when they *won't fight me*), I cannot lure it out, and three attempts in a row it never seemed to actually appear.

Is it possible that the game is adding it to the counter at the top as an enemy to defeat but somehow not actually spawning it on the board? What am I supposed to do here, I can't visit every spot of fog on the board without my company all fleeing in terror.
< >
Showing 1-10 of 10 comments
Stardustfire Aug 9, 2024 @ 1:20pm 
it is the "boss" of that encounters, so as long you are able to draw out the fight to turn 2 it will spawn. it can happen that it stays in the fog when you are near enove to get its range curse attack. it spawns with the other reinforcements at the same spot. best bet if that happens, what is ultrarare (or at least was before the last patch, i paused because some ppl reported bugs with infanterieman, from what i field 3) is to move away from the fog where the other reinforcements came from, or dive with one merc into the fog there to find it.
Last edited by Stardustfire; Aug 9, 2024 @ 1:21pm
bipolaron Aug 9, 2024 @ 4:55pm 
The third try through I did the prior, sitting every single person in my company far enough away from the reinforcement spawn spot that it was out of range, waited 10 turns and it never showed up.

The curse ability is the one where two members of the company need to be adjacent to avoid damage right? Because I *do* have that hit some people when near the spawn point, and when I move them further away they stop getting hit by that, but I never actually see the enemy appear.

Do I need to bait the AI and try to draw it out? I'm not sure why it's not moving closer to my company at all, but an AI quirk I don't understand, if it's somehow invisible (? but then it'd have been hitting me), or it not actually being there are my suspicion. I tried just going in the first try and never found it even with everyone going in.

I guess I'll try it a fourth time, just running out of ideas for how to find it.
bipolaron Aug 9, 2024 @ 4:55pm 
I can see the spawn point, and do see the other two immediately. Just never the Nightmare.
crowak47 Aug 9, 2024 @ 5:57pm 
sounds like a bug brother, i constantly do the ghost hunt to farm the aptitude point when i rest and ive never had the nightmare not spawn
Stardustfire Aug 10, 2024 @ 2:46am 
crow is correct, when it happens nonestop something is of (as long its not ever the same save you load with the same outcome, than maybe something is only wrong dumped in the save)
Last edited by Stardustfire; Aug 10, 2024 @ 2:47am
Summanus Aug 10, 2024 @ 3:52am 
It sounds to me like the Nightmare is stuck somewhere in the fog and can't move out of it. I've had that happen a few times - it just gets caught on a part of the map and won't move. If you can remember where its support units spawned then you can head into the fog at that location and you should find it there. Don't worry about the terror - if any of your people flee its not a real problem, just as long as you find and kill it before they all flee.

If its happening on multiple encounters though (rather than reloading your position in the same encounter), then it must be a bug. You might have to ditch that save and go back to another one.
Doom_Cookies Aug 10, 2024 @ 5:21am 
Originally posted by Summanus:
Don't worry about the terror - if any of your people flee its not a real problem, just as long as you find and kill it before they all flee.

Unless you're playing on the hardest difficulty, at which point fleeing is akin to the character dying and you lose them forever. Then...you're just kinda screwed.
Summanus Aug 10, 2024 @ 5:47am 
Originally posted by Doom_Cookies:
Originally posted by Summanus:
Don't worry about the terror - if any of your people flee its not a real problem, just as long as you find and kill it before they all flee.

Unless you're playing on the hardest difficulty, at which point fleeing is akin to the character dying and you lose them forever. Then...you're just kinda screwed.

Oh really? lol, I hadn't even noticed that because I haven't had anyone flee yet on this playthrough. Thanks for warning me! :steamthumbsup:

Thats gonna make the Beast of Ludern fight interesting then.
Spawnling Aug 10, 2024 @ 5:48am 
I'd say definitely bugged.
In my 350+ hours, the Nightmare usually spawned close to the fog (touching the border), adjacent to the other two ghost beasts on turn 2.
Rarely inside the fog where I couldn't see it or partially inside of it, but still adjacent to the other 2 ghost reinforcements.
Edit: Just remembered, I think a few times it spawned on the opposite side of the reinforcements.

Adjacent meaning touching the other two.
Last edited by Spawnling; Aug 10, 2024 @ 5:51am
Doom_Cookies Aug 11, 2024 @ 6:10am 
Originally posted by Summanus:
Originally posted by Doom_Cookies:

Unless you're playing on the hardest difficulty, at which point fleeing is akin to the character dying and you lose them forever. Then...you're just kinda screwed.

Oh really? lol, I hadn't even noticed that because I haven't had anyone flee yet on this playthrough. Thanks for warning me! :steamthumbsup:

Thats gonna make the Beast of Ludern fight interesting then.

I suggest taking a Sentinel Warrior to the fight for Ovation and just cluster your units through to the end, even if you recruit a random warrior immediately beforehand just for this purpose. Party-wide inspiration every turn makes that fight hilariously easy.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Aug 9, 2024 @ 12:54pm
Posts: 10