Wartales
Merchant won't leave party?
Hey, so I was approached by a merchant that needed to be escorted to the starting town, I've went there with him but nothing happens. What do I do?
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The poor guy who was captive at the tower in Tiltren? Talk to the town's Blacksmith.
Thank the developers in your prayers. After all, they gave you a free worker who works for food.:steamthumbsup:
Doom if it was the smith (TS sayed MERCHANT) than your offered solution is the bad one of two possible. for max effect you bring the smith to the refuge camp.
Goto market he should leave
Автор сообщения: Stardustfire
Doom if it was the smith (TS sayed MERCHANT) than your offered solution is the bad one of two possible. for max effect you bring the smith to the refuge camp.

Sure does say merchant, but when is there a merchant that needs to be escorted to the starting town (Stromkapp)? I don't remember any merchant escorts in the default starting zone (Tiltren). I'm curious if they started in a different zone.

I definitely agree that the other option is better (because siding with the refugees gets you an extra food vendor), but OP asked about escorting to the town, and bringing the smith to the refugee camp means not doing that.
Автор сообщения: Graylord
Hey, so I was approached by a merchant that needed to be escorted to the starting town, I've went there with him but nothing happens. What do I do?

Hi, go to the Three Hare's Market in Stromkapp. He will leave you as soon as you enter it. :-)
Автор сообщения: Doom_Cookies

Sure does say merchant, but when is there a merchant that needs to be escorted to the starting town (Stromkapp)? I don't remember any merchant escorts in the default starting zone (Tiltren). I'm curious if they started in a different zone.

I definitely agree that the other option is better (because siding with the refugees gets you an extra food vendor), but OP asked about escorting to the town, and bringing the smith to the refugee camp means not doing that.

Very very early in the game if you camp in the woods just west of Wilbert's Fishery (around the lake) there is a cutscene event that spawns the merchant after you rest. At least, that's where I've always triggered the encounter. It's not even really worth putting spoiler tags around because he only pays you 15 gold to walk him to town, but early game maybe every little bit helps.
Отредактировано ShepherdOfCats; 27 июл. 2024 г. в 1:59
Автор сообщения: ShepherdOfCats
Very very early in the game if you camp in the woods just west of Wilbert's Fishery (around the lake) there is a cutscene event that spawns the merchant after you rest. At least, that's where I've always triggered the encounter. It's not even really worth putting spoiler tags around because he only pays you 15 gold to walk him to town, but early game maybe every little bit helps.

No way! That's such an obscure spawn condition. Crazy.

I'ma have to try that sometime.
Отредактировано Doom_Cookies; 28 июл. 2024 г. в 4:29
very special indeed, never camped at that spot since i started playing in EA, so something new learned here.
Aha, that would indeed be the guy. Couldn't get him to leave because he very specifically needs to be brought to the market area, which I didn't have any reason to visit at the time.
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Дата создания: 26 июл. 2024 г. в 1:01
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