Wartales

Wartales

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Magnus Gray Jul 26, 2024 @ 1:01am
Merchant won't leave party?
Hey, so I was approached by a merchant that needed to be escorted to the starting town, I've went there with him but nothing happens. What do I do?
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Showing 1-10 of 10 comments
Doom_Cookies Jul 26, 2024 @ 4:19am 
The poor guy who was captive at the tower in Tiltren? Talk to the town's Blacksmith.
mrak20105 Jul 26, 2024 @ 6:12am 
Thank the developers in your prayers. After all, they gave you a free worker who works for food.:steamthumbsup:
Stardustfire Jul 26, 2024 @ 7:52am 
Doom if it was the smith (TS sayed MERCHANT) than your offered solution is the bad one of two possible. for max effect you bring the smith to the refuge camp.
RJ Dork Bard Jul 26, 2024 @ 3:25pm 
Goto market he should leave
Doom_Cookies Jul 26, 2024 @ 6:44pm 
Originally posted by Stardustfire:
Doom if it was the smith (TS sayed MERCHANT) than your offered solution is the bad one of two possible. for max effect you bring the smith to the refuge camp.

Sure does say merchant, but when is there a merchant that needs to be escorted to the starting town (Stromkapp)? I don't remember any merchant escorts in the default starting zone (Tiltren). I'm curious if they started in a different zone.

I definitely agree that the other option is better (because siding with the refugees gets you an extra food vendor), but OP asked about escorting to the town, and bringing the smith to the refugee camp means not doing that.
Jeff Jul 26, 2024 @ 11:57pm 
Originally posted by Graylord:
Hey, so I was approached by a merchant that needed to be escorted to the starting town, I've went there with him but nothing happens. What do I do?

Hi, go to the Three Hare's Market in Stromkapp. He will leave you as soon as you enter it. :-)
ShepherdOfCats Jul 27, 2024 @ 1:56am 
Originally posted by Doom_Cookies:

Sure does say merchant, but when is there a merchant that needs to be escorted to the starting town (Stromkapp)? I don't remember any merchant escorts in the default starting zone (Tiltren). I'm curious if they started in a different zone.

I definitely agree that the other option is better (because siding with the refugees gets you an extra food vendor), but OP asked about escorting to the town, and bringing the smith to the refugee camp means not doing that.

Very very early in the game if you camp in the woods just west of Wilbert's Fishery (around the lake) there is a cutscene event that spawns the merchant after you rest. At least, that's where I've always triggered the encounter. It's not even really worth putting spoiler tags around because he only pays you 15 gold to walk him to town, but early game maybe every little bit helps.
Last edited by ShepherdOfCats; Jul 27, 2024 @ 1:59am
Doom_Cookies Jul 28, 2024 @ 4:29am 
Originally posted by ShepherdOfCats:
Very very early in the game if you camp in the woods just west of Wilbert's Fishery (around the lake) there is a cutscene event that spawns the merchant after you rest. At least, that's where I've always triggered the encounter. It's not even really worth putting spoiler tags around because he only pays you 15 gold to walk him to town, but early game maybe every little bit helps.

No way! That's such an obscure spawn condition. Crazy.

I'ma have to try that sometime.
Last edited by Doom_Cookies; Jul 28, 2024 @ 4:29am
Stardustfire Jul 28, 2024 @ 11:59am 
very special indeed, never camped at that spot since i started playing in EA, so something new learned here.
Magnus Gray Jul 28, 2024 @ 12:47pm 
Aha, that would indeed be the guy. Couldn't get him to leave because he very specifically needs to be brought to the market area, which I didn't have any reason to visit at the time.
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Date Posted: Jul 26, 2024 @ 1:01am
Posts: 10