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Thanks to your comment, I understood why many tactical games have quickly exhausted themselves. They are much more beautiful, but the functionality of the mechanics is poorer.
In War Tales, there is a side game - Football. This game is EVERYTHING based on movement and randomness. That's why this game is more annoying than fun. Because just movement and randomness, without skills, is a limitation of the player’s creativity
First i thought that is to hide the lack of graphic detail in the game, but the game actually has a kill camera that gives you a close up, so must be just a poor design choice.
To be clear, i wanted more zoom in, both in the world map and in combat.
A game can be tactical and still have the ability to zoom in.
They don't have to be exclusive.