Wartales

Wartales

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Tiberius May 13, 2024 @ 10:04am
Should i get the dlc?
It seems that the dlc has a lot of balance problem, Has the problem been fixed?
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Showing 1-12 of 12 comments
Nasarog May 13, 2024 @ 12:09pm 
Which one? There are two.

I like them both for different reasons, but one (Pirates >>>>>> Tavern) is a much better DLC than the other... By a long shot.
VipreRX May 13, 2024 @ 12:42pm 
I'd suggest getting the pirates one just because it's a direct gameworld expansion.
The tavern one though, I'm going to need to see a reason for this one that I'm not at the moment as just running a tavern in the background isn't enough of a draw for me.
I don't really see what if anything concrete I'm missing out on by not having it.
Doom_Cookies May 14, 2024 @ 12:19am 
The Pirate DLC was great. I finally got to it the other day and beat it last night, and it was just very enjoyable the whole way through. It's a new zone to the game world, with all the content that entails.

The Tavern DLC is more utilitarian. There's an impossible-to-fail business management minigame that effectively boils down to rewarding you with some new cooking and brewing recipes, a place to passively increase profession experience for four of the eleven professions, a way to gain an incredible amount of passive income, and a really awful and non-upgradeable legendary light armor helmet.

My tavern was passively earning roughly 1,000 krowns (roughly 3,500 Copper Coins) per rest/shift once I maxed it out, with potential for spending 100 Influence for an additional shift to get another 1,000 every rest. I only got my Tavern after my run was about 2/3'rds completed, and I ended up earning about 170k krowns from it.
Last edited by Doom_Cookies; May 15, 2024 @ 2:51pm
Usikava May 14, 2024 @ 1:08am 
Tavern DLC is extremely unbalanced to an OG survival\money mechanics. It's not only could yield up to 2.5k passive income every rest+additional shifts that would multiply it by amount of spent shifts(though it would diminish if you fully withdraw every rest) but also you can send your active troops to the tavern to lower your food requirements and they would also receive small amount of battle XP every rest\shift. As well best dishes from DLC is extremely powerful, I won't go so far as to call them unbalanced but they could yield very big benefits if you build with them in mind... Powerleveling thievery, cooking and bard professions without any expanse isn't good for balance too...
Last edited by Usikava; May 14, 2024 @ 1:12am
Doom_Cookies May 14, 2024 @ 4:25am 
Originally posted by Usikava:
It's not only could yield up to 2.5k passive income every rest+additional shifts that would multiply it by amount of spent shifts

How could you possibly be getting roughly 7,500 Copper Coins per shift?

But, regardless, yeah. It practically breaks the krowns scarcity that the early and mid-game tend to suffer from. Granted, all that means is that you can afford to skip out on the bounty and/or trade route grinds if you so choose, and that's not really a bad option to have.
Last edited by Doom_Cookies; May 14, 2024 @ 4:27am
Nasarog May 14, 2024 @ 5:59am 
Well, to me, the Tavern DLC is a way to stow those party members who aren't useful anymore (but have a history) as well as animals.

Also, I like it because it's fun. But that's just me I suppose.
Ack May 14, 2024 @ 7:49am 
The Tavern DLC also adds a new profession (Brewer), which enables you to manufacture alcohol for a food source. Also, you can steal recipes from other taverns, teaching your cooks more, which in turn increases the number of recipes you get and boosts the Cook section of the Wealth path. It makes getting trading posts and routes just that much faster.
Doom_Cookies May 14, 2024 @ 11:54pm 
Originally posted by Ack:
The Tavern DLC also adds a new profession (Brewer), which enables you to manufacture alcohol for a food source.

It's worth noting that you used to be able to brew using the camp tool without the profession. The old option was removed to make room for brewer, and the old tool turned into brewer's tool. But in turn a whole bunch of new alcohols were added to fill out brewer's recipe list, and the ability to upgrade the alcohol is new.

I do find myself wishing the alcohols had more useful effects, though. Even the aged alcohol just have weaker versions of effects already available through meals, and they don't stack.
Winter May 15, 2024 @ 12:48pm 
Originally posted by Doom_Cookies:
The Pirate DLC was great. I finally got to it the other day and beat it last night, and it was just very enjoyable the whole way through. It's a new zone to the game world, with all the content that entails.

The Tavern DLC is more utilitarian. There's an impossible-to-fail business management minigame that effectively boils down to rewarding you with some new cooking and brewing recipes, a place to passively increase profession experience for four of the eleven professions, a way to gain an incredible amount of passive income, and a really awful and non-upgradeable legendary light armor helmet.

My tavern was passively earning roughly 1,000 krowns per rest/shift once I maxed it out, with potential for spending 100 Influence for an additional shift to get another 1,000 every rest. I only got my Tavern after my run was about 2/3'rds completed, and I ended up earning about 170k krowns from it.
Is the base game world and pirate world all connected?
VipreRX May 15, 2024 @ 12:54pm 
Originally posted by Winter:
Is the base game world and pirate world all connected?

Yes. The Belerion dlc adds a sea on the south side of the map. You can move back and forth at will.
Last edited by VipreRX; May 15, 2024 @ 12:57pm
Winter May 15, 2024 @ 1:01pm 
Originally posted by VipreRX:
Originally posted by Winter:
Is the base game world and pirate world all connected?

Yes. The Belerion dlc adds a sea on the south side of the map. You can move back and forth at will.
Omg hell ya thanks buying right now for my first 1.0 go through
VipreRX May 15, 2024 @ 1:04pm 
Originally posted by Winter:
Omg hell ya thanks buying right now for my first 1.0 go through

If you play adaptive mode you can go there almost right away, if you play Region-locked you'll want to wait until roughly level 11 or 12.
Also you can create characters "native" to the dlc region by cycling through the faces in character creation to access "Mediterranean" appearances.
Last edited by VipreRX; May 15, 2024 @ 1:07pm
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Date Posted: May 13, 2024 @ 10:04am
Posts: 12