Wartales

Wartales

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Robineus May 6, 2024 @ 4:43am
What's the point of the Tavern?
I started a new game with my regular start, farmers looking for a new life, they opened the tavern, called it the Grey Rider, put in the basics and built it up over time. The trouble is that you can't seem to fail the tavern, it has no negatives or risk attached to it in any sense it just becomes a light management sim that lets you make between 100-200 crowns every shift/rest.

It really seems weird compared to the rest of the game which is often designed around needing an enormous amount of resources to craft simple things and then we added this magic tavern which you can access form anywhere, which produces hoards of wealth that removes an challenge from the economy (which wasn't a great or well balanced thing to begin with).
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Showing 46-60 of 64 comments
wolfshaman7 May 7, 2024 @ 2:20pm 
Originally posted by Yograin:
Yeah you are correct. Cat is better than wolves then. What we need is a Goat DLC.
only if it includes, Screaming Goats, Fainting Goats, and Goats that fetch soup.
Nasarog May 8, 2024 @ 4:54am 
Originally posted by wolfshaman7:
Largely, staying on task, Its important for the developers to correct a largely silly DLC that has you pay for a coin atm that doesn't add fun to the game that lasts past an hour of,..oh, ok,..um,..interesting" and then becomes very bland. We have had some amazing ideas here voiced for the developers to expand upon that cost them zero dollars. So from all of us,.. developers,..YOUR WELCOME. Also, I think most of us can say< "Back to the drawing board" and a resounding "get her done" using REAL FEEDBACK. In the future maybe play test this stuff with some die hard gamer's BEFORE releasing the DLC and having them break it bad to find any flaws. You got your money and could get more,...but you have to do better. TY all for speaking up and giving them some good ideas. Lets see what they do with it.

Think of it as a "Coffee for the Devs" type of deal with some cool (if you like it) content.
ambi May 8, 2024 @ 8:44am 
man, i wouldve preferred running a mercenary guild hall or something.
Nasarog May 8, 2024 @ 9:15am 
Originally posted by ambi:
man, i wouldve preferred running a mercenary guild hall or something.

Yes, next optional DLC right here...
Arctuhris May 8, 2024 @ 4:44pm 
I'm optimistically hoping the next big DLC has money sinks in it that would be too punishing without the Tavern income.

Also, I don't think it really makes any difference, other than allowing me to not literally run between cities dozens of times to make enough gold to get out of the early game.

Money was irrelevant by mid-game anyway, even before the tavern. In the game I dropped to start over with the Tavern DLC, I had 90K gold and counting and nothing to do with it.

So, while we have more gold sooner, I don't think 90K or 400K gold in the coffer really makes any difference.

The game always needed a late-game money sink. Now, it just *really* needs one.
Hammer Bear May 9, 2024 @ 1:00am 
Originally posted by Bankipriel:
I'm optimistically hoping the next big DLC has money sinks in it that would be too punishing without the Tavern income.

Also, I don't think it really makes any difference, other than allowing me to not literally run between cities dozens of times to make enough gold to get out of the early game.

Money was irrelevant by mid-game anyway, even before the tavern. In the game I dropped to start over with the Tavern DLC, I had 90K gold and counting and nothing to do with it.

So, while we have more gold sooner, I don't think 90K or 400K gold in the coffer really makes any difference.

The game always needed a late-game money sink. Now, it just *really* needs one.
+1
Robineus May 9, 2024 @ 1:04am 
Originally posted by Bankipriel:
I'm optimistically hoping the next big DLC has money sinks in it that would be too punishing without the Tavern income.

Also, I don't think it really makes any difference, other than allowing me to not literally run between cities dozens of times to make enough gold to get out of the early game.

Money was irrelevant by mid-game anyway, even before the tavern. In the game I dropped to start over with the Tavern DLC, I had 90K gold and counting and nothing to do with it.

So, while we have more gold sooner, I don't think 90K or 400K gold in the coffer really makes any difference.

The game always needed a late-game money sink. Now, it just *really* needs one.

Well that is what I was referring to with the unbalanced to begin with economy. And this really only enforces my point that they dropped a dlc which adds something that was completely unnecessary and even worse appears to a plug to avoid the very early game they created.
Himelin May 9, 2024 @ 4:05am 
With the tavern, I practically doubled my income. Without knowing what to do now with all this money ...

A level of integrity of the mercenaries could be one of the solutions to regulate downwards the big "treasure" : if a certain amount is exceeded, there would be the risk that one of the mercenaries present in the camp disappears definitively during a next rest with a quarter or half of the "treasure"...

Donations to help plague victims (churches) or the construction of Grinmeer Cathedral could help regulate big "treasure" by bringing in influence, or other things ...
Last edited by Himelin; May 9, 2024 @ 4:19am
Doom_Cookies May 9, 2024 @ 2:31pm 
Originally posted by Himelin:
A level of integrity of the mercenaries could be one of the solutions to regulate downwards the big "treasure" : if a certain amount is exceeded, there would be the risk that one of the mercenaries present in the camp disappears definitively during a next rest with a quarter or half of the "treasure"...

The gold aside, a random chance for one your mercenaries to just leave? Quite frankly, I'd stop playing the game and never touch it again (or just mod it out) if this were implemented. Maybe tie it to happiness and make mercenaries who would already leave in the current version of the game also steal from your resources on the way out.

Oh, and maybe have prisoners who escape take what they can carry, too.



Originally posted by Himelin:
Donations to help plague victims (churches) or the construction of Grinmeer Cathedral could help regulate big "treasure" by bringing in influence, or other things ...

This and similar ideas would be a much better route to go. Maybe more services that cost gold to unlock, such as the Travel Post. Perhaps even something that works in a way where the more you continually invest the better the rewards.

Something that would be kind of cool is a merchant that specializes in finding specific items that you want for a premium fee, then sells that item (in a quantity depending on the item type or on how much you pay) to you a while later. Kind of like the recruitment listings you can make at taverns to find new mercenaries, but for items. Could be used to track down specific pieces of equipment, or materials that are a pain to find. Maybe even make it cost extra (a lot more) to have said item also scale to the level of your troop (rather than one level lower like most merchants on Adaptive).

Being able to put up your own bounties would be interesting, too. Like maybe you're highly wanted right now, so you could put up a bounty for guards in a specific zone for a fee to reduce the number of patrols. Or you could even put bounties on a specific faction (i.e. bandits or deserters) to reduce the number of that group type in a zone. Or maybe a bounty on merchants to make them more likely to be found in combat with bandits...so you can swoop in and save or attack them for a profit, of course!
Last edited by Doom_Cookies; May 9, 2024 @ 2:39pm
Nasarog May 9, 2024 @ 3:18pm 
Originally posted by Himelin:
With the tavern, I practically doubled my income. Without knowing what to do now with all this money ...

A level of integrity of the mercenaries could be one of the solutions to regulate downwards the big "treasure" : if a certain amount is exceeded, there would be the risk that one of the mercenaries present in the camp disappears definitively during a next rest with a quarter or half of the "treasure"...

Donations to help plague victims (churches) or the construction of Grinmeer Cathedral could help regulate big "treasure" by bringing in influence, or other things ...

Worst idea(s) ever. A hard PASS from me. Please play Battle Brothers if you want such random crap to happen.
Originally posted by araxdebold:
Most TABLE top games have a Tavern ownership in the games... so they are staying with the games abilities. Do not use the tavern if you do not want it...
So your response to the question of this thread "What is the point of the Tavern" is, do not use it if you dont want it? That doesn't answer the question. So we can NOT use it if we dont want to ? Wow, hey thanks for that.
Robineus Feb 11 @ 6:05pm 
Really surprised we haven't been hit by the steam algorithm moderator bot

"This thread was already old so we just randomly locked it because it's generating conversation again like it's supposed to, Valve finding ways to serve you that you never asked for."
Nasarog Feb 12 @ 4:51am 
Originally posted by wolfshaman7:
Originally posted by araxdebold:
Most TABLE top games have a Tavern ownership in the games... so they are staying with the games abilities. Do not use the tavern if you do not want it...
So your response to the question of this thread "What is the point of the Tavern" is, do not use it if you dont want it? That doesn't answer the question. So we can NOT use it if we dont want to ? Wow, hey thanks for that.

Storage space the generates money, has unique animations and is kinda cute?
The Tavern is even worse, because it can level your mercenaries. Im a new player and always do silly things in open world games so I decided to make a small group and level them to level 15 only travel throu tildren do bounties and so on. I opened the Tavern hired two mercs at the Inn and put them at the Tavern as Tavern Keeper and Bouncer. I just let the Tavern run, did bounties, proffesions etc. The month pass away my team was almost level 8 when suddenly the achievement pops up "Rech Level 15" I had no clue why I got this Achievement but then I checked the Tavern and my Bouncer who never fought or do anything was level 15 and my Tavern Keeper was level 14. I was totally shocked because it ruined my fun to level my small team only doing bounties in Tildren when the only thing you have to do is put them in the Tavern and let the month pass.

Only 1,2% players have the "Reach Level 15" Achievement so is this a bug or did no one ever did this before?
Robineus Feb 12 @ 8:47am 
I admit I never tried it because I would have assumed (obviously incorrectly) that the experience gained by mercs left at the tavern would be negligible. This game had so much promise but they seem extra bent on ruining it with each dlc.
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Date Posted: May 6, 2024 @ 4:43am
Posts: 64