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And you think managing the tavern is somehow more in line with 'tales of war' than managing a village? You just said you think they're exactly the same with different names. Some people really enjoy contradicting themselves in the same post, it's fascinating.
And I'd agree with OP and mrak20105... Tavern is just massively unbalanced and it's doesn't matter what wrap is around it... I could understand this being more of a big party\end game kind of thing where you'd need to invest first to start getting passive income. Right now it's just a BS money out of a magic realm...
But for me, the tavern brings little to the game. It remains "shop" management which can bring in money, new cooking recipes, and stars in culinary guides ... a game within a game.
But we discover the very interesting use of civilian characters, and especially spies and thieves. And I think these features should have wider future use in gaming.
We should be able to use spies and thieves for other missions. Spies to discover the location of treasure throughout the territory (gems and weapons), and thieves to rob houses in cities (objects and money). Additionally, rooms should be available to house mercenaries, and a stable should be able to house animals. The tavern could also be a place of smuggling and trade ...
For me, the tavern should become the mercenaries' base to integrate it perfectly into the game. A new tab at the bottom right of the screen ?
Good game !
So I missed the point but being the OP you totally agree with me, righto. (Helps if you explain what you think the point was).
I think adding a few more options to the tavern would allow it to better integrate into the game, to stop giving that "game within a game" feeling that doesn't add anything to the story. This is the impression I have after several hours of playing in the tavern.
Well, the camp already serves as a base : we could imagine the use of spies and thieves from the camp ...
Good game !
I agree with that.
To me that seems like a strange design choice.
But they've never gone with that presumably because of balance or something? Which yet again begs the question of why you would add this hugely unbalanced free money bag (leprechaun not included).
I like that idea as well.