Wartales

Wartales

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SlapThatNape Apr 26, 2024 @ 3:26pm
Professions and group size.
It would be nice if there was a "stay in camp" option for some of your party. This way they only count for food, salary, or if you get ambushed in camp.
If you want to have all the necessary professions in your party, you have to have 8 ish members, and 4 or 5 horses to carry all the food. At this point every battle is 8v8 or more, and takes forever. Also when you have 8 in your group, you get pretty much 0 experience between them. This pretty much grinds the game to a halt, unless you want to leave all your crafting professions in town and swing back by to use them. Thats pretty annoying to have to do.
Im currently grinding in the second zone with 100% completion of the main zone quests. All my party members are still level 5 or freshly 6. Every time i get ambushed by bandits or pigs, its a genuine 30 min till i can get back on track.
What do you guys do to avoid this?
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Showing 1-15 of 42 comments
Nasarog Apr 26, 2024 @ 3:34pm 
Yes, the closest we have is stowing them in the Travel Post where each one can house 3 people. The other is the tavern, and you can employ animals there too. But it's not the same.

Also, I fight ALL THE TIME, it's fun for me.
northernwater Apr 26, 2024 @ 8:53pm 
If I fight until the end I average about 48 xp per fight in region locked.

I assume you are having to rest so you can get valor points. When you fight try and use as many temporary valor points as possible. The game has many ways to do this. Also, increase the number gained at rest.

For temp points, I really like Tactical Order and Galvanize Troops skills. They key is to play and order your moves so you can gain as many points as possible during battle. Also, there is a weapon Oil called The Braves Oil, which will give you Valor points.

I play expert/expert and In the fights in Drombach and Belerion I use a lot of Valor points. Half the fun is maneuvering so as to maximize damage and valor points.
mrak20105 Apr 26, 2024 @ 9:14pm 
If you go to the camp and click on the character icon, a gear appears. If you click on the gear, then among the various commands, the command “Send to reserve” appears. I think; that it was designed precisely to relieve the player of overload with a large number of fighters on the battlefield. But since it has become a rule to give the programming of games to people who do not play this game, the technical task was completed exactly the opposite. That is, instead of removing an unnecessary fighter from the battle, he was removed from the camp. At the same time, he still needs to be fed and paid, and he is in battle. This makes no practical sense at all. Any fighter can be placed in a camp for buffing and guarding prisoners.:steamfacepalm:
mrak20105 Apr 26, 2024 @ 9:28pm 
I try to play with the smallest number of fighters. I brought the starting four to level 6, and put them on stools in the Trade Camp. Because micro management in the game forces you to stop without knowledge points and resources. The squad reaches level 6. But he does not have all the necessary skills and equipment to confront stronger opponents. And to “reduce the level of adaptation” you have to hire a lower level of fighters, so that during their progress they look for resources and get the missing professions. I now have 2 squads - one level 6 and one level 4. The battles are interesting and fast, sometimes I have to replay because I play on Extreme with closed moves. But micromanagement itself is terrible. Added one more profession. Instead of making it easier for the player to upgrade professions.:steamfacepalm:
SlapThatNape Apr 27, 2024 @ 6:12pm 
Originally posted by mrak20105:
I try to play with the smallest number of fighters. I brought the starting four to level 6, and put them on stools in the Trade Camp. Because micro management in the game forces you to stop without knowledge points and resources. The squad reaches level 6. But he does not have all the necessary skills and equipment to confront stronger opponents. And to “reduce the level of adaptation” you have to hire a lower level of fighters, so that during their progress they look for resources and get the missing professions. I now have 2 squads - one level 6 and one level 4. The battles are interesting and fast, sometimes I have to replay because I play on Extreme with closed moves. But micromanagement itself is terrible. Added one more profession. Instead of making it easier for the player to upgrade professions.:steamfacepalm:
I like this idea, then you can go back and pull professions out from the trade camp as you need them. At the same time you keep a small group so each battle doesn't take 30 min. You really only need the gatherers, tinkerer, scholar and thief in the group. The rest you can just pull out to craft.
Last edited by SlapThatNape; Apr 27, 2024 @ 6:14pm
northernwater Apr 27, 2024 @ 6:20pm 
A single character can have multiple professions.
northernwater Apr 27, 2024 @ 6:22pm 
You can also use prisoners for some professions.
northernwater Apr 27, 2024 @ 6:22pm 
Originally posted by mrak20105:
Because micro management in the game forces you to stop without knowledge points and resources. The squad reaches level 6. But he does not have all the necessary skills and equipment to confront stronger opponents.
I don't find this to be the case. Can you describe an example?
mrak20105 Apr 27, 2024 @ 11:31pm 
Originally posted by northernwater:
Originally posted by mrak20105:
Because micro management in the game forces you to stop without knowledge points and resources. The squad reaches level 6. But he does not have all the necessary skills and equipment to confront stronger opponents.
I don't find this to be the case. Can you describe an example?
Start a new playthrough at Extreme level. And then you won’t need to cite anything as an example. You will not be able to equip 10 professions (10 fighters) with all the necessary book skills. And without battles, you will not be able to strengthen your skills. Without some professions, you will not be able to get knowledge stars. Without knowledge stars, you cannot improve camp equipment and you will not have pads for 4 prisoners. Prisoners who are not put in stocks will run away, and you lose progress in professions, etc... Everything could be solved with just one small action - canceling the reset of professional experience when changing professions. Or - in the camp, send a soldier to the reserve so that he does not participate in the battle, but is in th
Blaze Shadowflame Apr 28, 2024 @ 12:18am 
Originally posted by northernwater:
A single character can have multiple professions.
How? Changing professions wipes the experience gained for that profession.
Spawnling Apr 28, 2024 @ 4:12am 
Originally posted by Blaze Shadowflame:
Originally posted by northernwater:
A single character can have multiple professions.
How? Changing professions wipes the experience gained for that profession.
It only resets XP to 0 of the current level.
If you are a Journeyman with 100/1280 XP for Master and change to another profession, you still keep the Journeyman and only lose the 100 xp of your current progress.
You can level them step by step.

e.g. When you start a new game you can go around and chop wood 4 times to level up to Apprentice. Change profession to blacksmith and do the same. Now you have leveled 2 different professions to Apprentice on the same character.
This way you can level all your professions to master.
northernwater Apr 28, 2024 @ 5:07am 
Originally posted by mrak20105:
Originally posted by northernwater:
I don't find this to be the case. Can you describe an example?
Start a new playthrough at Extreme level. And then you won’t need to cite anything as an example. You will not be able to equip 10 professions (10 fighters) with all the necessary book skills. And without battles, you will not be able to strengthen your skills. Without some professions, you will not be able to get knowledge stars. Without knowledge stars, you cannot improve camp equipment and you will not have pads for 4 prisoners.
I had no problem getting knowledge stars without all the professions on expert. I'm in my 2nd game now ( extreme) and so far I am having no problem getting knowledge stars without all the professions.
Last edited by northernwater; Apr 28, 2024 @ 5:10am
northernwater Apr 28, 2024 @ 5:09am 
Yes, Prisoners can be used and eventually will succeed in their attempt. Very often you can recapture them walking around.

Still you can use them for things like cook or angler and not care if they run away eventually.
Last edited by northernwater; Apr 28, 2024 @ 5:10am
Nasarog Apr 28, 2024 @ 12:18pm 
Originally posted by northernwater:
A single character can have multiple professions.

Is that so? SO when you max out a profession, you can change it? Do you lose the stat bonus you gained from the previous profession when you change them?
Spawnling Apr 28, 2024 @ 12:26pm 
Originally posted by Nasarog:
Originally posted by northernwater:
A single character can have multiple professions.

Is that so? SO when you max out a profession, you can change it? Do you lose the stat bonus you gained from the previous profession when you change them?
Only the active profession will give a bonus, but that's still good enough.
Let's say you have a Master Scholar for relics, but he's a strength based character, so while you are not at camp resting you can make him a blacksmith for the +10 strength.

While exploring cursed villages you can have 2+ Master Scholars (adding +20 willpower to your team making the minimum required easier to reach). If something happens you can change to blacksmith/herbalist for str/dex checks, or thief to open locks.
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Date Posted: Apr 26, 2024 @ 3:26pm
Posts: 42