Wartales

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Can you kill bear for food?
Some time ago I captured 3 bears and feeding them.. wating for "fat" trait to be able kill them for food... (which I read somewhere about) but it is going to happen? compared to boars they have no livestock skill.. and it is maybe 2-3 weeks they are in the company so they seems be already negative no matter what...

Btw the boar will become "fat"? waiting for that too...
Last edited by Včelí medvídek; Jun 12, 2024 @ 11:43am
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Showing 1-12 of 12 comments
mrak20105 Jun 12, 2024 @ 12:05pm 
I'm worried about your captive people ;)
Včelí medvídek Jun 12, 2024 @ 12:08pm 
Originally posted by mrak20105:
I'm worried about your captive people ;)
Of course cannibalism is extremely appealing at this point..:p
Yuna Jun 12, 2024 @ 12:59pm 
Boar does you just got to rest a few times and idk if bear can.
oltopetish Jun 12, 2024 @ 1:53pm 
Mod: add FarmedBoar skill to any unit, example - bear. Add custom killLoot if you like. Profit =)
Včelí medvídek Jun 13, 2024 @ 1:11am 
Originally posted by oltopetish:
Mod: add FarmedBoar skill to any unit, example - bear. Add custom killLoot if you like. Profit =)
Hmm so it is not possible without mod? I was mistaken than.

Now I need to decide if keep those puppies or not:p

They are huge HP beef and I can safely put it somewhere to eat all hits - but bleeding and poison do crazy damage to them. Not sure, have feeling another mercenary (with big armor and guard if needed) would do better.. 3 alphas with their auto-crit, free attack with beastmaster command and heal on kills are much more efficcient in combat.

And btw to topic - can not you somehow leave livestock boars out of battle? I have decided it is ok keep about 3 around for fat them (btw take exactly 7 rests, not sure if rests at inns are counted) and slaughter if low on food.. but it is annoying they increase combat size and add another usless characters to control..

That all said maybe if I would skip animals alltogether I would be maybe in easier situation, maybe same if not more efficcient combat wise and the issue getting ~100 food every day would dissapear:p
Last edited by Včelí medvídek; Jun 13, 2024 @ 1:27am
vakarr Jun 13, 2024 @ 11:34pm 
[quote/ Hmm so it is not possible without mod? I was mistaken than.

Now I need to decide if keep those puppies or not:p

They are huge HP beef and I can safely put it somewhere to eat all hits - but bleeding and poison do crazy damage to them. Not sure, have feeling another mercenary (with big armor and guard if needed) would do better.. 3 alphas with their auto-crit, free attack with beastmaster command and heal on kills are much more efficcient in combat.

And btw to topic - can not you somehow leave livestock boars out of battle? I have decided it is ok keep about 3 around for fat them (btw take exactly 7 rests, not sure if rests at inns are counted) and slaughter if low on food.. but it is annoying they increase combat size and add another usless characters to control..

That all said maybe if I would skip animals alltogether I would be maybe in easier situation, maybe same if not more efficcient combat wise and the issue getting ~100 food every day would dissapear:p [/quote]

Bear meat weighs a lot and there's only one recipe for it, it's not worth it unless you are in snowy areas. However, bears are terrific fighters. They take a huge amount of damage and do a lot of damage. Put a green collar on them (the one that restores health) and they are unbeatable. Other creatures are great in rat caves with the health collar as that compensates exactly for the poison effect and wolves can heal themselves without paying valour points. There's also a loyalty collar that gives valour points for kills, great for an Alpha wolf. Weak attack creatures like mosquitoes, rats, horses, and boars are really useful to help with capturing bandits, as they can attack without killing them . All creatures get better skills as they go up levels, making them more useful. You should at least capture a boar and call it "Hammy" so you can get another bard's song. Another bard's song requires you not to use weapons to get it, so animals are a help there. Wolves can also help with stopping prisoners from escaping or preventing your cam from being surprised. War horses get a multi-attack ability and they also, at higher levels, get the ability to use three different collars at once (including three different types of attack collar). Once you get enough recipes you won't have to worry about food, I usually feed my troops twice as much food as they need just so I can get all the bonuses. Yes you can put troops in reserve prior to a battle but I haven't tried it. A small animal counts as a half when it comes to counting how many opponents you will get. They may be difficult to keep alive due to the lack of armour (only war horses can have armour) but they do get abilities to compensate - rats get the "immortal" ability and bears have to be killed twice.
Včelí medvídek Jun 14, 2024 @ 1:45am 
Originally posted by vakarr:

Bear meat weighs a lot and there's only one recipe for it, it's not worth it unless you are in snowy areas. However, bears are terrific fighters. They take a huge amount of damage and do a lot of damage. Put a green collar on them (the one that restores health) and they are unbeatable. Other creatures are great in rat caves with the health collar as that compensates exactly for the poison effect and wolves can heal themselves without paying valour points. There's also a loyalty collar that gives valour points for kills, great for an Alpha wolf. Weak attack creatures like mosquitoes, rats, horses, and boars are really useful to help with capturing bandits, as they can attack without killing them . All creatures get better skills as they go up levels, making them more useful. You should at least capture a boar and call it "Hammy" so you can get another bard's song. Another bard's song requires you not to use weapons to get it, so animals are a help there. Wolves can also help with stopping prisoners from escaping or preventing your cam from being surprised. War horses get a multi-attack ability and they also, at higher levels, get the ability to use three different collars at once (including three different types of attack collar). Once you get enough recipes you won't have to worry about food, I usually feed my troops twice as much food as they need just so I can get all the bonuses. Yes you can put troops in reserve prior to a battle but I haven't tried it. A small animal counts as a half when it comes to counting how many opponents you will get. They may be difficult to keep alive due to the lack of armour (only war horses can have armour) but they do get abilities to compensate - rats get the "immortal" ability and bears have to be killed twice.
I am currently past my carry weight issue (at least usually) - with 3 ponies and everything around I have carry capcity around 500+.. planning grab 4th ponny too.. only very excessive trips or slaughtering boars make some wight limit issue rarerly (so evne when I kill soem bears and carry ~30 meats around it is no big deal, I consume it soon anyway)

But my question was if I can slaughter captured bear in party for meat? The original Idea was keep only single bear, the rest two was supoposed be meat source...

That said I get used to my 3 bears and using them every fight.. so far I am planning keep them overall, thought I still ahve betetr feelings from my tank characters and the big sprite is usually making things worse (limiting maneuvering around and even attacking with another characters)

Collars sound great, I am still bit scarce on knwoledge points but it sound like ti would really help improve animal eprformance significantly (sof ar I ahve onyl healing from beastmaster imrpoved ability adn 2 colalrs I found with engligible effects) - defintiely need look forward this.

You are right with capturing prisoners as it is often tricky (espeicilly since galvanized trigger), but so far I usually get my 5 prisoners even without animals/

The food I am still nto happy.. Yes if I have more opporutnities like in wood area with couple animal packs killed and/or slaughtering fat boar than I raise my supply to 8-9 rests, but otherwise the numebrs of salt and everything are limiting and (and I am not always close to markets to resupply more often/also evading often if there is risk of guards chase me for stolen items..) - and i have evry good share of recipies (with maxed cooking skill too), so dunno, atm I am used to 100-120 food consumption but cut it lower would be less burdening overall (that said i am really considering dump 3 alphas.. now in fights with lvl 4-6 bandit they seem be very vurneable and often single enemy can kill it (almsot) in single turn (also often tricky move that big size around and haveat least 2 animels for bestmaster commands..) I ahve now some unused legendary axe so amybe with mroe unused weapons I wills witch for real mercs maybe to utilize those.
Last edited by Včelí medvídek; Jun 14, 2024 @ 1:46am
Dragnir Jun 14, 2024 @ 11:42pm 
Originally posted by Včelí medvídek:
Now I need to decide if keep those puppies or not:p

They are huge HP beef and I can safely put it somewhere to eat all hits - but bleeding and poison do crazy damage to them. Not sure, have feeling another mercenary (with big armor and guard if needed) would do better..

I used to run with bears at lower levels.
They are handy but in the big picture, you are better off with highly skilled mercenaries.
Armor > bears.
Plus, bears eat A LOT.
Last edited by Dragnir; Jun 14, 2024 @ 11:42pm
Včelí medvídek Jun 15, 2024 @ 2:02am 
Originally posted by Dragnir:

I used to run with bears at lower levels.
They are handy but in the big picture, you are better off with highly skilled mercenaries.
Armor > bears.
Plus, bears eat A LOT.
Oh well I am now closing 2nd regfion average lvl like 7 and bears still have place in my strategy -though i tend to agree mercs are better. On other hand my 3 "auto-crit-alphas" are coming useless. They can stand only enemies like archers almost everyone else is cpaable badly damage or kill them in single turn.. and even the damage is somewhere in range 20-30 which starts be below average at best.

On other hand it was fine have cannon food for local hero fight for the legendary pike, sacrificed one wolf here was good approach as it gave me 2-3 enemy "free" attacks.
Last edited by Včelí medvídek; Jun 15, 2024 @ 2:02am
vakarr Jun 15, 2024 @ 11:31pm 
You haven't seen a 12th or 13th level bear... one swipe and they're gone! Great for taking damage from Guard Defenders, too.
vakarr Jun 18, 2024 @ 2:58pm 
Also, there is a belt item you can get that means that every animal in your troop starts the battle with double movement (inspired) and this has often saved me, though maybe that wouldn't be necessary I suppose if I had a smaller party!
Včelí medvídek Jun 19, 2024 @ 12:46am 
Originally posted by vakarr:
Also, there is a belt item you can get that means that every animal in your troop starts the battle with double movement (inspired) and this has often saved me, though maybe that wouldn't be necessary I suppose if I had a smaller party!
Thanks. I am now finishing Dombach as 3rd region. Unlocked few collars but nothing OP (10% strength, +2 movement...) So far I am still in doubt about Alphas but since I know enemy troop size is fixed in region locked I keep them.

Bears stay super competent, including reliable damage. Only issue I have with them is they have just single type of attack and utility. But I can park them at any enemy I want and they can draw agro from other acharacter if needed.

Btw to my original topic I stopped capturing boars - sure they can be slaughtered for about ~20 meat and lot of fat each, perfectly compensating their week fattening and effort, however to become fat they need the troop to take full food evey rest - while otherwise I can eat like 50% with soem alcohol and troops at fire for keep maximum happiness. That means that I save ~70 food every night, hence no worthy keep boars around for lose this saving. (Plus they are usless in combat, the mechanic for keep livestock out of combat is missing (or any character if it comes to that - see no reason why I should take heavily injured merc to combat - the reserve feature obviously need fix in this)
Last edited by Včelí medvídek; Jun 19, 2024 @ 4:42am
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Date Posted: Jun 12, 2024 @ 11:25am
Posts: 12