Wartales

Wartales

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mayrc Feb 9, 2024 @ 2:40pm
how deep is character customisation?
Just asking cause i was so disapointed by BG3. Character progression and lots of choices is bread and butter for me in a rpg
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Showing 1-6 of 6 comments
Flavalicious Feb 9, 2024 @ 3:29pm 
Originally posted by mayrc:
Just asking cause i was so disapointed by BG3. Character progression and lots of choices is bread and butter for me in a rpg

I have much to say, but Steam support says I have to be nice to people when posting on forums. But couldn't be that disappointed in Bg3 with your 450+ hour review. lol.
Alio Feb 9, 2024 @ 3:35pm 
I mean, it's not really character customization... sure you can choose a class, sub class, skills and attribute points while changing face/hair/beard/sex. It's more troop customization through which characters survive and forming your preferred playstyle through unit choice.

You can choose 2 starting traits and 1 negative for your starting 4 characters, but other than that the characters you can recruit in taverns and such have random traits, typically 2 positives or 1 positive and 1 negative. You can cancel out one negative trait on two characters with a troop perk once those two people become best friends. You can do things in battle and have random events after resting in camp that can provide you with traits also. Those traits can be either positive or negative, for example... if a character gets bleeding during a fight, there's a chance they will get the hemophiliac trait that makes them take 5% more bleeding damage.

There's a ton of RNG to the traits and your characters progression is based around that RNG.

The game is more around customizing your troop of characters, and living with the negatives until you can replace them with a better person.

The game has a lot in common with Divinity 2, but more tailored to your troop rather than individual characters.

Part of the progression and characterization of your units is having a mix of traits for them, good or bad. You'll have to collect armor and weapons too, which does give some of your guys a distinct difference in power levels and visual appearance. Overall, I feel a uniqueness to each of my troops, and even the 3 fighter swordsman I have each feel unique due to their traits and professions. For example, I have a swordsman who has "Second Line" which allows them to generate a valor point at the end of their turn if not engaged in combat, so I gave her a class specialization ability that allows her to buff teamates with crit chance/crit damage since it's best to have her running around behind my frontline of tanks buffing them or supporting them.
mayrc Feb 10, 2024 @ 12:04am 
Originally posted by Alio:
I mean, it's not really character customization... sure you can choose a class, sub class, skills and attribute points while changing face/hair/beard/sex. It's more troop customization through which characters survive and forming your preferred playstyle through unit choice.

You can choose 2 starting traits and 1 negative for your starting 4 characters, but other than that the characters you can recruit in taverns and such have random traits, typically 2 positives or 1 positive and 1 negative. You can cancel out one negative trait on two characters with a troop perk once those two people become best friends. You can do things in battle and have random events after resting in camp that can provide you with traits also. Those traits can be either positive or negative, for example... if a character gets bleeding during a fight, there's a chance they will get the hemophiliac trait that makes them take 5% more bleeding damage.

There's a ton of RNG to the traits and your characters progression is based around that RNG.

The game is more around customizing your troop of characters, and living with the negatives until you can replace them with a better person.

The game has a lot in common with Divinity 2, but more tailored to your troop rather than individual characters.

Part of the progression and characterization of your units is having a mix of traits for them, good or bad. You'll have to collect armor and weapons too, which does give some of your guys a distinct difference in power levels and visual appearance. Overall, I feel a uniqueness to each of my troops, and even the 3 fighter swordsman I have each feel unique due to their traits and professions. For example, I have a swordsman who has "Second Line" which allows them to generate a valor point at the end of their turn if not engaged in combat, so I gave her a class specialization ability that allows her to buff teamates with crit chance/crit damage since it's best to have her running around behind my frontline of tanks buffing them or supporting them.

Thank you that helped alot! Realy appreciated.
mayrc Feb 10, 2024 @ 12:09am 
Originally posted by Flavalicious:
Originally posted by mayrc:
Just asking cause i was so disapointed by BG3. Character progression and lots of choices is bread and butter for me in a rpg

I have much to say, but Steam support says I have to be nice to people when posting on forums. But couldn't be that disappointed in Bg3 with your 450+ hour review. lol.

Dude we both have different gaming standards. 450 hours means game has sucked. And i never finished the game because it always became shallow and boring as hell and i needed to start with different character anew to see if maybe other chars have more depth.

Proper RPG play time is 1500+ (as i said we have different standards).
Merlin Feb 10, 2024 @ 1:43am 
Originally posted by mayrc:
Originally posted by Flavalicious:

I have much to say, but Steam support says I have to be nice to people when posting on forums. But couldn't be that disappointed in Bg3 with your 450+ hour review. lol.

Dude we both have different gaming standards. 450 hours means game has sucked. And i never finished the game because it always became shallow and boring as hell and i needed to start with different character anew to see if maybe other chars have more depth.

Proper RPG play time is 1500+ (as i said we have different standards).

A person who wants to be entertained for 1500 hours and willing to pay for that up to 60$) So basically your good time is evaluated as 0.04$ per hour. Sure thing you have different standards)
mayrc Feb 10, 2024 @ 3:11am 
Originally posted by Merlin:
Originally posted by mayrc:

Dude we both have different gaming standards. 450 hours means game has sucked. And i never finished the game because it always became shallow and boring as hell and i needed to start with different character anew to see if maybe other chars have more depth.

Proper RPG play time is 1500+ (as i said we have different standards).

A person who wants to be entertained for 1500 hours and willing to pay for that up to 60$) So basically your good time is evaluated as 0.04$ per hour. Sure thing you have different standards)

your comment doesnt make sense at all troll. If you wana realy troll then at least do it in a intelligent manner. The fact that someone loves complex games and plays them alot due to enjoyment of the deeper complexity, has absolut no logical correlation towards the amount of money he wants to spend for it.

Or to make it easier to understand for you i dont care the slightest if a game costs 60 or 600 if it truly delivers entertainment. I have backed games for more than 600 if i see its worth.
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Date Posted: Feb 9, 2024 @ 2:40pm
Posts: 6