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If I understand correctly, the player has no control over what romantic relationships are formed between characters? In other words, if two characters grow in affinity towards one another, the player can't decide if the relationship will be romantic or platonic? The game decides for you?
I sure hope this isn't the case.
"God demonstrates his own love for us in this: while we were still sinners, Christ died for us." Romans 5:8
Random event after rest. If two characters reach the best friend status, they are suddenly destined to fall in love. As usual, there are three choices. 1. You profess love and get the "couple" trait. (Maybe only cosmetic) 2. You wait for a later date. (negative team morale). 3. Stay friends. (-10 Morale and -1 Relationship).
If it only happens once between two characters, it's still fine, but my main tank and main melee DPS fall in love for the third time. Since I choose friendship between two men for the third time, their relationship drops again and they lose the "best friend" bonus when fighting side by side.
I see, you got the point. Why is it wrong that as a 50-year-old straight man I don't want to play a gay character?
Real talk though, my company is 50/50 of hetero and ♥♥♥♥ relationships because by the time I got my 12 chosen few, it came up to 9/3 men and women, one of the latter never falling for anyone because she's an AoE-focused Vanguard. Not historically inaccurate or morally wrong anyway.
Edit: Well ♥♥♥♥ me, didn't know *that* is considered worth censoring.
I understand what you're saying, but for me it's a basic principle in roleplaying. As I wrote, my problem is that I put two characters in the friend zone, but the game wants to turn them into a married couple again and again.
+ leave them as close as possible to you in the camp and for those you don't want a relationship with, leave a greater distance....for distance, the green field that is in the camp below them is important (the animation of the character itself is not important)
The game does what a deep relationship between two people forced apart by outside influence would do - refuses to give up on it. You'll have to either stop policing what characters that aren't you feel or remove some of your companions and set up fighting pairs out of new ones to make them like only each other.
Or try Battle Brothers, I guess. Just avoid the exiled nobleman whose background flavor text is bedding another nobleman.
In terms of mechanics, you can encourage or discourage. Keep them together or apart in camp, have friendly fire or watch your blade swings. It can be done. but just firing one or both is fine too.
I think you missed the point. These are my two most important characters. The captain (protector tank) and the second lieutenant (ranger dps). They are members of the team generated at the beginning of the game, which I carefully created like a family. An old swordsman and a young ranger, like father and son, not a gay couple :)
I'm glad you understood my problem. When I play Mass Effect, the relationships are not randomly formed, but I decide whether I will court Liara or Ashley :)
for me it was the second try of my Captain that already made a man/Woman couple (he was my start group swordsman, his first try was the start pony, but i talked him out of that, by advicing him to wait with the proposal)