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You create a small backstory for your starting characters which determines starting classes, inventory, and minor attributes, then you're dropped into the world to explore. You find a town, talk to everyone and go to the tavern to look at the bounty board or you can just go exploring and come across encounters naturally. A fight usually ensues and maybe a choice needs to be made, spare the defeated or execute them, side with group A over group B, standard stuff, and then you're off in search of the next encounter. That's the general loop.
Each area, like a module, has a story and they tell, or at least hint at, a larger one but again like modules they are fairly self-contained and don't really impact the regions around them.
As far as being known, you may get some "Good to see you again, heroes." dialog but there's no become a Duke or anything, you're just an adventuring group in a land of adventuring groups.
That's my take anyway. I know there's a reputation system of some sort in the new expansion but I haven't explored that region yet.
The first 20min of this video gives a good idea of gameplay without any real spoilers.
https://www.youtube.com/watch?v=57-7MXUpSN8