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Patriot Jan 5, 2024 @ 10:56am
A path to peace - The Fate Of Tiltren
I have helped the Refugees every time I was able as a lawful good character.
I would always prefer peaceful solutions. However, in many scenarios the Refugees preferred brigandry over peace. It may have been out of desperation in some or all cases. However, their desperation lead them to consider murdering the natives as the only solution. If they needed money I would give it. If they needed wood I would acquire it. If they needed hands to help rebuild I would offer it. If they needed food I would provide, and where a more long term solution were needed I would help to negotiate it.

If the refugees were unjustly attacked I would defend them, but never did I run into that situation. I freed the refugees slaves. Acquired land for the Shepard, but I will not slay the people of the land when they tell you their forest is sacred and should not be messed with.

Most all of the situations one is only presented a binary option. Kill the natives or kill the refugees, given the actions of the refugees the decision was not too difficult to make. However I would prefer a third option.

Are there only two outcomes to this conflict, or is there a third? Is there a path to peace?
Originally posted by VipreRX:
Not sure if the answer has been made clear here for you or not but no, there's no third option in Tiltren.

It'd be nice if you could have the option to negotiate more, use those rep points to negotiate less severe outcomes than kill A or kill B. Like the Desperate Refugees mission perhaps you still have to defeat them in battle but you get an option in the convo/cutscene after to spare the defeated.

Maybe the devs will make a future pass and add some polish to certain things like Torus' situation and the option to cure him right off, or his wife acting like you killed him regardless.
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Big Mad Wolf Jan 5, 2024 @ 11:18am 
This game is very realistic, nothing is black and white. Pretty much none of the refugee situations has clear good/bad sides. Desperate situations tend to cause a lot of missunderstandings and hate.

Even some side quests have no clear choices. Freeing the deserter and bringing him to smith, is it good or bad? Even more if you have to murder some guards doing so.

In the end you play mercs, you do not care for good or bad, you only care to make money and keep yourself alive that way. There are no heroes in this game. Nothing you do will solve anything or rescue the country.
Patriot Jan 5, 2024 @ 11:27am 
Originally posted by Big Mad Wolf:
This game is very realistic, nothing is black and white. Pretty much none of the refugee situations has clear good/bad sides. Desperate situations tend to cause a lot of missunderstandings and hate.

Even some side quests have no clear choices. Freeing the deserter and bringing him to smith, is it good or bad? Even more if you have to murder some guards doing so.

In the end you play mercs, you do not care for good or bad, you only care to make money and keep yourself alive that way. There are no heroes in this game. Nothing you do will solve anything or rescue the country.

I disagree. You are mercenaries as much a Geralt is a mercenary, and solutions to contracts can vary. You also say nothing is black and white, when it really is in almost every situation in this conflict. Theft and banditry may be the solution the refugees have decided upon, however in no situation has any of the townfolk shown to be unreasonable outside of the mayor. The increased loathing of the refugees is incredibly understandable since whenever they run into their problem their choice is to stab it.

A woman asks me to help her husband who has been sentenced to death for stealing grain. I would gladly help in that situation. You later learn he may have only stolen grain that once, but it was as an initiation to join a pack of thieves. Even then I would have been willing to help, but their solution was to kill the locals. This is something I will not allow without just cause and they did not have just cause. If anything the conflict here is intentionally made black and white.


Yes these are people, and they may even be desperate people coming from a cruel land, but their choices are what is deciding their fate. How it started we don't know, but we see how it is going. I would like to help the refugees, I would love to help rebuild haven and have a spot for these refugees to have a home until the war is over and they can return home to rebuild their lands.

Maybe there isn't a third option in the game, that's the main question I have. If there isn't there should be. Perhaps it would require a significant sum of gold or resources, but that's fine with me. One need not be a hero, but one ought to do good.
Big Mad Wolf Jan 5, 2024 @ 11:33am 
There are a lot of refugees running around, who do not seem to be stealing and murdering stuff.

Yes, the one man stole. But does stealing really earn him death? He is not even a refugee, just a poor and desperate man? And yes he wanted to join thieves. But as far as we know, they were only thieves. They did not want to kill anyone even to free him, but they were forced to fight the militia to safe their guy.


As far as I know, Geralt is a bounty hunter, he mostly kill monster because people pay him to do so. So quite something different anyway?
MΛRCUS HΞLIUS Jan 5, 2024 @ 11:51am 
Such is the life of a mercenary, this game shows the hard truth that when two sides are set on the destruction of each other, there is no middle ground to take, your only option is to walk away or get paid as a hired killer. Even if we can think of an alternative, nether of the two sides would agree to it.

But there do seem to be circumstances where the refugees and land owners can co-exist, like the sheepfold being bought and given to them.

It would make sense to have a few more options available to us that don't require the wholesale slaughter of desperate refugees.
Last edited by MΛRCUS HΞLIUS; Jan 5, 2024 @ 11:56am
The author of this thread has indicated that this post answers the original topic.
VipreRX Jan 5, 2024 @ 3:09pm 
Not sure if the answer has been made clear here for you or not but no, there's no third option in Tiltren.

It'd be nice if you could have the option to negotiate more, use those rep points to negotiate less severe outcomes than kill A or kill B. Like the Desperate Refugees mission perhaps you still have to defeat them in battle but you get an option in the convo/cutscene after to spare the defeated.

Maybe the devs will make a future pass and add some polish to certain things like Torus' situation and the option to cure him right off, or his wife acting like you killed him regardless.
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Date Posted: Jan 5, 2024 @ 10:56am
Posts: 5