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Even some side quests have no clear choices. Freeing the deserter and bringing him to smith, is it good or bad? Even more if you have to murder some guards doing so.
In the end you play mercs, you do not care for good or bad, you only care to make money and keep yourself alive that way. There are no heroes in this game. Nothing you do will solve anything or rescue the country.
I disagree. You are mercenaries as much a Geralt is a mercenary, and solutions to contracts can vary. You also say nothing is black and white, when it really is in almost every situation in this conflict. Theft and banditry may be the solution the refugees have decided upon, however in no situation has any of the townfolk shown to be unreasonable outside of the mayor. The increased loathing of the refugees is incredibly understandable since whenever they run into their problem their choice is to stab it.
A woman asks me to help her husband who has been sentenced to death for stealing grain. I would gladly help in that situation. You later learn he may have only stolen grain that once, but it was as an initiation to join a pack of thieves. Even then I would have been willing to help, but their solution was to kill the locals. This is something I will not allow without just cause and they did not have just cause. If anything the conflict here is intentionally made black and white.
Yes these are people, and they may even be desperate people coming from a cruel land, but their choices are what is deciding their fate. How it started we don't know, but we see how it is going. I would like to help the refugees, I would love to help rebuild haven and have a spot for these refugees to have a home until the war is over and they can return home to rebuild their lands.
Maybe there isn't a third option in the game, that's the main question I have. If there isn't there should be. Perhaps it would require a significant sum of gold or resources, but that's fine with me. One need not be a hero, but one ought to do good.
Yes, the one man stole. But does stealing really earn him death? He is not even a refugee, just a poor and desperate man? And yes he wanted to join thieves. But as far as we know, they were only thieves. They did not want to kill anyone even to free him, but they were forced to fight the militia to safe their guy.
As far as I know, Geralt is a bounty hunter, he mostly kill monster because people pay him to do so. So quite something different anyway?
But there do seem to be circumstances where the refugees and land owners can co-exist, like the sheepfold being bought and given to them.
It would make sense to have a few more options available to us that don't require the wholesale slaughter of desperate refugees.
It'd be nice if you could have the option to negotiate more, use those rep points to negotiate less severe outcomes than kill A or kill B. Like the Desperate Refugees mission perhaps you still have to defeat them in battle but you get an option in the convo/cutscene after to spare the defeated.
Maybe the devs will make a future pass and add some polish to certain things like Torus' situation and the option to cure him right off, or his wife acting like you killed him regardless.