Wartales

Wartales

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Casper Dec 28, 2023 @ 9:27pm
Enemy Classes Unlockable?
I notice many of the enemies have their own unique class name. Can I as a player unlock some hidden class by recruiting these guys, or do they just turn into one of the standard options once they are recruited?
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Showing 1-10 of 10 comments
redhongkong Dec 29, 2023 @ 5:39am 
i guess nope, the only tech tree u can unlock is the character that would show up in tavern.
and animals.
outlaws/villager class dont have expanded skill tree
Usikava Dec 29, 2023 @ 6:03am 
Though you can recruit prisoners with special passives like wrongdoer there is one special unit for every faction but you can't recruit them all as brotherhood spear wielder can't be engaged and as a result captured too not sure if there are others like this...
redhongkong Dec 29, 2023 @ 6:50am 
if u are talking about 4th specialization of tavern recruits

Halberdier An Eye for an Eye, Find hidden arena in Arthes Harbour on an island off the coast via Shipwreck Cavern, complete challenges, then find Priest of Light Sipphar at Church of Saint Septimus

Assassin Gladatorial Legacy, Vertrusian Windmill in Vertruse Province (beat challenges at Smot's Arena)

Marksman Worthy Successors, NPC Verur at the Murwen Fishery in Ludern Region (may require completing Neirolf Arena)

Brawler Stealing the Show, Complete Drombach arena then go to Trapper Hut
Duelist Former Glory and/or Folk Practice (?) Complete Berna's Arena (Grimneer), then head for Rouste Field

Barbarian Spiritual Heir (Grimneer Stables), Complete Hoevendorp's Arena in Grimneer Area (near city entrance) first

Tyrant Eternal Glory, Complete Belerion arena then go to Terq and head to Cutthroat Tavern and speak to the Ailean the Gladiator
Last edited by redhongkong; Dec 29, 2023 @ 6:51am
Casper Dec 29, 2023 @ 9:22am 
That all look cool, but I captured a fanatic that seems to have a completely unique skill tree. I can't really see these skill trees without capturing them, so I was hoping to find a guide so I can look them up before capture.
Usikava Dec 29, 2023 @ 9:31am 
Originally posted by Casper:
That all look cool, but I captured a fanatic that seems to have a completely unique skill tree. I can't really see these skill trees without capturing them, so I was hoping to find a guide so I can look them up before capture.

That is a unique inquisition unit preventing galvanization for enemies. They been changing NPC units a lot so I don't think there is a decent guide anywhere. You can find uniques by right clicking them in battle and looking for an additional passives they have...
Last edited by Usikava; Dec 29, 2023 @ 9:31am
诸葛孔明Alter Dec 29, 2023 @ 10:13am 
Those NPC-exclusive classes cannot be "unlocked" for recruited mercenaries. The only way to obtain a team member with those classes, is to capture and befriend one.

Some of those classes has almost identical skills comparing to mercenaries' classes, except that they lack the ability to generate valor point; some others have only 2 special passives that can be unlocked by leveling.
Certain NPC-class also has 1 more special passives. Personally suggestion: capture a Wrongdoer for its +30% critical damage aura.
Casper Dec 29, 2023 @ 1:38pm 
Originally posted by 诸葛孔明Alter#卜鸽了!:
Those NPC-exclusive classes cannot be "unlocked" for recruited mercenaries. The only way to obtain a team member with those classes, is to capture and befriend one.

Some of those classes has almost identical skills comparing to mercenaries' classes, except that they lack the ability to generate valor point; some others have only 2 special passives that can be unlocked by leveling.
Certain NPC-class also has 1 more special passives. Personally suggestion: capture a Wrongdoer for its +30% critical damage aura.

Is befriending a captive something that happens later? I'm on my second zone and captives always escape before I get any event that allows me to recruit them.
redhongkong Dec 29, 2023 @ 2:31pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3125871501
u need to surround prisoner like this photo
2 slots above bear and 1 slot below bear and that drying rack worker are all -100% escape

u need 4 members within 2squares distant to get -80% escape chance, plus injured prisoner -20% escape = total of -100% escape chance
Casper Dec 29, 2023 @ 5:02pm 
Originally posted by redhongkong:
https://steamcommunity.com/sharedfiles/filedetails/?id=3125871501
u need to surround prisoner like this photo
2 slots above bear and 1 slot below bear and that drying rack worker are all -100% escape

u need 4 members within 2squares distant to get -80% escape chance, plus injured prisoner -20% escape = total of -100% escape chance

Oh I didn't think that the layout of the camp would have an effect on this. Is there anything i can do to get the option to convert them to a companion a bit sooner?
redhongkong Dec 29, 2023 @ 5:13pm 
u need an unit with altruistic trait next to the prisoner, my bear in the middle has it, one of the original teammate has it too

i think around 2-5 rest will trigger that
Last edited by redhongkong; Dec 29, 2023 @ 5:13pm
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Date Posted: Dec 28, 2023 @ 9:27pm
Posts: 10