Wartales

Wartales

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XelNigma Dec 25, 2023 @ 7:59am
Way to disable tracking/sticky/locked camera?
In combat, when you select a unit to take an action the camera centers on them and starts to track them. If you try to use WASD to pan around then the camera fights you and even limits how far you can pan.
You must cancel the move or attack you have selected left click the empty ground THEN you can now move freely to move the unit long distances or fire an arrow.

I would have thought there was an option in general settings or something but so far I cant find any thing.
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Showing 1-10 of 10 comments
Wandering Flare Dec 25, 2023 @ 8:36am 
Sounds like you might have some options actually enabled for it because at least I have never experienced that, especially considering having to move all the way over to the other ship when using ropes in the DLC.
Aiven ✞ Jan 8, 2024 @ 7:13am 
This is so annoying. I wish there was a way :(
+1 especially since the camera center is so slow and iam usually already centered where i want to move beforehand
Sadly still not fixed/changerd
madpraxis May 4, 2024 @ 9:38pm 
Haha. Drives me nuts. Stop sticking to the unit. I don't need a gradual increase in panning speed either. Let me move the camera, when I want, how I want.
Probably my only peeve about the game, heh.

Like, fine, pan to current unit location. I love that. It's handy. The rest though, reeeee
Mordekai Oct 24, 2024 @ 2:16pm 
Lol, guess I'm going to go beg the devs to please make it stop, because it's pretty frustrating.

When it happens, which isn't 100% of turns, the camera sticks the moment you end a companion's turn and it pans to the next character. From there I have to fight the camera for anywhere between 1 to 5 seconds to get control back.

Nothing in the options appears to have any impact on it, WASD scrolling nor edge scrolling let the camera go, and there is no skill selected so nothing to cancel. It just takes waiting for a few seconds to get it to stop locking the camera, I haven't found any other way to get it to unlock.
Astasia Oct 24, 2024 @ 5:39pm 
Doesn't do this with click-and-drag camera movement at least. I've seen some videos with people trying to use the WASD camera in battle and that issue does look annoying.
w.f.schepel Oct 25, 2024 @ 2:27am 
Originally posted by Astasia:
Doesn't do this with click-and-drag camera movement at least. I've seen some videos with people trying to use the WASD camera in battle and that issue does look annoying.

It very much does, actually. It is extremely annoying.
esx9 Oct 25, 2024 @ 8:46am 
+1 WASD movement should unlock the camera instead of fighting with it
madpraxis Oct 25, 2024 @ 8:53am 
Not to mention that click-drag can be a pain in of itself.
'Do it a different way' in response to accessibility and 'features' that are anything but, is a horrible response ;)

Click drag? I've broken enough bones in both hands that using a mouse causes pain and discomfort within a minute, and I use a touchpad left handed since my fingers literally cramp on the right trying to do so right off the bat, and click drag eventually causes pain. Thankfully, being left handed, WASD for camera movement is amazingly simple, and easy, and pain free for me to do. Yet, there is a punishment for doing so due to this 'feature'. This 'feature' needs to go away, or be optional. Frankly, give me a toggle. 'Snap to unit'. Let me choose.

And considering that it even applies to click drag makes it even worse.
Throwing in a free floating camera you control is a GREAT IDEA, and it is amazing. But that it also comes with a caveat of 'When we want to let you, and when we let you we won't actually give you freedom of control unless you fight for it' is, frankly, balls.
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Date Posted: Dec 25, 2023 @ 7:59am
Posts: 10