Wartales

Wartales

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Things you wish you knew....
Hi peeps,
I have just this second bought the game and installing right now, is there any hints and tips you have for a new player? any thing you wish you knew before you started playing etc.

Many thanks.
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Showing 1-15 of 28 comments
Wandering Flare Dec 21, 2023 @ 11:00am 
Right-click on abilities that have a range in combat and you can then click on movement to see if going to a space will let you reach a target within that ability's range.

Companions attacking the same enemy, healing/buffing each other and sitting near each other in camp raises their relationship and once they hit +3 they are most likely going to fall in love, so if you're one of the "Only heterosexual relationships allowed in this company" crowd, make up duos of male/female companions and keep them working only with each other.
Last edited by Wandering Flare; Dec 21, 2023 @ 11:22am
hornsounder97 Dec 21, 2023 @ 2:56pm 
Steal your ass off. Especially at the beginning. It makes a huge difference to your bottom line, and to keep everyone fed. Keep your suspicion below the cutoff, or you'll have to dodge guards all the time. Also, turning in prisoners you capture lowers your suspicion, and gets you extra gold. You can only turn in outlaws, so former military units, or whatever will not be accepted at the jail.
Big Mad Wolf Dec 21, 2023 @ 3:35pm 
Originally posted by hornsounder97:
Steal your ass off. Especially at the beginning. It makes a huge difference to your bottom line, and to keep everyone fed. Keep your suspicion below the cutoff, or you'll have to dodge guards all the time. Also, turning in prisoners you capture lowers your suspicion, and gets you extra gold. You can only turn in outlaws, so former military units, or whatever will not be accepted at the jail.

Even if you are not wanted, do not run into law enforcers. They might still want to search you, even though you are below 100 :)
Though stealing is not necessarily required, we just started a new run on Expert and only stole onces a bit salt so far. Though we know Tiltren already well, therefore we know were to go to get good/free stuff. (Stealing consumable stuff like 'books' however is always recommendable, as you can use them up and therefore get rid of any evidence anyway)

Catching and turning in cut throats are one of the best ways to make additional money.
Also go look for a city first and get some bounties.

Getting a cook station will help you with food issues, just always have a enough salt with you and fight animals from time to time.

Zone based scaling makes the game more enjoyable, adaptive scaling can be very painful if you do not get some good armor and weapons drops early.
Last edited by Big Mad Wolf; Dec 21, 2023 @ 3:43pm
J. Brimley Dec 21, 2023 @ 3:40pm 
Originally posted by hornsounder97:
You can only turn in outlaws, so former military units, or whatever will not be accepted at the jail.

I just want to make a clarification to this for anyone looking in this thread for tips, the "former military units" are 'Deserters' and they are accepted to guard jails.

Deserters are technically their own faction, they get their own faction passive, they have their own armours/classes, they have their own troop icon. However, the units themselves are tagged as 'Outlaws' in their information screens (Right clicking units, under their name), any unit tagged as an Outlaw is accepted at prisons, not just units from the Outlaw faction specifically.
warrgood Dec 21, 2023 @ 6:11pm 
That tab button thing Dies Fourth mentioned also works in combat: you can page thru to find your mercs to decide which one you want to act next. This becomes important when your crew has 10+ people and the battlefield is split,

Also, never accept your initial combat deployment. You can move your people to any blue square or swap them with each other. This counts for allies, too. This way you don't have one of your squishies facing a tank all by herself in some obscure corner of the battlemap. {ask me how I learned that one! Rest in peace, Karen the Cross-Eyed...)
Shogun Dec 21, 2023 @ 6:44pm 
theres a bunch of skills you want to get quickly, like the one that gives an extra skill point to new recruits, another new one gives extra path points, the sooner you get these the better.

focus on the building/upgrading the tent and next strategy bench and skill points that give valour points and max valour points, these make you much stronger in battle.
Darbie Dec 21, 2023 @ 7:51pm 
One person mentioned it, but didn't say the name: Get Career Plans (Advanced Knowledge) as soon as possible. It can really make your team better in the long run.
Wandering Flare Dec 22, 2023 @ 2:38am 
Originally posted by Dies Fourth:
Originally posted by Wandering Flare:
Right-click on abilities that have a range in combat and you can then click on movement to see if going to a space will let you reach a target within that ability's range.

Companions attacking the same enemy, healing/buffing each other and sitting near each other in camp raises their relationship and once they hit +3 they are most likely going to fall in love, so if you're one of the "Only heterosexual relationships allowed in this company" crowd, make up duos of male/female companions and keep them working only with each other.
lol, i really liked your 1st tip

I'm sad you had to give the second
Yea, the romance system doesn't care about the companion gender and/or species, so you get a lot of people that lose their minds over the "gay agenda". Might as well make it a warning.
Phil Dec 22, 2023 @ 3:02am 
Never sell any item that is described as "Upgradeable". They are rare and you want to keep them, even if you're not currently using them,

Building a Trade post as soon as you can allows you a town storage chest of unlimited capacity you can dump all the stuff in that you want to keep but don't want to carry around everywhere.

Never sell Purple "Fragments of an ancient item" from the end of the tombs - these are legendary weapons that will be reformed after doing research on them.
Wandering Flare Dec 22, 2023 @ 4:53am 
Originally posted by Dies Fourth:
Originally posted by Phil:
Never sell any item that is described as "Upgradeable". They are rare and you want to keep them, even if you're not currently using them,

Building a Trade post as soon as you can allows you a town storage chest of unlimited capacity you can dump all the stuff in that you want to keep but don't want to carry around everywhere.

Never sell Purple "Fragments of an ancient item" from the end of the tombs - these are legendary weapons that will be reformed after doing research on them.
I thought purple were trinkets and gold were weapons ?
I never sell either though tbh, it gives the scholar something to do.

I still havent figured out that fast travel system, I was going to use it but it said the tax was 758 krowns and theres no way i was paying that.
If you have trading goods on you, you have to pay extra to travel with those. Otherwise it's basically just a quick way to get from one town to another without any effects Rests along the way would give you.
Mr Blue Playdoh Dec 22, 2023 @ 5:29am 
Thanks guys just loading up now.
Kriminaal Dec 22, 2023 @ 5:44am 
Can you 'pass turn' instead of 'ending turn' ? I saw a post about zone bosses and passing turns so you can move when you get targeted, but I have yet to see this pass turn option without it ending the units actual turn.
Wandering Flare Dec 22, 2023 @ 5:48am 
Originally posted by Kriminaal:
Can you 'pass turn' instead of 'ending turn' ? I saw a post about zone bosses and passing turns so you can move when you get targeted, but I have yet to see this pass turn option without it ending the units actual turn.
You can use any of your units that haven't had a turn yet, so the way to pass a turn is to just use someone else.
XelNigma Dec 22, 2023 @ 5:57am 
Originally posted by Kriminaal:
Can you 'pass turn' instead of 'ending turn' ? I saw a post about zone bosses and passing turns so you can move when you get targeted, but I have yet to see this pass turn option without it ending the units actual turn.

There is no pass turn. When it's your turn you can select any one of your people to act. But as far as the turn order, it can't be changed.
Wandering Flare Dec 22, 2023 @ 6:24am 
Originally posted by Dies Fourth:
Originally posted by Wandering Flare:
If you have trading goods on you, you have to pay extra to travel with those. Otherwise it's basically just a quick way to get from one town to another without any effects Rests along the way would give you.
Ok, that makes sense, they dont want you traveling with goods, got it.

So by using that feature and paying the food it would take you are instantly fast traveled to the other city ?
If your using that food do you get valor points from it or not ?

Thank you of the info
You get nothing, only the teleport and restored fatigue. Food buffs, valour points, relic research and so on will not apply.
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Date Posted: Dec 21, 2023 @ 10:27am
Posts: 28