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Depends on what you want to achieve. If the attack (sequence) is going to outright kill the target anyway, oils that deal delayed damge are fairly useless, for instance. If you want to set the target up with extra damage from a different source (e.g. 25% extra damage to poisoned targets), poison would make sense. Same with fire.
Bottom line, think about the context and you should logically be able to figure out what works best for you in said context.