Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
* you can explore and do contracts anywhere on the map at any time you like. Go anywhere, do anything basically
* all combat encounters will be non-trivial
The disadvantages of Adaptive Exploration are:
* all combat encounters will be non-trivial
* all enemy groups will always be a bit bigger than yours
* no encounter will be a serious threat providing you are competent
So the level scaling is both an advantage and a disadvantage. The problem is mainly the time it takes to complete the battles. Mid-game onward Wartales is already a grind so Adaptive makes it even more so. Particularly if you want to expand your party.
The advantages of Region Locked exploration are:
* As you explore enemies can become arbitrarily stronger than you are. You are at genuine risk as you progress further into each area and particularly from area to area. You know not what to expect. The jumps in enemy strength can be terrifying. Exploration is much more dangerous basically.
* However as you level up and get better equipment all previously explored areas become progressively easier and easier, eventually trivial. The advantage of this is that it accelerates the rate at which you can progress the game by massively reducing the time it takes to grind the money and resources needed to complete it.
The disadvantages of Region Locked exploration are:
* Playing blind you can easily get squad wiped if you push it too hard too quickly.
* you have to complete the regions in a particular order, you cannot venture forth to new territory until you are ready.
In the end the choice turns on three questions the answers to which will vary from player to player:
1. Do you want to be free to explore the whole game world in any way you want whenever you want?
2. Do you want to be terrified of what might jump out at you from that wood you see before you?
3. Do you want to be able to complete the whole game in what many players might consider a reasonable time frame?
If I want to have a large group then region locked is the way to go as you get to a point where a big group will just steamroll through the fights, especially when you come back to the lower leveled zones.
in region locked you must work with the enemy predefined masses and level that you get, what means less food loot, less gold loot, less equipment loot, and the equipment is mostly not your mercs level...
This all Means you need to have a Team big enove to survive, but small enove to be sustainable in region locked.
I can see your side of it too but some of us enjoy the struggle, I quickly lose interest if a fight is already decided before it even starts entirely because of a massive difference in stats.
Progression exists, it just removes the trivial battles, and makes the game constantly challenging in every step of the way, even regular random bandits can sometimes 1shot your mercs with a good crit.
As for progression, I don't remember being able to do something like this: https://cdn.discordapp.com/attachments/137499912597143553/1114837638126522428/image.png
At level 1, yes, adaptive, max difficulty, build & progression matters, you can't just nobrain and think "i have a bigger stick so i'll kill them all in 1 hit".
Adaptive Pros
- enemy level with you, enemy squad size match yours; therefore if you lose half your squad in battle, the the next enemy's squad size will also adapt to your new squad size
- you can go anywhere, do whatever you want
- due to enemies scaling to your level, their equipment will as well; meaning more versatile strategies built around weapon attack types
- you can keep capturing enemies matched to your levels anywhere and hand them in to jail for extra bounty money
Adaptive Cons
- endgame grinding will murder your brains because none of your fights will ever be easy
Region-locked Pros
- you can level up in a lower-level region first before going to the next region
- you get a sense of progression because you're steadily getting stronger
Region-locked Cons
- if you don't know what you're doing, you can potentially get squad-wiped and it is game over
- although you can grind starter regions for levels; if you try to capture low level bandits later on, you'll have a hard time because you one-shot their asses
- you can't go everywhere you want, so across multiple playthroughs you might feel bored quick
- you still have to grind lategame levels - although you do have a slightly easier time than Adaptive players - but you can grind quicker as most enemies are weaklings
- you don't have the freedom of builds that Adaptive have, since the latter can build off enemy equipment up to their own respective levels i.e. more builds, more fun; for Region-locked, limited builds, limited fun
I usually play Adaptive but if I play Region-locked, I run animal team build because you don't need to pay wages to animals.
this is my problem trying to tame animals, the 50% health capture option is stupid and needs to be rework, once you get 20-40 base hit your never catching any wolfs or bears again, and I need 1 more freaking wolf for my wolf pack perk WHICH IS ALSO DUMB MECHANIC.
Eh animals are better off as food. I do have 1 bear but only got it for the achievement of 1 each bear/wolf/boar/ and that last one from the swamp. was able to get the others to die but the bear just wont die. /shrug