Wartales

Wartales

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Scar Jun 4, 2023 @ 12:46am
Region locked or adaptive exploration and why?
I mean it's nice to have starter zones and such but which would you say is more fun and why
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Showing 1-15 of 22 comments
VoiD Jun 4, 2023 @ 12:58am 
It feels more like a challenge thing, unless you want to suicide in an endgame region early for some unknown reason adaptative will always, always, always be much harder.
w.f.schepel Jun 4, 2023 @ 1:49am 
Adaptive looks nice on paper, but it is mostly just a time drain - it doesn't make the game harder, it just 'robs' you of easy fights. Region locked actually provides with a bigger challenge early on, for each and every region. The problem with no easy (quick) fights is that EVERYTHING takes maximum time, not necessarily effort. Adaptive could be great if it didn't mean numbers were matched all the time. That is however what it does and as such I really wouldn't suggest it to anybody, unless you are looking to spend 500+ hours to finish the game.
pd28 Jun 4, 2023 @ 1:53am 
Region locked is horribly artificial as far as I'm concerned - why would the wolves and boars on one side of a man made border be so much tougher than on the other? If you play in adaptive you can explore the whole map in any way you chose, and exploration and trading are just as much a part of the game as combat
Gregorovitch Jun 4, 2023 @ 5:38am 
The advantages of Adaptive Exploration are:

* you can explore and do contracts anywhere on the map at any time you like. Go anywhere, do anything basically

* all combat encounters will be non-trivial

The disadvantages of Adaptive Exploration are:

* all combat encounters will be non-trivial
* all enemy groups will always be a bit bigger than yours
* no encounter will be a serious threat providing you are competent

So the level scaling is both an advantage and a disadvantage. The problem is mainly the time it takes to complete the battles. Mid-game onward Wartales is already a grind so Adaptive makes it even more so. Particularly if you want to expand your party.

The advantages of Region Locked exploration are:

* As you explore enemies can become arbitrarily stronger than you are. You are at genuine risk as you progress further into each area and particularly from area to area. You know not what to expect. The jumps in enemy strength can be terrifying. Exploration is much more dangerous basically.

* However as you level up and get better equipment all previously explored areas become progressively easier and easier, eventually trivial. The advantage of this is that it accelerates the rate at which you can progress the game by massively reducing the time it takes to grind the money and resources needed to complete it.

The disadvantages of Region Locked exploration are:

* Playing blind you can easily get squad wiped if you push it too hard too quickly.
* you have to complete the regions in a particular order, you cannot venture forth to new territory until you are ready.

In the end the choice turns on three questions the answers to which will vary from player to player:

1. Do you want to be free to explore the whole game world in any way you want whenever you want?

2. Do you want to be terrified of what might jump out at you from that wood you see before you?

3. Do you want to be able to complete the whole game in what many players might consider a reasonable time frame?
Last edited by Gregorovitch; Jun 4, 2023 @ 5:40am
Ommamar Jun 4, 2023 @ 8:11am 
One advantage I found in adaptive is you can control the pace of the game by how many mercenaries you have in your party. So if you go with 1-4 the game will move a lot faster combat wise, the trade off is you have to manage professions more by gathering materials then staying in one profession until it levels up.

If I want to have a large group then region locked is the way to go as you get to a point where a big group will just steamroll through the fights, especially when you come back to the lower leveled zones.
Stardustfire Jun 4, 2023 @ 11:34am 
If I want to have a large group then region locked is the way to go as you get to a point where a big group will just steamroll through the fights, especially when you come back to the lower leveled zones.
nice pipe dream, but adaptive is the game mode where it dosnt matter how big your team is. if you play with only one you will never run into danger the enemy total overwhelms you, if you play with 1000 Teammembers the Enemy mass still Prrovides the means to keep that Team running with Equipment and Food if you fight animals.
in region locked you must work with the enemy predefined masses and level that you get, what means less food loot, less gold loot, less equipment loot, and the equipment is mostly not your mercs level...
This all Means you need to have a Team big enove to survive, but small enove to be sustainable in region locked.
Enemies scaling to the player's level is one of the worst game design decisions (IMO). Where's the sense of progression if the challenge is the same right the way through the game?
Dorim Jun 4, 2023 @ 12:09pm 
If you're the type of player that likes to wander then adaptive is better



Originally posted by Yeah ♥♥♥♥♥ Magnets:
Enemies scaling to the player's level is one of the worst game design decisions (IMO). Where's the sense of progression if the challenge is the same right the way through the game?

I can see your side of it too but some of us enjoy the struggle, I quickly lose interest if a fight is already decided before it even starts entirely because of a massive difference in stats.
Scar Jun 4, 2023 @ 12:45pm 
Originally posted by Yeah ♥♥♥♥♥ Magnets:
Enemies scaling to the player's level is one of the worst game design decisions (IMO). Where's the sense of progression if the challenge is the same right the way through the game?
I get that, I've been doing that and my games takes so long and always a challenge lol, I wouldn't mind if each band I fought had mixed levels etc yano instead of just being BAM my level all the time, I may start again and give it another shot region locked
VoiD Jun 4, 2023 @ 2:45pm 
Originally posted by Yeah ♥♥♥♥♥ Magnets:
Enemies scaling to the player's level is one of the worst game design decisions (IMO). Where's the sense of progression if the challenge is the same right the way through the game?
That is absolutely false.

Progression exists, it just removes the trivial battles, and makes the game constantly challenging in every step of the way, even regular random bandits can sometimes 1shot your mercs with a good crit.

As for progression, I don't remember being able to do something like this: https://cdn.discordapp.com/attachments/137499912597143553/1114837638126522428/image.png

At level 1, yes, adaptive, max difficulty, build & progression matters, you can't just nobrain and think "i have a bigger stick so i'll kill them all in 1 hit".
Scar Jun 4, 2023 @ 2:59pm 
I mean a variety would be nice, some low levels in certain regions and some higher levels depending, obviously the loot should scale to the enemy level
funkmonster7 Jun 5, 2023 @ 2:22am 
TLDR; Adaptive vs Region-locked

Adaptive Pros
- enemy level with you, enemy squad size match yours; therefore if you lose half your squad in battle, the the next enemy's squad size will also adapt to your new squad size
- you can go anywhere, do whatever you want
- due to enemies scaling to your level, their equipment will as well; meaning more versatile strategies built around weapon attack types
- you can keep capturing enemies matched to your levels anywhere and hand them in to jail for extra bounty money

Adaptive Cons
- endgame grinding will murder your brains because none of your fights will ever be easy


Region-locked Pros
- you can level up in a lower-level region first before going to the next region
- you get a sense of progression because you're steadily getting stronger

Region-locked Cons
- if you don't know what you're doing, you can potentially get squad-wiped and it is game over
- although you can grind starter regions for levels; if you try to capture low level bandits later on, you'll have a hard time because you one-shot their asses
- you can't go everywhere you want, so across multiple playthroughs you might feel bored quick
- you still have to grind lategame levels - although you do have a slightly easier time than Adaptive players - but you can grind quicker as most enemies are weaklings
- you don't have the freedom of builds that Adaptive have, since the latter can build off enemy equipment up to their own respective levels i.e. more builds, more fun; for Region-locked, limited builds, limited fun

I usually play Adaptive but if I play Region-locked, I run animal team build because you don't need to pay wages to animals.
PlayGames2020 Jun 5, 2023 @ 2:59am 
- although you can grind starter regions for levels; if you try to capture low level bandits later on, you'll have a hard time because you one-shot their asses


this is my problem trying to tame animals, the 50% health capture option is stupid and needs to be rework, once you get 20-40 base hit your never catching any wolfs or bears again, and I need 1 more freaking wolf for my wolf pack perk WHICH IS ALSO DUMB MECHANIC.
PlayGames2020 Jun 5, 2023 @ 3:00am 
Originally posted by funkmonster7:
TLDR; Adaptive vs Region-locked

Adaptive Pros
- enemy level with you, enemy squad size match yours; therefore if you lose half your squad in battle, the the next enemy's squad size will also adapt to your new squad size
- you can go anywhere, do whatever you want
- due to enemies scaling to your level, their equipment will as well; meaning more versatile strategies built around weapon attack types
- you can keep capturing enemies matched to your levels anywhere and hand them in to jail for extra bounty money

Adaptive Cons
- endgame grinding will murder your brains because none of your fights will ever be easy


Region-locked Pros
- you can level up in a lower-level region first before going to the next region
- you get a sense of progression because you're steadily getting stronger

Region-locked Cons
- if you don't know what you're doing, you can potentially get squad-wiped and it is game over
- although you can grind starter regions for levels; if you try to capture low level bandits later on, you'll have a hard time because you one-shot their asses
- you can't go everywhere you want, so across multiple playthroughs you might feel bored quick
- you still have to grind lategame levels - although you do have a slightly easier time than Adaptive players - but you can grind quicker as most enemies are weaklings
- you don't have the freedom of builds that Adaptive have, since the latter can build off enemy equipment up to their own respective levels i.e. more builds, more fun; for Region-locked, limited builds, limited fun

I usually play Adaptive but if I play Region-locked, I run animal team build because you don't need to pay wages to animals.
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Dilligaf Jun 5, 2023 @ 4:42am 
Originally posted by PlayGames2020:
- although you can grind starter regions for levels; if you try to capture low level bandits later on, you'll have a hard time because you one-shot their asses


this is my problem trying to tame animals, the 50% health capture option is stupid and needs to be rework, once you get 20-40 base hit your never catching any wolfs or bears again, and I need 1 more freaking wolf for my wolf pack perk WHICH IS ALSO DUMB MECHANIC.

Eh animals are better off as food. I do have 1 bear but only got it for the achievement of 1 each bear/wolf/boar/ and that last one from the swamp. was able to get the others to die but the bear just wont die. /shrug
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Date Posted: Jun 4, 2023 @ 12:46am
Posts: 22