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Don't you also get points in another for never letting them flee?
Mostly, unless I get ambushed, in which case, there will be no survivors!
@Proven, you miss the part where more death/captured enemys (and only that, not runaways) gives more loot. for me a vital part, specialy against wildlife, so i can get food items and ghost leather.
Because its about glory, for gods sake. We need something to motivate us to go all the way, to kill everyone. For me, right now, makes zero sense having that way ''let enemies flee''. So counter-intuitive, specially because we lose loot and experience doing it.
Power? I am not sure... no. Maybe, authority? Yes.. I could see that. There are different perspectives, thats for sure. Still, its counter-intuitive as how the mechanics currently work.