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Sigh...
Choose a start, select one of them to be your main character. Customize it. Name It. create a story and personality. If he dies, game over. Done, you have accomplished what you wanted.
Why developers need to create all the conditions for you, if you can just have a minimum of self-control and creativity, to pull this off?
Come on...
People often play games to be entertained. Not to impose self-control and experience other unpleasant things.
Now I guess there's no direct harm in adding an option that does that. But it does divert developer attention, time, testing, etc... to something that I don't consider worth it, even if it isn't be extremely time consuming to add.
On the whole "imagine it" debate, there's a whole lot of slippery slope fallacy here. Adding additional victory and defeat conditions for yourself is not at all the same as imagining whole new mechanics. I mean, this is a game without explicit victory conditions to begin with, so setting you're own goals is very much the spirit of the game. Setting your own disasters to avoid is hardly a big step away from that. There's something to be said for keeping some of the motivation of the game intrinsic, rather than externalising every last thing as a mechanic.
Mods are a great way to shape the game in your own vision. And It does keep the game to be more playable in its longivity.
I would have never reached almost 4000 hours in Warband without its beautiful mods.
This ^ 100%
That is what I always do if there are no 'main' characters but the game allows you to edit the excisting one. I just add my self into it and I am the hero of my own story.
HBS Battletech has a commander who does not take wages and who can be deployed into combat like the rest of the mercenary team (although he/she cannot be killed, just severely wounded and out of action for months).
Jagged Alliance 2 allows you to create a custom IMP merc, in addition to hiring the usual AIM (and later MERC) members. The IMP merc only needs a one-time fee, if I recall correctly and will always stay loyal to your cause. But he/she can be killed.
Having said this, it is not essential, I can take it or leave it.
From he standpoint of immersion, it is unrealistic that there is one unit that would be willing to take a major wage cut yet engage in the same risks as the standard merc.