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The issue is just how much of a penalty this is. A single point of armor damage will activate it again(-5 Willpower), which will both lower your morale treshold, reduce your crit chance and potentially bring you below 15 Willpower, meaning no longer getting the "survive the first killing blow" passive .
If there is a way to "cleanse" this trait(like, "avoid armor damage in 5 fights"), then it would not be this big of a deal.
The only question is - does the Willpower debuff occur in real-time during battle as soon as you get hit? Or does it only proc once the battle is over? I never tested this out myself.
It does now just randomly happen when you're just wandering around with below 100% armour. It happened to me too (but I reloaded to avoid it) - just suddenly had a message come up on screen saying "so-and-so has gained the Maniac trait" and I was like, WTF?!
Its not even enough to make sure your armour just doesn't have the 'broken' indicator on it. It has to be at full repair, or else theres a chance the trait can trigger.
So if you don't want to get it then either repair to full after each fight, or else save often and reload if it happens.
I gain the trait AFTER the fight is done and I'm on my way back to town to cash in and repair.
Beside 400ish out off 700 is not that defective to me, I can even fight again and still have 200-300 left.
The negative effect disappears when you fully repair your armor, but the trait itself doesn't disappear.
Just sucks that the ONE time I didn't get my armor fully repaired because I had run out of repair supplies, I got it on my char. >.>
Sounds more as though you don't understand how the confession system works yet.
No, this trait doesn't appear via confession event, you just get a pop up saying that Merc X got the trait.
I wouldn't mind this one TOO much if it had a way to make it go away, like Drunkard can go away from someone you don't give alcohol. Like go a week or something without sleeping in broken armor or something.
Nope. This trait does not appear as a camp confession event, and the fact that you just randomly assume it does sounds as though you have not played the game enough to know what you're talking about. Why would you even assume that when the post you quoted clearly states that the message just suddenly appeared on screen?
I've been playing Wartales since June 2022. Back in EA the Maniac trait would trigger sometimes with a low chance if you entered a battle with your armour not fully repaired. But that at least required the action of entering battle. Now its changed so that the trait can trigger when you're simply just walking around the map (nothing else, just walking) with your armour at less than 100% - you literally just get a message appear on the screen while you're travelling to notify you (again, with a seemingly low chance to trigger).
At least the debuff won't proc mid-combat if one's armor was full at the start...