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Only the two files need for DXVK (d3d11.dll and dxgo.dll)
Make sure you have the 64bit version and make sure you launch the DX11 version (not the OpenGL version)
Yeah that's what I did, Since it says Vulkan instead of DirectX its ok. After using it these past few days I found out it doesn't remove all the stutters but reduced them to some extend compared to default DirectX.
Like on the Rust programming language, the system requires you to run the code in a safe manner as part of it's design, it will error you out trying to compile code that is unsafe. So vulkan may be doing something as part of it's memory safety to reduce the effects of the memory leaks.
I have weird artifacts using dxvk, like every model seems stretches diagonally, it is unplayable