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You gain abilities that give you temp valor points, but they disappear after the battle.
Archer i have valourous support. DPS ranger valourous victory, tactical rangers valourous audacity. My tank starts early with deflection, to grant valour and tank, but with the mace that grants 'in position' i swap it for the skill that gives valour on engagement and i have the same for my slightly more-dps-less-tanky-tank. Such skills synch well with well placed/timed smokescreens, tactical orders, and galvanise. (Tactical order the captain, galvanise with captain to gain 2 per nearby ally and generate 2-8 valour. my captain is the dps ranger so can easily produce 8 valour between galvanising and backstab crits)
d.
This means you should give them high movement speed to be versatile in regaining VP, at least 14 points so to speak as Archers wear light armor and Spearmen wears Medium.
Because unless you are playing a specific build that lets you one shot kill enemies with such classes, gaining VP from kills isn't going to be that useful, nor is 'standing next to enemies'.
Anything that requires multiple turns to setup may be a wasted effort for VP gain, because there will be fights where turns happen side by side.
Valour Points are a large part of the strategy of the game, and are a more interesting mechanic than the flat cooldown they replace IMO in traditional RPGs, or the energy that you get in card battlers. Part of the skill is generating TVP in combat at the same rate as you spend them, as getting to 0 VP will seriously hurt you in combat. Furthermore "real" VP regenerate slowly, so if you want to do multiple fights per rest, it's better to use as few permanent VP as possible and instead try to keep it within TVP.
Archers, and especially rangers, should get VP from kiils rather than ending next to friendlies IMO. Barrage makes archers a huge VP pump, and rangers should absolutely be running amok behind enemy lines killing multiple soft or engaged targets per turn. They don't need to be able to one-hit things to get the VP, they just need to deliver the final killing blow.