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Generally, a bit of everything and you won't go wrong. Expect spearmen. You can never have too many guys running around putting spearwall up everyone.
1 Brute - Destroyer / Valourous Duel / Opportunism / Temperance / Intervention / Defensive Riposte
2 Swordsmen - 1 Fighter ~ 1 Protector / Valorous Duel / 1 Bulwark ~ 1 Daring / Hardcore Training / Intervention / Defensive Riposte
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2 Rangers - Poisoner / Deadly Contract / Low Blow / Unstoppable / Decisive Manoeuvere
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2 Archers - Hunter / Precision / Thrill of the Hunt / Lone Wolf / Second-Weapon
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1 Two Handed Axe - Executioner / Valourous Chain / Recklessness / Battle Cry / Alacrity / Daredevil
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1 Two Handed Swordsman - Swordmaster / Valorous Chain / Bulwark / Hardcore Training / Second-Weapon / Zeal
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1 Spearman (My Captain, Oh Captain - Captain's Skill plus Rallying Cry Is so satisfying). / Valorous Support / Rallying Cry / Sweet Spot / Preparedness / Alacrity / Unstoppable
And can have all professions.
The fun thing about Wartales is that, many things work. I would advise you keep going for different compositions yourself and find what most suits you. I have seen people running spearmen and archers only. Others running Swordsmen and archers only. Others Brute and Rangers with a mix of spearmen. Many, many options there. For me that's the fun in wartales.
I remember running 6 swordsmen myself and they were op.
Was just talking about 4 archers(with hunters bows and legendary) + bears + sentinel (with Trackers' Buckler and mass inspiration) in another thread there is lots of options, though a first one should probably start tanky so you'd have a chance to see how other classes work ;)
Probably the most survivable early foursomes are the ones with more than one shield toting character simply for that tiny bit of extra armour, but those don't have to become heavy metal tanks - the vanguard build works really well with a mace and shield, charging through a bunch of enemies to slow them down and smashing the last one on the head.
Experiment as much as you can because even the builds that sound average can really shine once you get to enhance their skills
two warrior berserkers high strength with giant axes and the passive for 150% extra damage on the first attack.
With these you can still kill the first two enemies in the turn order immediately, giving you more time for the rest of the team.
Also 1 beastmaster and 2 bears. if the fight looks to be hard then the bears can go early to tank.
I have a spearman, vanguard and swordmaster as well iirc. they are fine.
OP the issue might not be the team as much as it is their gear. if you get ghost armour and weapons for most the team before leaving the first region you'll find it much easier.
Also make sure you are adding armour layers and put oil on all the weapons.
Play region locked
final edit. pick the professions that benefit each class. whilst minor they will help at the start.
https://wartales.fandom.com/wiki/Professions
many ppl ignore them, but 1 or 2 Spearmen with Speerwall are a good Defensive Backbone, so the enemy not even reaches your units, what spares alot of repair and heal.
swordman with shield and 1h sword are another good defensive choise, for tanking single hardhitters/units that dish out special conditions later on.
Yeah it's way too expensive hah.
It seems like I mixed things up then.
Swordsman are better as 1H and tanks while Warriors are better as 2H DPS then?
What about brutes?
Swordsmen are good in any way. Its my favorite class for either tanking or dps.
But Brutes, I like them best as tanks than two handed.
Warriors, I like them best as two handeds.
But... which players feels what its best for themselves, you know? anything can work.
You should try them all .
2 spearmen?1? You mean 2 spearman for every non-spear in your party, right?
They're the best tank because they don't just absorb damage, they prevent it from being dished out in the first place with spear wall. They are good DPS because have lots of attacks per turn (1 basic, 2 from a mastered spear wall, 1 from riposte at level 8) which can easily dish out 100% damage even if they don't crit: the basic spear gives 90-110% damage if done at range and AoO always do 100%. The basic spear attack also moves enemies, so you can use it to block some paths, or group them together for an AoE attack, or just trigger spearwall / barrage. They can also work decently as light troops as attack without engaging enabling hit-and-run tactics. They also have support ability like giving brutality to adjacent units.
They excel at every situation except taking out archers, fighting in the dark, and capturing. Ranger will solve the first one (and the second with a torch in the off hand), and giving them taunt will solve the third one.
no, i mean 2 speerwall spearman for a complete team (if you dont play a bloated Free mode Team but a Balanced Region Locked one, 12-15 Fight units)
2 are enove at that case if you do some basic positioning (and upgrade the speerwall)
And again, there is no Damage Per Second in Turn based Games....
DPT then, if you prefer.
I know what you meant, I was doing it for comic effect. 2 spearmen might be "enough". But 2/3 spearmen, combined with good positioning, will mean winning any battle in two rounds (maybe a 3rd to kill of stragglers) without taking any damage. Even when out numbered by 50% against foes a couple of levels higher. Honestly, just try it.
What would be an ideal 10ish party team then?
If you ask Olleus that, he will probably say: "Obviously, 10 spearmen".