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Is not worth a hassle. They also cost influence and cash. What's decent with them their wage perk making them cheap to maintain like if they got volunteer perk and after you free them they gain another perk to lower their wage.
I am guessing they are better than animals due animals you need Beast Master Archer to control animal companion instead of relying to their AI.
Guarding prisoner in the game is easy. You will not even lose some camp bonus as long some companion are near them. Even your companion is using camp gear as long they are near them.
Don't underestimate that +30% crit damage. A Fighter's upgraded Destabilizing Strike has guaranteed crit on enemies with no guard. This means his DS attack will crit on every light-armored enemy, +30% crit damage can become a one-hit-kill especially on wolves. For your Cutthroats or Assassins flanking an engaged enemy, it is possibly overkill.
Only recruit from inns & jails, don't recruit people that you captured in a fight and that are now your prisoner. Actually probably just recruit from inns... All recruits from jails almost always come with two negative traits and one bad "good" trait
Wrong. Wrongdoer is a massive damage buff to your team. Especially if you have 60%+ Crit rate on your team.
I wouldn't disapprove of prisoners so much if the bar to finally get them recruited wasn't so high. It took weeks of doing just about every mechanic the game has to improve trust just to win one prisoner over. Just doesn't seem worth it
However, a Wrongdoer buffs 30% crit damage, that is a large number. It may seem like nothing but flanking from behind gives +25% crit rate. When you have someone on your team with 40% crit rate (rangers usually), +25% crit rate and +30% crit damage is an automatic one-hit-kill even on a tank.
If you run an animal team and all your alpha wolves have over 50% crit rate (especially alpha wolves that auto-crit on unarmored enemies), it is instant death if you have +30% crit damage.
Moreover, a Wrongdoer on his own can still reasonably tank. That's what I use Wrongdoers for anyway, just as a defensive tank to hold down an enemy while the Ranger flanks and kills whoever it is that is engaged to him. With the new flanged mace or whatever it is called, Wrongdoers can tank even more than before.
So it depends on your squad and whether the prisoners one skill will assist you. If it is a great boon then typically you'll only wanna recruit one; Maybe one of each, might make for an interesting run. Ultimately it's up to you and your personal strategy.
The important part is loading them up with additional skills from the brotherhood (taunt, run, aim, etc) and pairing them appropriately with your mercs.
**If you go wolves, be sure to have at least three; I went with three alphas my first lengthy run and they were not my weakest members at all - excellent support damage.
i'm not bothering with prisoners anymore until either the devs change how it works so ppl don't have to wait so long to have them join or someone makes a mod that does the same.
Unless you want to handicap or cheat the game, by not caring about leveling and running a mercenary company.
In that case just keep hiring prisoners and firing them till you hit levelcap. while running around trading. till your cash hit max. then go hire the FREE mercenary at MAX level.
You are really out of your mind lol.
What that is what Prisoners are nowadays, Leveling Prisoners need MAX +2 level prisoners so level 14 for them to be viable :P LMAO.