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It says on the ARENA requirements, you need to bring them all down to 1 HP.
So you are prepared for the boss. to do the same.
You need to put them at 1HP, but they heal at the end of the round (equals to the remaining hp of the guy with the highest current health)
However, it doesn't work. They just heal to full/95% HP -_- for example I had 3 guys down, the last one had 30 hp remaining. End of round, they were all healed to full HP instead of 30
The bosses in the arena are the easiest tho, just abuse bleed/poison. And since they are 1 or 2 units, it is easy to manage the aggro
1h fighters are damn legends.
Hmm that is strange indeed, they should stay at 1 HP... unless it is hardmode.
Cause they shouldn't heal, the encounter shouldn't end till you brought everybody down to 1 HP.
Have to seperate them. They get an insane damage buff if they're within 3-4m. Only piece of advice I have is if you send two to one side, the 1h attacker goes in that direction to drop a passive aoe. Then engage the 2h brother so that he doesn't join his brother. Taunt helps out a lot in this fight, along with bringing good tank. I scraped by but two companions were down, only thing that kept me in this fight was having the willpower last stand active on everyone.
It's at round 2 or 3 when you do not meet the crowd requirement. But sometimes the requirement is impossible :D
Constantly widdled the 2 down with tons of poison dots even though they're resistant to it they aren't immune so at the end they each had 128 poison stacks and took like 600 dmg each turn and finally won with 1 tank left.
Also playing on normal 2nd options so i'm guessing this would be much harder on the hardest difficulty, used all level 8s with crafted runed armors.
They also heal each other if they're in those circles they make too I believe so i had to move them out of those or atleast i think it was the circles cause they were healing more than once per round