Wartales

Wartales

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kigraa Apr 21, 2023 @ 2:15pm
Grinmer arena is trash !
immortal ennemies.
Auto heal every turn.
haaaa now its medieval Marvel. im fighting super heroes in my Rpg.
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Showing 1-14 of 14 comments
Ananas-Ehrmann Apr 22, 2023 @ 2:00pm 
the champions are the problem can't beat them in 1 or 2 rounds . almost one hitting everyone i have and i got the lvl 8 armor
Lightning Apr 22, 2023 @ 2:04pm 
Ouch, makes me not looking forward to it cause i'm still level 7's ha
drake_hound Apr 22, 2023 @ 2:07pm 
Originally posted by kigraa:
immortal ennemies.
Auto heal every turn.
haaaa now its medieval Marvel. im fighting super heroes in my Rpg.

It says on the ARENA requirements, you need to bring them all down to 1 HP.
So you are prepared for the boss. to do the same.
Tomboobs Apr 22, 2023 @ 2:22pm 
The problem in this arena is hat the requirements are buggy:
You need to put them at 1HP, but they heal at the end of the round (equals to the remaining hp of the guy with the highest current health)
However, it doesn't work. They just heal to full/95% HP -_- for example I had 3 guys down, the last one had 30 hp remaining. End of round, they were all healed to full HP instead of 30

The bosses in the arena are the easiest tho, just abuse bleed/poison. And since they are 1 or 2 units, it is easy to manage the aggro
...I didn't read them too closely. xD I went in there SO UNPREPARED. I was level 6 and they were level 8's. So I'm still rocking basically the last tier of weapons and armor. Did it on the first try but man I barely scraped by...

1h fighters are damn legends.
drake_hound Apr 22, 2023 @ 2:25pm 
Originally posted by Tomboobs:
The problem in this arena is hat the requirements are buggy:
You need to put them at 1HP, but they heal at the end of the round (equals to the remaining hp of the guy with the highest current health)
However, it doesn't work. They just heal to full/95% HP -_- for example I had 3 guys down, the last one had 30 hp remaining. End of round, they were all healed to full HP instead of 30

The bosses in the arena are the easiest tho, just abuse bleed/poison. And since they are 1 or 2 units, it is easy to manage the aggro

Hmm that is strange indeed, they should stay at 1 HP... unless it is hardmode.
Cause they shouldn't heal, the encounter shouldn't end till you brought everybody down to 1 HP.
Jackal Apr 22, 2023 @ 2:30pm 
i hope this game gets patched and stuff
Yeah, it gets even harder. If it was round 3+, they get healed if you don't meet the crowd requirements. They heal to the most healthy fighter at new round. And they don't 'die', getting one to 1hp will still walk around. ...And here I thought the place with poison was bad. xD
Originally posted by Miller:
the champions are the problem can't beat them in 1 or 2 rounds . almost one hitting everyone i have and i got the lvl 8 armor

Have to seperate them. They get an insane damage buff if they're within 3-4m. Only piece of advice I have is if you send two to one side, the 1h attacker goes in that direction to drop a passive aoe. Then engage the 2h brother so that he doesn't join his brother. Taunt helps out a lot in this fight, along with bringing good tank. I scraped by but two companions were down, only thing that kept me in this fight was having the willpower last stand active on everyone.
Tomboobs Apr 22, 2023 @ 2:39pm 
Originally posted by drake_hound:
Originally posted by Tomboobs:
The problem in this arena is hat the requirements are buggy:
You need to put them at 1HP, but they heal at the end of the round (equals to the remaining hp of the guy with the highest current health)
However, it doesn't work. They just heal to full/95% HP -_- for example I had 3 guys down, the last one had 30 hp remaining. End of round, they were all healed to full HP instead of 30

The bosses in the arena are the easiest tho, just abuse bleed/poison. And since they are 1 or 2 units, it is easy to manage the aggro

Hmm that is strange indeed, they should stay at 1 HP... unless it is hardmode.
Cause they shouldn't heal, the encounter shouldn't end till you brought everybody down to 1 HP.

It's at round 2 or 3 when you do not meet the crowd requirement. But sometimes the requirement is impossible :D
My advice for the healing one is if you think you have one you can't meet the requirements for, just fail it on your first turn and maybe do something to set up stuff instead. Then either only one unit heals or maybe no one heals (The healing doesn't affect armor).
kigraa Apr 22, 2023 @ 6:28pm 
i had to savescum but i beat it......it was not fun...at all
Lightning Apr 25, 2023 @ 4:34pm 
I finally did it but had to reload quite a bit getting it just right was down to rng for me i had to split them up somehow so they wouldn't heal each other all the time used 2 rangers (Poison Flask + Explosive Gas) for each of them with 2 tanks.

Constantly widdled the 2 down with tons of poison dots even though they're resistant to it they aren't immune so at the end they each had 128 poison stacks and took like 600 dmg each turn and finally won with 1 tank left.

Also playing on normal 2nd options so i'm guessing this would be much harder on the hardest difficulty, used all level 8s with crafted runed armors.
Last edited by Lightning; Apr 25, 2023 @ 4:39pm
Lightning Apr 25, 2023 @ 4:40pm 
Originally posted by Tomboobs:
The problem in this arena is hat the requirements are buggy:
You need to put them at 1HP, but they heal at the end of the round (equals to the remaining hp of the guy with the highest current health)
However, it doesn't work. They just heal to full/95% HP -_- for example I had 3 guys down, the last one had 30 hp remaining. End of round, they were all healed to full HP instead of 30

The bosses in the arena are the easiest tho, just abuse bleed/poison. And since they are 1 or 2 units, it is easy to manage the aggro

They also heal each other if they're in those circles they make too I believe so i had to move them out of those or atleast i think it was the circles cause they were healing more than once per round
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Date Posted: Apr 21, 2023 @ 2:15pm
Posts: 14