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So for me, I placed any prisoner that I needed high skills for that don't need to actively work on them in the camp tied down to the stock. (i.e. Miners, Lumberers, Fisherman, Alchemist, etc...)
Downside is that they don't produce anything when resting.
Any tricks to get them to escape less? Obviously the watch stool is one, but does the prisoners class or were they're placed matter?
Oooh, good to know, on both counts. I'll move my work area next to the stables then. Not healing feels weird, but 20% is 20%. I was healing them for the trust boost, but I noticed that only worked with potions, not with the guerney.
Relatedly, what's the point of the whip? You can only use it once per prisoner before they die, it tanks trust, and it takes someone the whole rest to use it. Not even worth the camp weight IMO.
It's fun for awhile, but as you mentioned, it becomes a chore to load up on chains and chase them around to recapture after they escape, which they all will eventually if you don't recruit them. You can save scum and reposition, which might buy you a little time, but in the end a large prisoner camp wasn't worth the effort to me.
Yes and no. I use my warriors with specific jobs as workers. Two birds, one stone type of deal. Prisoners are too much of a headache.
AFAIK, they will wander for only one day (duration between rests). If you dont recapture him/her by that time and rest, they are gone forever.
With a fully upgraded Stocks, that's 4 prisoners you can have doing jobs and who can't escape. If someone's goal is to have a small team or lone wolf it, it's great for professions whose stats you don't want on your mercs, or that benefit from level-up. Since prisoners don't increase the enemy amount in combat, it's a win/win! Except for the prisoners.
Yea, and my company is 20 strong. 14 fighters. 2 bears. 4 work horses. I have no unused things.
What exactly are the mechanics that determine that?
My camp is already not super natural... Because everyone is best friends with Captain Cook, I've had to cram as many of them around him as possible (I think the theoretical maximum is 6, minus 1 for the cooking pot). Everything is set up so that I'm getting +10 Happiness from best friends alone lol
With 10 mercs, 3 slaves, and 3 horses, I've managed to optimise it to have as many best friends close to each other as possible, and to have all three prisoners 0% chance to escape. It's finicky though, moving anyone even 0.5m can break the whole thing... But by keeping people fixed and moving equipment around I can mostly get everyone doing what I need them to.
This is what the camp looks like, and the result after resting (double production on the equipment is because of the backpack item from the Tiltren ancient secret).
https://steamuserimages-a.akamaihd.net/ugc/2029477056644528993/8839CC6D9FE8582F53128091326C2286CAAF9869/?imw=5000&imh=5000
https://steamuserimages-a.akamaihd.net/ugc/2029477056644529928/280272A334AF4FFA7BB8A4169C6725A5DBF48ED8/?imw=5000&imh=5000
Edit: Weird, screenshots have changed on steam and I can't get them to embed anymore :/