Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unfortunately that's the only good Human one. There's also the Pykeman from the Brotherhood group that has 20% AoE heal, but it's just not worth it.
If I have a guard and an Inquisition unit, can my party gain all the passive skill from slaves?
-If a Guard unit start its turn while being engaged, it execute an Attack of Opportunity.
-When an Inquisition unit engages an enemy, it execute an Attack of Opportunity.
Not really, because any other character can deal a lot more damage because of the talent tree.
There's an interesting one that gains 30% more damage per stack of Bleed/Poison/Burn. So he can deal 90% more damage. Throw in the 50% more damage Belt, but can not use skills, and he will 1 shot most units. But that requires Bleed/Poison/Burn setup for that to happen.
No, that his own passive. There's only currently a single unit that can be recruited that has party wide ability. And it's part of the Outlaw faction.
No, rather each faction has a special unit with a unique ability beyond the two passives they normally get. The Wrongdoer in the Outlaw faction is one example, and arguably the best of the lot by boosting the entire party's crit damage.
But in terms of raw combat ability, they still need basic skill manuals and consumable offhands to make up for the complete lack of versatility they normally have just to be worth sending into actual combat, at in most cases that will still leave them far behind in power compared to normal merc units with their talents.
They should have given us their faction passive skill, right?
Heavy armored ones can tank for the team.