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1 - First Aid Skill. It removes Fire and Poison, while healing 10% of your maximum health. Pretty cool. Its common for many people to go for offensive skills, specially in the first 4 characters, while overlooking the First Aid Skill. But well, for me, its one of the best skills in the game.
2 - Prioritize your targets. Mix a sense of urgency with at least two things in mind: Its order of combat and its weapon, in this case, the bow which causes AOE fire damage. Also, remember, engaging a Bomber, leaves him unable to uses the bow. So either Kill or Engage, make a plan.
3 - Situation awareness. Don't get close to enemies which are burning, or allies which are burning, since fire spreads. Disengage is there for a reason. Plan ahead of your enemy.
4 - Use fire in your favor. The enemy set you on fire? Burn him as well! End your turn near enemies.
Then:
4 - Later, a little bit later, there Is an interesting perk from swordsman, which causes him to be immune to such things called fire and poison. Makes good vanguards, be it tanks or off-tanks.
Those are the most common ways.
from my limited play time. so im likely missing somthing this skill is garbage cause you cant use it on yourself. and it takes up one of your Valor? points so best case senario. you have to have someone running around the battlefield once per turn putting out a single fire. that is completely un-sustainable past turn 2.
The very best way to mitigate the effects is to kill the enemies which inflict them as quickly as possible. All the offending units have light armour and should be relatively simple to take out before they can do much harm - even the Lieutenants with hammers which cause bleeding have relatively little defence. The bombers which seem to cause so many problems for people need to be engaged in melee as soon as possible as this stops them firing any fire arrows at all, the others can either be picked off from a distance or straight up stomped depending on your party make up
Disagree. You need to open your mind for that skill my good sir. Except for your point of having high mobility, which helps, the rest is just not true.
For example: A true dedicated support -> I have a spearman which is indeed dedicated to support and what a marvelous support he is. High mobility, Valourous Support Skill (which creates a Valour Point in the end of the turn by staying near an ally), Captain, so he can get the best place to generate plenty of Valour Points, Rallying Cry so he can buff Fury to my sweet DPS, while also having a really good weapon with good strength leveled so he can put a neat damage into someone, and its a weapon which push the target, so he can also desingage his friends for safety.
Or, not a dedicated support: A mere ranger with First Aid Skill. Its a unit with already plenty of mobility, can heal the big friend, get in the back of the enemy, kill (generating a valour point).
What I am trying to say is, there are PLENTY of ways of generating infinite valour points. Also, make sure to get the Glorious trait with everyone of your party. (Make them finish leaders so it can trigger), paying 1 miserable valour point for first aid skill is nothing.
i guess my issue stems from a farther lack of understanding. not only have i never seen a spearmen idk know what half of what your saying is. ive only ever seen valor points get generated from my tank engaging in combat or someone killing a target. that and the 2-3 i get for camping. so i have to be really selective about when i spend those points. average spending about 1-2 a match
Which Is totally fine. The game lacks a deep tutorial and most of the game you need to read, understand, make a conclusion and trial and error. Even some weapons have a little bit of misspealing which is confusing to properly understand their skill right away.
But you will get there. Don't worry too much.
Also, I am not sure if you are aware. You are not limited to just one skill per character. There is a location which I wont spoil Its name, which you can buy new skills to teach to your mercenaries. So your Ranger can have Wrath and First Aid Skill for example. All your mercenaries can have First Aid Skill eventually. You dont need to start with Wrath, Traunt, Aim, you could start with First Aid Skill prioritazing Survability and later on, make your team more offensive.
What I really like in this game is, after the initial trial and error, you can have lots of fun finding out what works best for you.
https://steamcommunity.com/sharedfiles/filedetails/?id=2775810575
https://steamcommunity.com/sharedfiles/filedetails/?id=2882315862