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So what do you do to keep this game interesting in the late game? Have you been to the late game of Wartales yet?
As for levelling being a grind.... Well, it has to be, because this game is long, spanning over hundreds of hours. Level progress has to be in tune with the overall length of the game. Many players don't seem to understand that.
You say:
"It simply shouldn't feel like a chore around max level."
So with other words, you levelled up too quickly... You've reached the pinnacle too early in the game, and now, going forward, your interest is gradually fizzling out. In part because you have little to nothing left to pursue.
yes a very astute comment - so how do I break the cycle?
Also, the patch notes claim that the recent update has reduced the number of animal enemies, for obvious reasons. This turned out to be false for me in my old pre-update campaign. But it turned out to be very much accurate as soon as I started a new campaign. I don't know if that's relevant to you, but it might be, if you haven't tried starting a new campaign recently.
The solution is first and foremost to stretch the levelling up progress out to match the roughly expected length of a campaign, although there will be some variation from one player to another, of course. Easier said than done.
If a campaign is expected to last f.ex. roughly 250 hours, then you can't reach max after 125 hours... That won't fly. You should isntead reach max after 200-215 hours maybe. But then of course you have players who get upset because they think the levelling is too slow, because they want to be rewarded with shiny things every hour, and so they call it a grind... : /
Procedurally generated content could also be somehting to keep the game interesting past a point.
Maybe I failed to be specific in my meaning. I did not mean that you and I should be responsible for trying to halt our own progression at this or that point in the game. of course not. Our interest is to push forward. That's the only natural approach. And we can't stop taking contracts and earning XP.
That is rather something that the devs will have to get right. They have to find the balance and make the game accordingly.