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This is actually one of the big disincentives to boar farming, especially in Adaptive mode. I previously posted how, after capturing a few boars, my deployable army size was artificially inflated, causing the AI to throw larger groups of enemies against me. This was particularly painful during my exploration of the Vertruse Tomb, as I happened to take 4 captured boars with me, raising my army size to 18. This caused 25+ Creepers and Mole Rats to spawn with every battle.
The effort and increased number of enemies wasn't worth it.
The salt scoop no longer works like this. As of 1.0 Release, it only generates 2 Salt upon completing a rest. It no longer gives -1 Salt required per recipe. Previously, it allowed you to create Grilled Pork and a wide variety of other dishes for 0 Salt, which was probably unintended.
This is actually not an issue. The amount of XP gained does not depend on party size. Whether you deploy 5 or 12 units, all of them will gain the same amount of XP from combat Nor does XP scale with enemy numbers.
In other words the XP number at the end of combat does not depend on numbers on either side of the battle. This actually has been a point of criticism from some players, as it makes combat less concretely rewarding, especially on Adaptive mode, when you potentially face a lot of enemies, yet are rewarded with a pitiful amount of XP, especially once you reach level 9+.
Traits, buffs from the banner, and the training dummy can provide additional XP but advancement is still slow going at a certain point.
Not only do i not want to waste that skillpoint, it still has them running around on the battlefield, means especially in battles with reinforcements or rats nests i have to make sure they are nowhere near anything that would kill them.
Give them a few days after becoming Fat. Also, it's better to have multiple mercs who are Master Cooks as the bonuses stack. (just switch the professions at rest time)
Saves me a lot of work trying this myself.
Maybe I start an all boar party, the only human party members have raised by boars in there. Wonder if it will be sustainable.
rats also only eat 2, eventually 0 if they score any kill, apply fever, get stacking damage, WILL reproduce for free when you rest, and at max level they are almost unkillable by DOT and gain a 70% chance to dodge attack (or flee outright), all of them can carry a saddlebag for extra 10 carry. and they give you so much cheese that you'll end up with 200+ in like 2-3 weeks.
if you pick 1 (or more ideally) beast master, you can basically make the rat swarm/circle everyone and just one shot pretty much any target since all animals going to do the opportunity attack can be boosted (10% with tactics) but also gain a 25% per nearby rat, + fever stacks + Fury (50%) for each of them doing the attack.
who needs anything but rats ? they are the best best.
bear is a fun tank, but you can have 9 rats for the cost of food of 1 bear.
you can solve it with the bacon collar (win the recipe by rescue wolfie for the circus gang in the Vertruse province nerby Browrock city.
It's probably feasible but would be highly annoying. Even if you are able to get them under control (e.g. with the Beastmastery skill), boars are not particularly efficient in combat and may bog down the proceedings. Having said that, Dominant Sows can tank reasonably well with the -25% damage option. Crocswines offer some DOT damage, if I'm not mistaken. As I said, not really worth it on Adaptive mode, as the boars just inflate your numbers and cause the AI to increase enemy numbers as well- in this case, disproportionate to your actual combat potential.
Sadly, Livestock Boar only works on standard Boars. It does not work for Dominant Sows or Crocswines. Possibly a bug. But if it's intended, the option for Livestock Boar in those variants should not be available, as they are totally pointless.
For standard boars, you have to keep them with you through multiple rests, until you receive the post-camp message that they have become Fat. The trait description should say that they have reached the optimal weight. You would then choose that time to execute them. Or you could wait. From what I understand, feeding them several more times after they become Fat actually improves the amount of resources that you get but I have not been able to personally verify this.
Once you select fatten to eat talent you have to wait until it gains the 'fat' trait. First one I did at level 4 took 2-3 ingame weeks to get the trait, just done a level 8 dominant sow and it got it after only a couple of days, then you do the same execute option to slaughter it.
Incidentally this one gave me 54 pork as opposed to the 42 I got from the level 4 normal pig.