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Doing this while completing the second half of Ludern, all of Grinmeer, and some extra days doing Trade Goods runs around the map will get a couple of characters up to level 10/11 before the end of the game.
The other option is to recruit level 12 Bears, and capture level 12 prisoners in Drombach then recruit them. Getting and converting lvl 11+ prisoners really boosts party strength because they can equip the level 12 gear.
At first I though that I may have missed a region, but a bit of googling told me that I haven't. Now I am not sure what to do. On the one hand I don't want to waste 200 in-game days to level up my guys to 11. On the other, I love the actual process of having my characters progress within the game, so I don't want magick them to level 11.
Like the OP, I think the devs should look into the level progression between Ludern and Drombach.
at first i thought wow lvl 11, but then i realised that 90% of those fights are:
u fighting 10v10, leaving 5 enemies behind, u deal with these 10, then backup comes, and its again 10v10.
With lvl8 crafted gear its fair fights. Soon after progressing i recruited lvl11 rogue and put my crafted lvl11 gear on it, one of my guys died, and i was doing the questline like this. so now i have 3 rogues lvl11, others are lvl 9
i am 60% done in drombach
the point is that it doesnt matter that they are lvl11, with level 8 its a fair fight because:
- gear is matching
- the way the actual fight plays out is in your favor
but to be fair its kinda boring, for some reason almost every fight in this region has 1-2 backups and its annoying
And then you can craft lvl 11 Akhedian gear.
Ofc the leveling is slow and the gear mostly unused, maybe there will be more regions and the slow development of the crew will be more fitting
Xp given by endgame fights should be reworked to be the primary source of XP.
^ This. +1.
The last 3 levelups were added outside of EA, nobody got to do any extensive testing. It needs a rebalance. We've had a silent time from the Devs- maybe they're on a break after the launch?
Same thing happens to me. Fighting outnumbered with 3-4 level gap is extremely difficult. My solution is to capture a few animals in the new zone which is level 11 (with archer skill to control of course) to cover the difficulty gap I’ve been through. It’s makes my fight a lot easier after I capture 5 bears, but at the cost of affording 60 extra food each day.
This is very frustrating watching my old fellows becoming out of date in my opinion and very unbalanced.
And I agree that we my maxed out crafting gear, padding, oils and every epic weapon lvl up I am able to take on groups 2 lvls higher. But I will finish this zone without even hitting lvl 11. So what is the point of lvl 11 gear...
It is just not balanced. I should be able to hit max lvl on the last zone and the enemies can have +2 lvls on me only for npcs to adjust difficulty. That is how a game is designed. Not make craftable gear of a lvl that will never be used unless you like grinding past the story. But if you grind to 12 than all fights will be trivial so what is the point?
This way you can even run a group of 5 and easily beat 15-20 enemies.