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How long do oils last?
I assumed they were a 1 time use so I was saving them. I tested it for 1 fight and my weapons sill have the oil buff.

So - are they permanent on the weapon or is there some sort of limit?
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Showing 1-15 of 15 comments
J-kam May 3, 2023 @ 8:58pm 
They are permanent, later through progression you will be able to add 2 oils to each weapon.
Last edited by J-kam; May 3, 2023 @ 8:58pm
Gaz O'D May 3, 2023 @ 9:06pm 
Originally posted by J-kam:
They are permanent, later through progression you will be able to add 2 oils to each weapon.

Really? I did not know this, i figured they were just used for a few battles once applied.

Which oils are the best? And can you remove oils?
Last edited by Gaz O'D; May 3, 2023 @ 9:07pm
A boy named Sue May 3, 2023 @ 9:34pm 
Originally posted by J-kam:
They are permanent, later through progression you will be able to add 2 oils to each weapon.

Ty.
[Heretic]Rivga May 3, 2023 @ 11:22pm 
No real overall best oil, depending on rolls different oils can be useful.

But the ones I like, away from my computer so my be off on spelling or missed stats:
Unstable oil 25% chance to do an additional attack at 100% weapon dmg.
Infectious oil, 25% chance to spread dmg at 50% of original.
Misty oil spreads dmg 50% of the time for 50% dmg, good on large aoe.

There is a good argument for sharpening oil 10% crit on the right build but it seems weaker than some of the alternatives.
buchecker May 3, 2023 @ 11:23pm 
Originally posted by Gaz O'D:
And can you remove oils?

Can be replaced with another oil.
Lastzro May 4, 2023 @ 12:26am 
Originally posted by HereticRivga:
No real overall best oil, depending on rolls different oils can be useful.

But the ones I like, away from my computer so my be off on spelling or missed stats:
Unstable oil 25% chance to do an additional attack at 100% weapon dmg.
Infectious oil, 25% chance to spread dmg at 50% of original.
Misty oil spreads dmg 50% of the time for 50% dmg, good on large aoe.

There is a good argument for sharpening oil 10% crit on the right build but it seems weaker than some of the alternatives.

The third applied on the legendary big hammer Dagan who spawn two more attack when she hit two opponents or more is incredible on one of my build, the first also on another legendary (mixed with something who do damages overtime for boss and very resistant mobs)
[Heretic]Rivga May 4, 2023 @ 2:41am 
Originally posted by Lastzro:
Originally posted by HereticRivga:
No real overall best oil, depending on rolls different oils can be useful.

But the ones I like, away from my computer so my be off on spelling or missed stats:
Unstable oil 25% chance to do an additional attack at 100% weapon dmg.
Infectious oil, 25% chance to spread dmg at 50% of original.
Misty oil spreads dmg 50% of the time for 50% dmg, good on large aoe.

There is a good argument for sharpening oil 10% crit on the right build but it seems weaker than some of the alternatives.

The third applied on the legendary big hammer Dagan who spawn two more attack when she hit two opponents or more is incredible on one of my build, the first also on another legendary (mixed with something who do damages overtime for boss and very resistant mobs)

Yeah totally agree, Dagan with misty and infectious is killer. The star here is infectious if you have not tried it.

I Should have also mentioned Brave oil for VP generation, on specific builds is great. The way I use my ranger make this good for me, as I do not rely on crit.

And the guard ignoring one, forget the name is great on specific builds, my archer struggles vs guard and does as many is 5 attacks with the overwatch type skill, often being the first to hit an enemy, so they are fully armoured.

As I stated you should really tailor the oils to how you use a merc and what skills they have.
My swordman already has an ability to remove guard so the guard ignore oil is almost useless to her. But amazing for the archer due to how I use them.
funkmonster7 May 4, 2023 @ 2:56am 
Most of the time you'd be using Perforating Oil (the guard ignoring one) and Sharpening Oil if you have nothing else better to use. Perforating Oil is too good to miss out on... According to another player, the description is actually misleading, Perforating Oil allows your weapon to ignore literally 50% of the enemy's guard i.e. if he has 42% guard, then he has effectively 0% guard, not 21%. I don't know if that is true or not as I haven't tested it myself, but if it is true, it is really powerful and every character should use it as one of the two oils. Well, maybe except Fighters with Destabilizing Strike... And Spearmen with that same level 5 skill perk. And maybe Brutes who have their own ways of ignoring guard.
Last edited by funkmonster7; May 4, 2023 @ 2:57am
[Heretic]Rivga May 4, 2023 @ 3:13am 
Originally posted by funkmonster7:
Most of the time you'd be using Perforating Oil (the guard ignoring one) and Sharpening Oil if you have nothing else better to use. Perforating Oil is too good to miss out on... According to another player, the description is actually misleading, Perforating Oil allows your weapon to ignore literally 50% of the enemy's guard i.e. if he has 42% guard, then he has effectively 0% guard, not 21%. I don't know if that is true or not as I haven't tested it myself, but if it is true, it is really powerful and every character should use it as one of the two oils. Well, maybe except Fighters with Destabilizing Strike... And Spearmen with that same level 5 skill perk. And maybe Brutes who have their own ways of ignoring guard.

Sharpening oil seems like the obvious default, but I'd choose Unstable oil and something else. 10% seems small vs the other effects, but I am not getting into to another thread where I need to start with the calculations, so I'll keep it as a general mathematical gut feel.
Kung Fury May 4, 2023 @ 3:21am 
Reinforcement oil is pretty good too for tank with 50% damage reduction.
Perforating is very good as said above.
But the strongest oil are for the one relative to dots, bleed proc, burning, bleed damage proc, the one that give dot based on skill damage and fever.
Overall dots are broken in the game especially vs tanks, why need to break armor when they can die in 2/3 turns due to dots ?
funkmonster7 May 4, 2023 @ 3:23am 
Originally posted by HereticRivga:
Sharpening oil seems like the obvious default, but I'd choose Unstable oil and something else. 10% seems small vs the other effects, but I am not getting into to another thread where I need to start with the calculations, so I'll keep it as a general mathematical gut feel.
Unstable oil feels unstable to me, 25% chance is quite low for me to bet on it. This being said, a specific one-handed axe will definitely fit right in with Unstable oil...

What do you think about the oil that has a chance to reduce damage taken by 50%? I think that oil is amazing although I've never used it before. Never needed to. Enemies died before they could hit me.
funkmonster7 May 4, 2023 @ 3:27am 
Originally posted by Kung Fury:
Overall dots are broken in the game especially vs tanks, why need to break armor when they can die in 2/3 turns due to dots ?
And this is exactly why I favor Poisoners so much. Despite most of this community thinking Poisoners are not worth taking over Cutthroat at low levels (level 3, starting out)... Whereas I always pick a Poisoner. A pair of Poisoners will destroy a group of tanks in 2 turns, and still have enough attacks to spare for enemy archers. But anyway I digress... Although Poisoners do suck in rat nests.
[Heretic]Rivga May 4, 2023 @ 3:29am 
Originally posted by funkmonster7:
Originally posted by HereticRivga:
Sharpening oil seems like the obvious default, but I'd choose Unstable oil and something else. 10% seems small vs the other effects, but I am not getting into to another thread where I need to start with the calculations, so I'll keep it as a general mathematical gut feel.
Unstable oil feels unstable to me, 25% chance is quite low for me to bet on it. This being said, a specific one-handed axe will definitely fit right in with Unstable oil...

What do you think about the oil that has a chance to reduce damage taken by 50%? I think that oil is amazing although I've never used it before. Never needed to. Enemies died before they could hit me.

It is a good choice if you feel the character will fact a lot of hits and is not already a tank. Overkill if they already have heavy armour and a shield, would be my personal opinion.

For me I like to end fights, and 80% of the time I manage this in round 2. This means most of the time I do not face much damage, so I'd not use this and go for a more offensive option but again it is personal rather than a hard and fast rule.
Kung Fury May 4, 2023 @ 3:36am 
Originally posted by funkmonster7:
Originally posted by Kung Fury:
Overall dots are broken in the game especially vs tanks, why need to break armor when they can die in 2/3 turns due to dots ?
And this is exactly why I favor Poisoners so much. Despite most of this community thinking Poisoners are not worth taking over Cutthroat at low levels (level 3, starting out)... Whereas I always pick a Poisoner. A pair of Poisoners will destroy a group of tanks in 2 turns, and still have enough attacks to spare for enemy archers. But anyway I digress... Although Poisoners do suck in rat nests.

I mean with cuthroat you can in one round proc 16 instances of poison on one ennemy for 4 bravery points costs. Combined to bleed or burning and that's a guaranteed one shot on any ennemy. Prolly why it's prefered to poisonners.

For the DR oil it's good ealy/mid game since ennemies can break your tanks armor and give them a hard time. Once you reach endgame and last set of armor you have enough guard and armor to not need them anymore.
Last edited by Kung Fury; May 4, 2023 @ 3:36am
HozzMidnight May 8, 2023 @ 4:05pm 
Unstable oil seems like the clear winner for any unit that does single target damage. With the belt that doubles it to 50%. At first I only had it on my tanks but I gave it to my 2 Rangers as well.
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Date Posted: May 3, 2023 @ 8:46pm
Posts: 15