Wartales

Wartales

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I3ender May 3, 2023 @ 1:38am
Suggestion for the developer: Injuries
Hello everyone!
The game has an uninteresting injury system. An easy way to get medicine, ability to instantly heal them in the city, player does not pay attention to injuries. I suggest another injury system that will increase interest in managing your mercenaries, especially since everything in game is already there:
1. Remove health potions from game forever.
2. Introduce the possibility of healing the city, but you need to leave mercenary at doctor's for 3 days (1 day is not enough), now you will either have to sacrifice a strong fighter for a while or go into battle with an injury.
3. A camp stretcher heals an injury in 3 rest periods, an injured fighter needs all 3 rest periods on a stretcher. All this time, until he is healed, this fighter participates in a battle with an injury.
4. Other items that can be placed in the fighter's slot may reduce possibility of injury, but not by 100%.

Thus, the mechanics of injuries will finally work! It will be important for the player not to try to escape from the battle and not get a lot of injuries, the camp stretcher will become one of most important items of the camp, and sometimes player will have to go into battle with injured fighters, which increases danger!
Now no one pays attention to injuries, and my version will add interest to gameplay)
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Showing 1-15 of 28 comments
Bronthir May 3, 2023 @ 1:47am 
I agree. This will make the game much more interesting (alongside with time required to fix armor) because for now (especially with certain knowledge perk) you dont care about health loss of your guys. They'll be healed instantly anyway. I still hands down prefer Wartales over Battle Brothers but BB does gear repair and injury system much better. In Wartales we could also get something like medic tent to heal HIT POINTS, because if not and we'll go to the next battle, our mercenary will be more vulnerable. Changes here will impact the way people are playing. Like for example, now there is no sense in picking defensive stance with your swordsmen or using shield block. Its better to just burst the enemy. But if we know that we have another fight incoming preserving armor/health values will be more valuable to us and for example locking strongest enemy in a fight with our swordsmen with free defensive stance (that dds valor points too) could be viable strategy and save its health/armor for a next fight.
Sebrim May 3, 2023 @ 2:11am 
fuuuu that, well if its a toggle sure, but getting food and money is already a hassle, and on top of that injuries being a pain in the ass with no prep possible in the form of no more potions? its already punishing enough for when one is lazy and forgets to stock them when going far from a city
Last edited by Sebrim; May 3, 2023 @ 2:11am
Templeton May 3, 2023 @ 2:43am 
I like that idea. Even on max difficulty, by the time you have 20 or so mercs and animals in the party, you can steamroll the enemy. The magic medicine vials take away any of the threat of nasty injuries or the need for the gurney.

Also the chest armour that reduces injury by 25% is worth having!
ocamiac May 3, 2023 @ 2:47am 
Maybe a max difficult setting, but shouldnt be part of this game for casuals. Pretty annoying idea. I like max difficult playthroughs, if I finished a game.
But one nice aspect of this game is, that you can craft you "perfect" party, adjust stuff and try again.
If you dont have party members always available, its getting really annoying.
I3ender May 3, 2023 @ 3:43am 
Idea is that at least sometimes in battles there are your fighters with weakness. Right now, the mechanics of injuries just don't work.
This game is already too simple, with all maximum difficulty settings, it cannot create competition for player. I easily kill enemies +3 above level and 3-4 larger than my team. And there are 1000 reasons and problems for this game.
Some skills are too strong, the food gives too big increases to stats, maps are almost all you stand on one side and kill half of enemies, while the rest of enemies reach you for 2-3 rounds, enemies have little action unlike your mercenaries. Why couldn't an enemy archer make a shot and stop in overwatch in same round? And there are still a lot of problems with balance.
What I suggested will not fix problem with complexity, but will introduce at least a little risk and reanimate mechanics of injuries. And for hardcore, many more changes are needed in my opinion. The game is very simple.
Gaz O'D May 3, 2023 @ 3:44am 
Nope
araxdebold May 3, 2023 @ 4:17am 
Better yet since you want that if they add it you have a time limit to make it to the city or they die permanently... or better yet go play another game...
I3ender May 3, 2023 @ 4:52am 
Originally posted by araxdebold:
Better yet since you want that if they add it you have a time limit to make it to the city or they die permanently... or better yet go play another game...
This is a suggestion, it is usually discussed, if you don't need to discuss anything, go to another topic and don't get into it. This is the first, second, where to go to play I forgot to ask your opinion, I would advise you to go play in the sandbox, exactly your level)
Zgryz May 3, 2023 @ 5:03am 
They can make tent and stretcher heal % of HP lost not full hp at end of battle. Food if well feded can heal % of HP.
Tenshin51 May 3, 2023 @ 5:34am 
There is already town healing which is cheaper than medicine. Removing medicine will not make animal companion viable. Sure bear could handle the change but some animal in the game are just too fragile.
Armor already prevent your merc to suffer injury.

Stretcher mechanic you are recommending is another time waster. Biggest problem in this game unnecessary mechanic that waste your time like moving your party in the campaign map without any speed boast like Civ and Totalwar fast forward movement. Sure there is run and freakin horse shoes but those cost fatigue stats.

There is already plague mechanic in the game like 25% medicine will not heal that plague. Not providing meat will cost your merc go to madness. Sure a plague cure could heal it 100% but it will take awhile to acquire that item.
a small rabbit May 3, 2023 @ 5:47am 
Originally posted by I3ender:
Hello everyone!
The game has an uninteresting injury system. An easy way to get medicine, ability to instantly heal them in the city, player does not pay attention to injuries. I suggest another injury system that will increase interest in managing your mercenaries, especially since everything in game is already there:
1. Remove health potions from game forever.
2. Introduce the possibility of healing the city, but you need to leave mercenary at doctor's for 3 days (1 day is not enough), now you will either have to sacrifice a strong fighter for a while or go into battle with an injury.
3. A camp stretcher heals an injury in 3 rest periods, an injured fighter needs all 3 rest periods on a stretcher. All this time, until he is healed, this fighter participates in a battle with an injury.
4. Other items that can be placed in the fighter's slot may reduce possibility of injury, but not by 100%.

Thus, the mechanics of injuries will finally work! It will be important for the player not to try to escape from the battle and not get a lot of injuries, the camp stretcher will become one of most important items of the camp, and sometimes player will have to go into battle with injured fighters, which increases danger!
Now no one pays attention to injuries, and my version will add interest to gameplay)

This won't add interest, this will just make combat more frustrating for the player. People really need to learn that excessive penalties don't make games fun or better.
I3ender May 3, 2023 @ 6:03am 
Am I the only one here who played XCOM? There was no problem with a similar system there!

If fighting in a battle with an injury makes game so difficult for you, then can you remove injuries from game? Because now, you have 100 healing potions and possibility of instant healing in the city, you can say that there are no injuries in game. And a camp stretcher is most unnecessary object of camp.

As for the animals, who cares, it's still only a bear that's playable, rest is a fan.
a small rabbit May 3, 2023 @ 6:33am 
Originally posted by I3ender:
Am I the only one here who played XCOM? There was no problem with a similar system there!

If fighting in a battle with an injury makes game so difficult for you, then can you remove injuries from game? Because now, you have 100 healing potions and possibility of instant healing in the city, you can say that there are no injuries in game. And a camp stretcher is most unnecessary object of camp.

As for the animals, who cares, it's still only a bear that's playable, rest is a fan.

No problem with the system? Its probably the most complained about thing in XCOM next to 95% misses, to the point where people adopt strategies to avoid taking any damage at all to minimize the impact until you get enough upgrades to the point where it doesn't matter anymore.

XCOM is also fundamentally different in that you don't take your whole roster into combat every fight, so having people sidelined to heal can be played around. Wartales doesn't work like that.
Last edited by a small rabbit; May 3, 2023 @ 6:47am
Stardustfire May 3, 2023 @ 6:34am 
@Bender: apples and oranges? xcom got another injury system, but it also got a total 10000% different rooster system on top.
the start ideas dont make the game more intersting, only more anoying, without deliver anything to the games apeal.
Last edited by Stardustfire; May 3, 2023 @ 6:34am
Khalunka May 3, 2023 @ 6:35am 
Originally posted by Sebrim:
fuuuu that, well if its a toggle sure, but getting food and money is already a hassle, and on top of that injuries being a pain in the ass with no prep possible in the form of no more potions? its already punishing enough for when one is lazy and forgets to stock them when going far from a city

nothing in wartales ia hassle to be honest... you just need to play a little bit more to figure it out.
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Date Posted: May 3, 2023 @ 1:38am
Posts: 28