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Also the chest armour that reduces injury by 25% is worth having!
But one nice aspect of this game is, that you can craft you "perfect" party, adjust stuff and try again.
If you dont have party members always available, its getting really annoying.
This game is already too simple, with all maximum difficulty settings, it cannot create competition for player. I easily kill enemies +3 above level and 3-4 larger than my team. And there are 1000 reasons and problems for this game.
Some skills are too strong, the food gives too big increases to stats, maps are almost all you stand on one side and kill half of enemies, while the rest of enemies reach you for 2-3 rounds, enemies have little action unlike your mercenaries. Why couldn't an enemy archer make a shot and stop in overwatch in same round? And there are still a lot of problems with balance.
What I suggested will not fix problem with complexity, but will introduce at least a little risk and reanimate mechanics of injuries. And for hardcore, many more changes are needed in my opinion. The game is very simple.
Armor already prevent your merc to suffer injury.
Stretcher mechanic you are recommending is another time waster. Biggest problem in this game unnecessary mechanic that waste your time like moving your party in the campaign map without any speed boast like Civ and Totalwar fast forward movement. Sure there is run and freakin horse shoes but those cost fatigue stats.
There is already plague mechanic in the game like 25% medicine will not heal that plague. Not providing meat will cost your merc go to madness. Sure a plague cure could heal it 100% but it will take awhile to acquire that item.
This won't add interest, this will just make combat more frustrating for the player. People really need to learn that excessive penalties don't make games fun or better.
If fighting in a battle with an injury makes game so difficult for you, then can you remove injuries from game? Because now, you have 100 healing potions and possibility of instant healing in the city, you can say that there are no injuries in game. And a camp stretcher is most unnecessary object of camp.
As for the animals, who cares, it's still only a bear that's playable, rest is a fan.
No problem with the system? Its probably the most complained about thing in XCOM next to 95% misses, to the point where people adopt strategies to avoid taking any damage at all to minimize the impact until you get enough upgrades to the point where it doesn't matter anymore.
XCOM is also fundamentally different in that you don't take your whole roster into combat every fight, so having people sidelined to heal can be played around. Wartales doesn't work like that.
the start ideas dont make the game more intersting, only more anoying, without deliver anything to the games apeal.
nothing in wartales ia hassle to be honest... you just need to play a little bit more to figure it out.