Wartales

Wartales

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King May 1, 2023 @ 6:31pm
What attributes do you prioritize?
Any advice what attributes to go for per class and what ratio? I know double plus sign may disrupt things but just in general. Thanks in advance!
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Showing 1-15 of 17 comments
ItachiDeltaForce May 1, 2023 @ 7:19pm 
con for tanks - dex for rangers/archers - strength for swordsman pump what ever else into movement and crit

i guess will power is nice but is not really a priority at the moment
Movement is key.

If you build a Poisoner with movement reset on Instinctive throw, you can easily wipe out an army by kiting them.
lc07g May 1, 2023 @ 8:07pm 
Movement is always important.
Main attributes (str and dex) are good in early game. But in a long run the benefit of crit is better.
Don't bother taking con or wil.
Barara May 1, 2023 @ 8:09pm 
15 willpower to all for survive killing blow.
18 movement for melee, 20 for ranger because deadly move reset knife throw, 16 for archer.
The rest to STR for melee, DEX for ranger and archer, don't need Con because late game armor is so high and also burn, bleeding and poison depend to max HP.
Don't need crit to because that can get from oil, profession bonus, knowledge, path, class skill, and some weapon surely critical, beside high critical can be so annoying when you want to capture they can be instant death.
Last edited by Barara; May 1, 2023 @ 8:11pm
Floid May 1, 2023 @ 8:44pm 
After a while you realise that there are only two things that matter in the entire game.
1) Crit Hit Chance
2) Career Plans

Remember you only get 12 level ups, plus maybe the odd point here and there from RNG events during rests. So you want to use career plans on every level up to maximise the eventual total attribute increase you can get, otherwise your just losing points that you will never get back.

Follow those two things, and it really doesn't matter what type of build you go for or what troop composition or whatever - because whatever you choose, it will at least be min-maxed out.

Other things likes willpower and movement serve to make things easier and less tedious, respectively.
Last edited by Floid; May 1, 2023 @ 9:21pm
Anavel Gato May 1, 2023 @ 8:54pm 
Priority movement, each non-dex troops should have at least 14 moves.

Priority goes:
- Movement
- Strength/Dex
- Crit
DO NOT WASTE your valuable point on Cons or Wills (the faster you kill the enemies, the lower chance you will get hit. In this game, Offense outdone Defense)

If you need tank? - Capture Brown Bear with 100 cons.

Crit is lower in priority because you can cook cabbage stuffed chicken (10-15% crit) and if capture and recruit a Wrongdoer, you will get + 30% Crit dam.
Khalunka May 1, 2023 @ 8:55pm 
I did some tests and stopped going for con in my tanks, noticed they pretty much never lost their armor, instead went full str. Quite better in many situations, can capture prisoners easily without the crit triggering and still have the poisoner to help out in case i need it.
Specially in the 1h swordsmen fighter, not only he does his job well as a tank, he can take care of himself. Once he gets hardcore training then, its pretty much nothing to worry about. But no min-max to his str though, usually the miner and cook from the party, it feels right.
Asdf May 1, 2023 @ 9:02pm 
Movement to 16-18 (or even 20).
Skip will by recruit mercs with natural 15 will.
Rest in crit, you no need con/dex/str since professions and later raw weapon stats.
King May 2, 2023 @ 1:37am 
Thanks for all the info! Its crystal clear now. Ive got one more question if someone can help.

What are attacks of opportunity?
Its for my strategy table.
Asdf May 2, 2023 @ 1:49am 
AOO is free attack when enemy disengage, or with skills like riposte or that infantrymans skill forgot his name, wich have overwatch mechanics.
Very good if you use it - and you should use it, since fighter with riposte probably the strongest, and pushong enemy in infantrymans "overwatch" zone with bombs very useful.
ambi May 2, 2023 @ 6:19am 
movement to 16 (18 for heavy plate wearers), then everything else in crit%.
Anavel Gato May 2, 2023 @ 6:54am 
Originally posted by King:
Thanks for all the info! Its crystal clear now. Ive got one more question if someone can help.

What are attacks of opportunity?
Its for my strategy table.
Ranger has Smoke Bomb, which triggers Attack of opportunity across its area of effect. Simply put, when your team engage in deadlock with enemies, this bomb will trigger a free attack. That is why you should have some rangers with this skill, they will turn the tide of battle thank to this free attack.
WingT74 May 2, 2023 @ 7:04am 
Originally posted by Anavel Gato:
Priority movement, each non-dex troops should have at least 14 moves.

Priority goes:
- Movement
- Strength/Dex
- Crit
DO NOT WASTE your valuable point on Cons or Wills (the faster you kill the enemies, the lower chance you will get hit. In this game, Offense outdone Defense)

If you need tank? - Capture Brown Bear with 100 cons.

Crit is lower in priority because you can cook cabbage stuffed chicken (10-15% crit) and if capture and recruit a Wrongdoer, you will get + 30% Crit dam.

Get movement to 18 min. 22 with Animals. Get Willpower to 14 (Or 15?). Then have fun and do what is fun, not min/max, with exception of STR for Dex characters and visa versa
Anavel Gato May 2, 2023 @ 7:09am 
Originally posted by Reften:
Originally posted by Anavel Gato:
Priority movement, each non-dex troops should have at least 14 moves.

Priority goes:
- Movement
- Strength/Dex
- Crit
DO NOT WASTE your valuable point on Cons or Wills (the faster you kill the enemies, the lower chance you will get hit. In this game, Offense outdone Defense)

If you need tank? - Capture Brown Bear with 100 cons.

Crit is lower in priority because you can cook cabbage stuffed chicken (10-15% crit) and if capture and recruit a Wrongdoer, you will get + 30% Crit dam.

Get movement to 18 min. 22 with Animals. Get Willpower to 14 (Or 15?). Then have fun and do what is fun, not min/max, with exception of STR for Dex characters and visa versa

As long as you can wipe out the entire 50 enemies in one turn with no losses in your team, you should feel the fun. Max offense = Min defense.

Besides, by Lv8, hearted shield with counter-attack simply make Willpower useless. The harder you hit, the better survival the team would be.
WingT74 May 2, 2023 @ 7:17am 
Originally posted by Anavel Gato:
Originally posted by Reften:

Get movement to 18 min. 22 with Animals. Get Willpower to 14 (Or 15?). Then have fun and do what is fun, not min/max, with exception of STR for Dex characters and visa versa

As long as you can wipe out the entire 50 enemies in one turn with no losses in your team, you should feel the fun. Max offense = Min defense.

Besides, by Lv8, hearted shield with counter-attack simply make Willpower useless. The harder you hit, the better survival the team would be.

If I was really min/maxing, would have 1/2 tanks and 1/2 rangers...probably 10 of each. No animals.

And that would be boring as all hell.
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Date Posted: May 1, 2023 @ 6:31pm
Posts: 17