Wartales

Wartales

View Stats:
Iceman May 1, 2023 @ 12:45pm
3 suggestions (trading goods, stealing books/recipes, former weekly bounties)
Hi everyone.
After putting 80+ hours into the game, I came up with 3 suggestions to make a couple of things more balanced (goods, stealing) and less frustrating (former weekly bounties aka "special bounties").

1. Goods are overpowered :

The goods are overpowered and the associated bounties even more (especially once you unlock the ability to negotiate the reward). A single voyage can earn you more 600 Krowns in the early game and break the economy. They are too easy to do because there is a lack of risk (they only cost food which is easy to get).

==> Suggestion : give a real risk to the player to have goods in his inventory and to do the bounties associated with them. Increase the chance for the player to be attacked during a Rest (bandits are watching you !) and increase it even more if you are doing an associated bounty (bandits scouted the notice board ahead of you !). I'm thinking about a 25% (only goods in the inventory) / 50% (goods + bounty) chance to be attacked during a Rest would make the goods less overpowered.

2. Stealing books and recipes is also overpowered :

When you steal a book or recipe, you can read/learn it right away. Since you don't have the item in your inventory anymore, it heavily negates the risks associated with getting caught by the guards because you will only have to pay a meager fine. I can still for 2000+ Krowns worth of mastery books in a single theft, use them, and then pay a 100 Krowns fine to get rid of all Suspicion. Again, it breaks the economy and it also kinda breaks the game because mastered skills are incredibly powerful.

==> Suggestion : you can only read/learn a book/recipe after laundering it first. It is not an elegant "fix" but at least it will encourage the player to use the actual game mechanics instead of dodging them. He will have to hunt for prisoners to lower his Suspicion level quickly, he will have to use the Camp Chest (I never use it ...) and he will have to weigh the pros and ♥♥♥♥ of doing such a theft.

3. Fixing special bounties (former weekly bounties) :

The implementation of the "special bounties" is kinda broken right now.

While it is easy to get one special bounty in a region, the one you get is completely RNG dependent. Not all weapons you can get from these bounties are created equally and some are straight up better than others. When you are aware of that, it can make the game immensely frustrating if you only get "bad" special bounties.

The frustration is even worse because of how they can appear on a notice board. The first special bounty spawn very quickly on the notice board, but after that, the chances to get another special bounty become abysmall to the point were you need to stock up on food and Krowns and accept as many bounties before cancelling them so that they cycle a lot by Resting.
And finally, you reduce even more your chances to get a new special bounty if you take the "Assassins in the making" Knowledge in the Crime and Chaos path. Why ? Because assassination bounties are so numerous on the notice board they further reduce your chances to get a new special bounty.

It get it why there is RNG. The weapons you can get can be very powerful. But having to abuse the Rest mechanic is simply a chore. It is not hard, mind you, it is just a chore.

==> Suggestion : make it time based instead. Every 3 weeks (or 4 ?), a new special bounty is guaranted to appear in a region you already visited (for example, if you visited Tiltren and Arthes, it can either spawn in Arthes or Tiltren). It will give the player another reason to go back to previously cleared regions (beyond farming materials) and he will not have to abuse the Rest mechanic to increase his chance to get a new one.
Last edited by Iceman; May 1, 2023 @ 12:48pm
< >
Showing 1-6 of 6 comments
araxdebold May 1, 2023 @ 12:54pm 
I believe they should scale it to you troop, as you say 480 to 600 per trade mission is alot if you are paying 4 people BUT I am paying 30 Mercs so I need 8360 KR every 3 days... so yeah it should scale to your TROOP.
Last edited by araxdebold; May 1, 2023 @ 1:31pm
Khalunka May 1, 2023 @ 12:59pm 
Originally posted by Iceman:
1. Goods are overpowered :

The goods are overpowered and the associated bounties even more (especially once you unlock the ability to negotiate the reward). A single voyage can earn you more 600 Krowns in the early game and break the economy. They are too easy to do because there is a lack of risk (they only cost food which is easy to get).

Which difficulty were you playing?
In expert the early profit is horrible, until you actually unlock buffs and paths.
Iceman May 1, 2023 @ 1:05pm 
Originally posted by araxdebold:
TI beleive they should scale it to you troop, as you say 480 to 600 per trade mission is alot if you are paying 4 people BUT I am paying 30 Mercs so I need 8360 KR every 3 days... so yeah it should scale to your TROOP.

Agreed. Scalabilty is also an issue. The amount of goods you should transport should increase and the pay too at least up to a certain point.
Iceman May 1, 2023 @ 1:07pm 
Originally posted by Khalun:
Originally posted by Iceman:
1. Goods are overpowered :

The goods are overpowered and the associated bounties even more (especially once you unlock the ability to negotiate the reward). A single voyage can earn you more 600 Krowns in the early game and break the economy. They are too easy to do because there is a lack of risk (they only cost food which is easy to get).

Which difficulty were you playing?
In expert the early profit is horrible, until you actually unlock buffs and paths.

Expert combat / expert survival / no enemy turn order.

I can comfortably get up to 1500 Krowns in the first 14 days and buy whatever I want. It requires only a tiny bit of min-max which is self evident.
Last edited by Iceman; May 1, 2023 @ 1:09pm
Khalunka May 1, 2023 @ 1:08pm 
Originally posted by Iceman:
Originally posted by Khalun:

Which difficulty were you playing?
In expert the early profit is horrible, until you actually unlock buffs and paths.

Expert combat / expert survival / no enemy turn order.

I can comfortably get up to 1500 Krowns in the first 14 days. It requires only a tiny bit of min-max.

1500 Krowns by constantly trading, 14 days trading? Because I understood you were getting 600 profit per trade since the first few days, which didnt make sense.

By day 14 I have way more than 1500 krowns, but not from trading.
Last edited by Khalunka; May 1, 2023 @ 1:14pm
Iceman May 1, 2023 @ 1:16pm 
Originally posted by Khalun:
Originally posted by Iceman:

Expert combat / expert survival / no enemy turn order.

I can comfortably get up to 1500 Krowns in the first 14 days. It requires only a tiny bit of min-max.

1500 Krowns by constantly trading, 14 days trading? Because I understood you were getting 600 profit per trade, which didnt make sense.

By day 14 I have way more than 1500 krowns, but not from trading.

So early in the game, I still have to pay for the wages and especially food since I don't have access to good recipes in the early game and I have to buy some.

My main problem is that there is no risk associated with trading (this is why instead of reducing the amount Krowns you get I'd rather have increased chances to get ambushed). Combats play a big role in Wartales and you have a mechanic that excessively rewards you for dodging them. It feels disjointed from the game.
Last edited by Iceman; May 1, 2023 @ 1:17pm
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: May 1, 2023 @ 12:45pm
Posts: 6