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It also says they're all injured even though their health is at max. Makes 0 sense.
The torch thing happened to me too, but it was seven torches per room instead of 10. I "ran out of torches" and everyone got an injury from that. I healed up, went back in, and everything was back to 1 torch per room, so I think it's some weird bug.
@Kick for your Basics learning for this game: Injuries are not HP Wounds, Injurys are permanent Debuffs Status and the Thing that dont get healed automatic after a fight. thats why you can get a trait that lowers the chance for Injuries.