Wartales

Wartales

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New Mod on Nexus working on backpacks
Hi people, now we can be happy, today there is a new mod on nexus changing the backpacks, and the modder working to COMPLETE REMOVE BACKPACKS, yaaaaaaay
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Showing 1-8 of 8 comments
Kehldael Apr 28, 2023 @ 8:09am 
yeah well it's not easy, I need to find access to files that aren't easy to reach. It's so frustrating, it'd be so easy for the devs to just add a toggle to hide it, apparently people have been asking for it for a while, but no, we, the modders, have to do it, fighting against an excessively unfriendly mod support codebase
Last edited by Kehldael; Apr 28, 2023 @ 8:10am
Kehldael Apr 28, 2023 @ 8:18am 
I won't make any promisses is what I'm saying ^^
DART VON FABLE Apr 28, 2023 @ 8:51am 
Originally posted by Kehldael:
I won't make any promisses is what I'm saying ^^

I'm happy just for u trying, its rise my hope feeling :steamhappy:
Kehldael Apr 28, 2023 @ 9:35am 
Maybe if your mod gets enough support, the devs will finally listen ?
ambi Apr 28, 2023 @ 9:43am 
not all heroes wear capes.

thank u modder :steamthumbsup::steamthumbsup::steamthumbsup:
Kehldael Apr 29, 2023 @ 9:40am 
I'm really sorry mates, I believe I'm going to disapoint :/

To remove the backpacks completely, I believe I need access to the class that handles the way characters are managed. See, the fact that ennemies and player characters are managed by the same class, contained in a file named chars/Prefab_SS.prefab (and other similar names), makes me believe this is where I could just switch it off on the player just like it is switched off on the ennemies characters.

But the script I found to unpack the .pak files isn't complete, and some files are missing when extracting, this file is one of them. That mean I cannot change and recompile it.

It would be extremely easy to do with the source code, even though I never worked with that Heaps game engine, it looks really straightforward, it should just be a matter of switching a value in a condition, but as I don't have access to this file, I can't change anything except for the string that dictates the kind of backpack displayed for each type of armor weight.

If I completely remove the properties that populate the backpack, instead of not having any backpack, we get the generic one from the starting clothes on every armors. If I try to insert a random string that's incorrect, the game just bug out, since, I think, it can't find the object linked to the string.

The last thing I tried is finding the backpack texture and 3D models; edit them, and put transparent/invisible ones instead on the backpacks. I found a file named backpack.fbx, but it's not really an FBX file and I tried to open it with Blender, Maya and 3DSMax with no luck. If they exported the model as ASCII instead of binary, I should be able to open it in visual studio and see the vertexes coordinates, but it's not even that.
I tried using the FBX converter from Autodesk, to convert from ASCII to binary, and be able to open it with Blender, but not working either.

See, FBX is a freaking patented file type, not easy to work around.

On top of that, there should be 3 different 3D models for backpacks, and I only got one that is in a folder name interior/deco/assetPack, so I don't even believe it's the right one.

I'm still trying, but don't hold your breath on this, and if I manage to change this file, the mod is going to weight a whole 8go as I will need to reupload the assets.pak

This game is really not mod friendly haha
Last edited by Kehldael; Apr 30, 2023 @ 1:24am
A bit like battle brothers before someone broke the code I recall.
Kehldael Apr 29, 2023 @ 3:47pm 
Originally posted by Something completely different:
A bit like battle brothers before someone broke the code I recall.

That would be really sad if that's the only way to get this feature


What bother me is that, they put unpractical backpacks that would hinder the movements on units during fights, but did not add helmets ? The protection everyone WANTS to wear during a fight ?
Last edited by Kehldael; Apr 29, 2023 @ 3:52pm
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Date Posted: Apr 28, 2023 @ 6:43am
Posts: 8