Wartales

Wartales

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Ninth Hour Apr 26, 2023 @ 6:55pm
Just discovered something new about capturing prisoners
So I just discovered that, if you want to capture a human prisoner, it is not enough to reduce them to below 50% health. You also need to reduce their armor to zero. This may seem obvious but it's an important point because it is very possible, through DOT's, to reduce targets to very low health, while keeping most of their armor intact.

I came to this realization only after 300+ hours of gameplay, when I ended up with many DOT-inflicting weapons (including several coated with infectious oil).

It's too bad that this is the case, as it makes capturing prisoners even more challenging, once you reach a certain power level. No shortcuts here.
Last edited by Ninth Hour; Apr 26, 2023 @ 7:02pm
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Showing 1-6 of 6 comments
mikejunt Apr 26, 2023 @ 9:23pm 
Capturing people in region-locked mode can get absurdly difficult because you can end up overleveling encounters. Trying to capture Corene if your party is already like level 6 or 7 (which it likely will be if you do Arthes before you head to Vertruse) can be really, really hard - you might need to intentionally equip a bad weapon on someone. One time I found the only way I could do it was by getting her to melee attack an archer, and then letting the archer knock her down to vulnerable with Punch, because every character's every attack in my group either 1 hit killed her, or did enough to kill her in two hits while not doing enough to push her under half health in one (because of her small amount of armor).
Tenshin51 Apr 26, 2023 @ 10:13pm 
Originally posted by mikejunt:
Capturing people in region-locked mode can get absurdly difficult because you can end up overleveling encounters. Trying to capture Corene if your party is already like level 6 or 7 (which it likely will be if you do Arthes before you head to Vertruse) can be really, really hard - you might need to intentionally equip a bad weapon on someone. One time I found the only way I could do it was by getting her to melee attack an archer, and then letting the archer knock her down to vulnerable with Punch, because every character's every attack in my group either 1 hit killed her, or did enough to kill her in two hits while not doing enough to push her under half health in one (because of her small amount of armor).

This is definitely problem for region locked mode. Unless the devs add tools to destroy armor without damaging mobs low level health. Better more ways to knock a low level mob and capture them. They could copy Conan Exile mechanic destroying mob stamina. In the game destroying mob will or morale stats. Even the mobs have full armor and half health they can now be capture if they have low morale.

I don't wanna use archer just to destroy mob armor just to capture a low level mob. Another artificial time waster of the game.

I already report this a bug. Unless it's intentional by devs. It's weird game mechanics their game tool tips didn't mention I need to destroy a mob armor first in order to capture a mob.
mikejunt Apr 26, 2023 @ 10:23pm 
Originally posted by Tenshin51:
Originally posted by mikejunt:
Capturing people in region-locked mode can get absurdly difficult because you can end up overleveling encounters. Trying to capture Corene if your party is already like level 6 or 7 (which it likely will be if you do Arthes before you head to Vertruse) can be really, really hard - you might need to intentionally equip a bad weapon on someone. One time I found the only way I could do it was by getting her to melee attack an archer, and then letting the archer knock her down to vulnerable with Punch, because every character's every attack in my group either 1 hit killed her, or did enough to kill her in two hits while not doing enough to push her under half health in one (because of her small amount of armor).

This is definitely problem for region locked mode. Unless the devs add tools to destroy armor without damaging mobs low level health. Better more ways to knock a low level mob and capture them. They could copy Conan Exile mechanic destroying mob stamina. In the game destroying mob will or morale stats. Even the mobs have full armor and half health they can now be capture if they have low morale.

I don't wanna use archer just to destroy mob armor just to capture a low level mob. Another artificial time waster of the game.

I already report this a bug. Unless it's intentional by devs. It's weird game mechanics their game tool tips didn't mention I need to destroy a mob armor first in order to capture a mob.

Most games with mechanics like this just have some kind of deliberate pull-your-punch attack. Probably something should be related to the capture command that you can use in those situations to push things further down, or to deliberately choose to use your hand to attack or something like that.

It was funny when I couldn't even use Tactical Slam on her to do that because of Recklessness being active.
Valkynaz Apr 26, 2023 @ 10:42pm 
Honestly, at this point I'd probably just use cheat engine, pretty sure there's one where you can manipulate enemies health, not perfect but is a solution I guess, god I wish there was an attack that couldn't kill their target x.x
Ninth Hour Apr 26, 2023 @ 10:45pm 
At the very least, capture possibility should be based solely on health, not armor. It's ridiculous when an enemy has only 6 to 10 HP out of 100 remaining, yet cannot be captured because they still have some armor.

Not everyone in my party is a murder machine. I have a Dominant Sow just for the purpose of putting out low damage (and tanking some hits), And my War Pony, Protector and Pikeman do way less damage than everyone else. Yet I am still struggling at level 9 to capture anyone for extra cash. It doesn't help that my party has a high crit rating ranging from 30% to 69%.

Admittedly, these are with food buffs, so I should probably stay away from Culture Shock, Stuffed Cabbage, Wolf Ribs, and Hill Delights to have any chance. Still, something is amiss if you have to purposely weaken yourself just to succeed.
Last edited by Ninth Hour; Apr 26, 2023 @ 10:57pm
Tenshin51 Apr 26, 2023 @ 11:32pm 
Originally posted by Ninth Hour:
At the very least, capture possibility should be based solely on health, not armor. It's ridiculous when an enemy has only 6 to 10 HP out of 100 remaining, yet cannot be captured because they still have some armor.

Not everyone in my party is a murder machine. I have a Dominant Sow just for the purpose of putting out low damage (and tanking some hits), And my War Pony, Protector and Pikeman do way less damage than everyone else. Yet I am still struggling at level 9 to capture anyone for extra cash. It doesn't help that my party has a high crit rating ranging from 30% to 69%.

Admittedly, these are with food buffs, so I should probably stay away from Culture Shock, Stuffed Cabbage, Wolf Ribs, and Hill Delights to have any chance. Still, something is amiss if you have to purposely weaken yourself just to succeed.

This is definitely bad design for region locked mode. Nerfing yourself just to capture low level mobs.
The point of region locked you can still meet low level mob and you can easily destroy them.
I guess I will have a merc and animal solely for capturing low level mobs. My rats will be useful due to their terrible damage.
Armor and health stat should definitely be separated for capturing a mob.
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Date Posted: Apr 26, 2023 @ 6:55pm
Posts: 6