Wartales

Wartales

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emicampo Mar 21, 2023 @ 9:56pm
question about prisoners
Why they try to escape every single night??? Theres a way to maintain prisoners "happy" and working? i already have the watch tower and animals guarding them
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Showing 1-12 of 12 comments
Big Mad Wolf Mar 22, 2023 @ 4:37am 
You have to check their 'chances'. Surround them with your mercs & animals to reduce chance of escaping. Also do not heal them.
Stardustfire Mar 22, 2023 @ 6:22am 
watchtower does nothing against escapes, its only for more security during rest. thats now the second time i see this misunderstanding, when the tower and the stack say very clear who does what in there descriptions (hint: the stack is what you need to use against prisoners running away)
also: its a VERY BAD idea to guard prisoners with animals, prisoners hate that, what dont really lowers there want to run away but the opposite, to say it blunt.
unhappy prisoners are prisoners that happily take every chance to run away. if you want them as workers on top you want them happy (less runaway chance) so not healing them woud be counterproductive to that goal too (injured =unhappy, health = happy)
Last edited by Stardustfire; Mar 22, 2023 @ 6:25am
Ninth Hour Mar 22, 2023 @ 6:53am 
Originally posted by emicampo:
Why they try to escape every single night??? Theres a way to maintain prisoners "happy" and working? i already have the watch tower and animals guarding them

This is less a comment about gameplay mechanics and more about immersion, but it does make sense that anyone in bondage, no matter how nicely you treat them, will attempt to regain their freedom, given the opportunity.

Cruelty seems to be the norm in this game world and any leniency is probably treated as softness or weakness, which the subjugated parties willingly exploit. So the more nicely you treat them, the more likely they will want to escape, whereas the more harshly you treat them, the less likely they are to see similar opportunities.
Last edited by Ninth Hour; Mar 22, 2023 @ 6:58am
Darknoble Mar 22, 2023 @ 7:09am 
Can Prisoners be used as camp workers(slaves)?
How does this work?
Do I need to recruit them like normal and pay them?
if so starting to understand the need for the whipping post to "encourage" them to work...:steamdeadpan:
Big Mad Wolf Mar 22, 2023 @ 8:06am 
Originally posted by Darknoble:
Can Prisoners be used as camp workers(slaves)?
How does this work?
Do I need to recruit them like normal and pay them?
if so starting to understand the need for the whipping post to "encourage" them to work...:steamdeadpan:

You capture them in a fight. You can knock somebody out, if he has less than 50% HP and if you have chains in your inventory.

The give some carry capacity and they can work a job. They have 0-100% chance trying to escape, depending on how well they are guarded.

They do not fight and don't get money, but need to be fed.

You can also sell criminals to prisons to get some money and lowered wanted rating. You can't sell captured guards for example.
Darknoble Mar 22, 2023 @ 9:24am 
Originally posted by Big Mad Wolf:
Originally posted by Darknoble:
Can Prisoners be used as camp workers(slaves)?
How does this work?
Do I need to recruit them like normal and pay them?
if so starting to understand the need for the whipping post to "encourage" them to work...:steamdeadpan:

You capture them in a fight. You can knock somebody out, if he has less than 50% HP and if you have chains in your inventory.

The give some carry capacity and they can work a job. They have 0-100% chance trying to escape, depending on how well they are guarded.

They do not fight and don't get money, but need to be fed.

You can also sell criminals to prisons to get some money and lowered wanted rating. You can't sell captured guards for example.
So How do I make them a worker I understand How to capture and Release but do I just keep them in the camp and assign them a Job and keep one of my mercs near them so they dont escape?
Dumeka Mar 22, 2023 @ 9:35am 
Originally posted by Darknoble:
So How do I make them a worker I understand How to capture and Release but do I just keep them in the camp and assign them a Job and keep one of my mercs near them so they dont escape?
Yes, you assign them a job and have other companions of yours near them to reduce their escaping.
However, if you heal them, feed them well and have them something to do they are more likely to offer to join you after a while as a full companion.
If you want that then you recruit them and turn them into full companions.
Unfortunately the outlaws all have only one passive level 6 skill so you will be better off to turn them in and gain influence, gold and reduce your wanted status if you have any.
Unless if you like to keep them like that, its your own decision.

I rather have my own companions working the jobs.
Darknoble Mar 22, 2023 @ 10:16am 
I agree because it takes time to develop them talents....
Thank you:steamlaughcry::steamthumbsup:
Big Mad Wolf Mar 22, 2023 @ 12:23pm 
You probably need more than one merc nearby, even more after you healed them.

But yeah, just give them the job and then let them work on it. Though if you give him away later you also lost the experience gained by the prisoner. But helps in keeping fight smaller, if they are getting to big for your taste.
emicampo Mar 22, 2023 @ 7:17pm 
its seems theres is something odd in this logic... i dont care if the logic its treat them well so they stay or treat them bad so they stay... and for the record i started treated them well and then they try to escape anyway... later i treated them bad and they try also to escape... what i feel a little odd its that im using prisoners for work so my mercs could stay in the fire, or in the tent or in any of the tables generating buffs, if i need to use them to guard the prisoners i lost the leverage of having prisoners because my mercs couldnt stay in the fire, in tent, etc. So maybe any will respond: get more mercs to do the jobs... but if i do that then i have a lot of unnecesary people in the fights... so thinking ahead or the devs gave us better tools to control prisoners or they gave us the possibility of keepong mercs off the battles but in the camp
Regret Apr 19, 2023 @ 11:43pm 
Originally posted by emicampo:
its seems theres is something odd in this logic... i dont care if the logic its treat them well so they stay or treat them bad so they stay... and for the record i started treated them well and then they try to escape anyway... later i treated them bad and they try also to escape... what i feel a little odd its that im using prisoners for work so my mercs could stay in the fire, or in the tent or in any of the tables generating buffs, if i need to use them to guard the prisoners i lost the leverage of having prisoners because my mercs couldnt stay in the fire, in tent, etc. So maybe any will respond: get more mercs to do the jobs... but if i do that then i have a lot of unnecesary people in the fights... so thinking ahead or the devs gave us better tools to control prisoners or they gave us the possibility of keepong mercs off the battles but in the camp
You can move the parts of your camp around so their work stations are right next to your campfire, letting your mercs do double duty.

It makes perfect sense to me for prisoners to want to escape, it is the most natural thing in the world. Of course it should be hard to keep people prisoner.
Kai Apr 19, 2023 @ 11:58pm 
Any prisoners recruited gets 50% off wages as a freed slave, you shouldn't capture a companion and recruit them as a prisoner though, the negatives outweigh the positives.

But this works fine for say any character that already has class and you want them for 'working' not for fighting.
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Date Posted: Mar 21, 2023 @ 9:56pm
Posts: 12