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also: its a VERY BAD idea to guard prisoners with animals, prisoners hate that, what dont really lowers there want to run away but the opposite, to say it blunt.
unhappy prisoners are prisoners that happily take every chance to run away. if you want them as workers on top you want them happy (less runaway chance) so not healing them woud be counterproductive to that goal too (injured =unhappy, health = happy)
This is less a comment about gameplay mechanics and more about immersion, but it does make sense that anyone in bondage, no matter how nicely you treat them, will attempt to regain their freedom, given the opportunity.
Cruelty seems to be the norm in this game world and any leniency is probably treated as softness or weakness, which the subjugated parties willingly exploit. So the more nicely you treat them, the more likely they will want to escape, whereas the more harshly you treat them, the less likely they are to see similar opportunities.
How does this work?
Do I need to recruit them like normal and pay them?
if so starting to understand the need for the whipping post to "encourage" them to work...
You capture them in a fight. You can knock somebody out, if he has less than 50% HP and if you have chains in your inventory.
The give some carry capacity and they can work a job. They have 0-100% chance trying to escape, depending on how well they are guarded.
They do not fight and don't get money, but need to be fed.
You can also sell criminals to prisons to get some money and lowered wanted rating. You can't sell captured guards for example.
However, if you heal them, feed them well and have them something to do they are more likely to offer to join you after a while as a full companion.
If you want that then you recruit them and turn them into full companions.
Unfortunately the outlaws all have only one passive level 6 skill so you will be better off to turn them in and gain influence, gold and reduce your wanted status if you have any.
Unless if you like to keep them like that, its your own decision.
I rather have my own companions working the jobs.
Thank you
But yeah, just give them the job and then let them work on it. Though if you give him away later you also lost the experience gained by the prisoner. But helps in keeping fight smaller, if they are getting to big for your taste.
It makes perfect sense to me for prisoners to want to escape, it is the most natural thing in the world. Of course it should be hard to keep people prisoner.
But this works fine for say any character that already has class and you want them for 'working' not for fighting.