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Een vertaalprobleem melden
Right, I remember the first time I played....I spent every krown i could recruiting new members, getting a ton of animals, without much focus on gear upgrades, and got my butt kicked. Now with the training dummy....I can always have two newer members of the squad with everyone else at about the same level, plus if it gets too hard, just eat my pig :)
Also to the idiots saying "bruh dont touch my gAmE", seriously? Dude is offering legit criticism and even SOLUTIONS because he LOVES the game not because he's trying to take away your favorite blow-up doll. /palm
Just one boss is like this I have found (big 2H axe)...others drop level appropriate elite weapons.
Yeah also wish you could change the difficulty mid game. Late game is SO much easier than early game....
They just released a new patch, and I think that it's a terri-bad one at that. I usually support dev's but this update is tone-deaf!
Yeah, I just read the patch notes and there were more than a few changes that I don't agree with at all.
I don't mind changes, not at all, but the unilaterally affect the game difficulty in the wrong direction. If this was something restricted to the highest difficulty? I don't have as big an issue. But still, they are making the game harder in weird ways.
For example, they are reducing animal packs to reduce combat frequency, but what are they replacing it with? How do you feed a large merc group? More money for food? I use the animals to feed my people and to exp-them up. Also, with less frequent contact, what will we do in our down time? Walk all over the place and do what? There aren't enough events as it is. But I guess it's just me.
As for how to feed your troop, buy food from town and cook it up?
Whattt>?????? I was literally complaining that the game was not difficult enough lolol
I partially agree with the change, because animals are inefficient after the number goes over 6 or 7... On the otherhand it takes away the satisfaction to block a chokepoint and blaze the stucked animals with bombs
Less focus on raw dmg stats, more active abilities to play around, i think those are steps in the right direction. It's also nice that they seem to fully support the traditional style with fixed levels.
For sure, but in early game? Buying food is a killer.
Yes, and this is where you have a chance to test new tactics, at least for me.
For the most part, but the no-nerf to the leaders is a huge problem, especially early on. They already get a massive boost, so you have to hunt them down as fast as possible, and in the meantime, your party is being torn apart. Not fun.