Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I find the fights in cursed villages to be tedious so I avoid them. Willpower is quite an import stat anyway so it is easy to have a small party with the willpower required to enter the village without being too noisy. I use this party to clear 1 building in the village and then and go and do something else, come back and do the next building etc. There isn't that much in them though.
However Prisoners AND Livestock (Boars) do certainly skew the Guard numbers up
Thanks - Tedious - I suspect that will be the games fail! To many cases where Tedium is used especially the "enhance" difficulty
This i had in dronvach cursed village not 1 good loot
What is even the point of bringing a low noise party then if at best it saves two or three combat triggers per village that are honestly much easier to do with the full party and equipment on anyway?
All it does is cause the player to "game" the system in a myriad of ways:
Bring a low noise party and scour all non-event lootables first; If a random event happens that the player manages to fail the first thing that pops in mind is to savescum and retry until it's successful; If the noise bar is close to getting full and the next action puts it at full just hop out of the village, bring over all the party left behind, trigger the event and subsequent combat, sit there spamming "look for exit" with everyone and leave combat after two rounds; After that go back out of the village and remake your party to the original low noise one and repeat the process as needed.
It's just silly. There's nothing fun or engaging about cursed villages, it's just gaming the system due to badly implemented and badly thought of mechanics for honestly not that worthwhile loot.
Also doesn't help that the plague ridden in there are stupidly tanky, hit decently hard, cause poisons on hit and on death and are generally one of the most annoying enemy type in the game.
I get that Ludern and the cursed villages were at one point in time the endgame content but that doesn't excuse the lack of polish even at the time, let alone now that that's no longer the case.
yea why bother, at least the tomb i might get an artifact
actually - it's a great challenge - if you can't win in the cursed villages you really need to look at how you play the game and then change some tactics - if you can defeat an arena a cursed village should be a cake-walk
Why???????? i dont get squat. At least in the arena i get a pink weapon if i win, I am by-passing the village, were hardened mercs, we only fight if the prize is worth it.
I expect to be well paid. I’m in it for the money.” – Han Solo
There's nothing challenging about cursed villages, did you even read the post?
Well - given you said this >>>> "It's just silly. There's nothing fun or engaging about cursed villages, it's just gaming the system due to badly implemented and badly thought of mechanics for honestly not that worthwhile loot.
Also doesn't help that the plague ridden in there are stupidly tanky, hit decently hard, cause poisons on hit and on death and are generally one of the most annoying enemy type in the game.
I get that Ludern and the cursed villages were at one point in time the endgame content but that doesn't excuse the lack of polish even at the time, let alone now that that's no longer the case."
As your very last entry i'd say, yes... I read your post - bottom line at the bottom - if you can't defeat those villages you really need to relook at how you attack and what your team makeup is and what items you have -
and yes, the villages are a challenge - like arenas - on how well you can adapt your team to different environments...
here's another of your quotes "The system as is designed makes no sense. It forces you and suposelly incentivizes you to pick high willpower and low noise characters and then, eventually, it punishes you with the same combat situation as if you had taken your whole party with you and made maximum noise possible." your CLEARLY not adapting to the different environments - you can defeat these encounters with a full party - ignore the noise restriction - or you can defeat these encounters with just 6 guys; if you can't you're not a very good player in this game.