Wartales

Wartales

View Stats:
Class Vs Class
Unit strong vs ?

Hey guys need to know what are the classes strengths against who... like for example swordsman is good against ranger or archer or and so on...
can anyone point me to a topic if already exists ?

many thanks
LogunPT
< >
Showing 1-15 of 17 comments
Artful Dodger Mar 4, 2023 @ 12:12pm 
Based on my party:

Destroyer - with a two handed Mace or one handed Mace and Shield offhand - and Armour Breaker and Guard Breaker, they are particularly effective against enemy tanks with high armour and guard that needs to be broken down before you get to their HP. They also have high constitution and heavy armour so can absorb a lot - all round wrecking balls.

Cutthroat - with a Dagger and torch offhand, 33% increased damage from behind with the Cold Blooded Skill. I also tend to increase this further with belts that increase attack from behind or critical damage and by eating Beer Infused Wolf Ribs which increase critical damage by 20%. I highly recommend taking the Unstoppable skill at level 10 over second weapon or Anticipation.

Swordmaster - One handed sword and shield, great all rounders. Really good in particular against lighter armoured enemies like Archers and Rangers, but can also absorb good amount of damage especially with an offhand shield.

Hunter - Bow, Recoil Shot is a great skill to use tactically. It reduces enemy movement and can be used to stop enemy units from engaging. Archers of all kinds are typically best used against lighter armour units such as Rangers and other Archers and where possible attack from behind so long as you don't compromise yourself positionally. The strategy table has a level one strategy which increases ranged damage of shooting skills by 20%.

Berserker - Two handed axe. This guy was a killing machine but tailed off a bit later along with his weapon (Splitter). Good crowd control and Rampage will kill most things in one shot. They have medium armour so can take a decent beating as well.

Harpooner - Polearm, the only Spearman in my band, he is one of the most tactical to use. His Piercing Throw ability coupled with Aim can be used to inflict bleeding on multiple enemy units, very useful against high HP enemies. I have to be honest, I don't really know how to use Spearmen the way some people use them, so I'll leave this one here.

Executioner - One handed Axe and Torch offhand. Really good if you get them into a good position with Cutting Maelstrom, solid damage dealer and with medium armour quite tanky as well. Best used as crowd control and to finish off lighter or medium armour untis, or to tie up heavy armour tank types.

Fighter - Two handed Sword - Upgrading the Destabilising Strike skill removes all guard when used, this makes Fighters particularly strong against enemies with a high guard - one shot and it's gone. This is superior against armour and guard even in comparison to the Destroyers armour and guard breaking. They are also quite tanky with medium armour and good at supporting as well as front lining if you take Intervention.

Strategist - Dagger and torch offhand, similar to the Cutthroat, but the Smoke Bomb ability actually makes Lucilla (Two handed Mace) viable and is also incredibly useful when used strategically with a lot of enemy units engaged by your units in a tight space. As with all ranger/rogues, best used to attack from behind for crits and bonus damage with Cold Blooded.

These are all the classes I use in a group of 14 Humans. I kind of wish I'd been a bit more diverse; all three of my archers are Hunters for example. Will see what the next county offers.

Would be good if some people could add classes not on the above list so I know what I'm missing.
Last edited by Artful Dodger; Mar 4, 2023 @ 12:30pm
henriquesmarcos Mar 4, 2023 @ 12:34pm 
Cheers mate, exactly what I was looking for.
I have a party of 8 members and a bear not sure if its worth it to increase the party ?
what do u reckon ?

Thanks
Last edited by henriquesmarcos; Mar 4, 2023 @ 12:35pm
Artful Dodger Mar 4, 2023 @ 12:36pm 
Originally posted by henriquesmarcos:
Cheers mate, exactly what I was looking I have a party of 8 members and a bear not sure if its worth it to increase the party ?
what do u reckon ?

Thanks

It's really at your discretion, if you enjoy trying different classes and skills and are happy with larger and longer battles, then yes I would recommend increasing the size of your party.
There are some specific enemy types that have effective counters, and are effective vs countering your units.

Some enemy Tanks carry anti-arrow shields, and resist archery. Neutralize these with GuardBreaker/ArmourBreaker units like Vanguard Brutes, or Fighter Swordsmen. Use your archers vs other targets.

Enemy Animals with zero guard are countered effectively by Barrage Infantryman Archers.

Allied animals have no armour/guard. They are well served with high Movement points. Deploy them as fast melee vs enemy Archers to neutralize shooting. Or vs enemy Bleed Hammer users, as without armour they are immune to the bleed. Wolves are a special case, as they crit vs unarmored enemies.

Fire, Bleed, Poison enemy units are countered by Swordsmen with Hardcore Training.

Clusters of Medium/Light armour enemies are neutralized by Executioner Warriors with upgraded abilities. They can clear up to 4 enemies per turn.

Melee enemies of all kinds, including Bosses, can be easily stopped by Pikemen Spearmen, with the Spear Wall.

Area of Control units ( Barrage Archer, Spearwall Pike) can be assisted by any unit that forces enemy movement through the AOC zone. eg: Tactician with Smokebomb, Archer with Recoil Shot, Swordsman with Falchion,
funkmonster7 Mar 4, 2023 @ 7:38pm 
Personally, Fighter is best used as a swordsman tank. Destabilize is good for reducing Guard, but when you turn the Fighter into a Riposte tank, you pretty much only need 1 tun to end the enemy's life.

Taunt, disengage (counterattack), Destabilize, disengage (counterattack), basic attack. If you don't mind taking a full-damage hit, you can open with Destabilize, that way your first counterattack when disengaging will hit hard as hell (0% guard). Or, Taunt then Destabilize then disengage, etc.

For Archer, I prefer Hunter over Infantryman, Recoil Shot is powerful enough to one-shot light-armored enemies, it is also usually enough to deny a single target from ever reaching you, including that Marauder with the Bandit Shield (-90% missile damage). Marauders can only move 5 tiles per turn I think; if you keep putting Recoil Shots on him, he just can't get close to you. Barrage is useful, but you usually want to layer them with other Infantrymen and Pikemen to absolutely deny enemies from reaching you. By end game you can kill half the enemy troops in a single turn before they can even make the first move, even if they outnumber you. Barrage is usually only good for killing hordes of rats.

Unless Assassins have been nerfed, otherwise they're just crazy powerful. Once you've unlocked them, switch your Rangers to Assassins. Otherwise, I found Poisoner and Strategist to be more useful; Cutthroat is strong, but a 2-VP ability that relies on backstab is just too niche for me. As a Poisoner you can intentionally poison your own Swordsman with Hardcore Training improved, which gives him free Rage stacks.

Melee enemies that can hit you from 3m away can still hit you even if you deny them with Spear Wall (Pikeman ability). Fighters are best at dealing with these threats, or Destroyers.

Executioners are alright I guess... I still prefer Berserkers or Barbarians. Barbarian is just crazy powerful, but they're probably nerfed by now.
Last edited by funkmonster7; Mar 4, 2023 @ 7:40pm
Stardustfire Mar 4, 2023 @ 10:30pm 
spearman greather all, as long now archer shoots him.
Dumeka Mar 5, 2023 @ 6:34am 
Originally posted by henriquesmarcos:
Cheers mate, exactly what I was looking for.
I have a party of 8 members and a bear not sure if its worth it to increase the party ?
what do u reckon ?

Thanks
There are several other classes in the game as also special classes you can learn through npcs at some places like the Assasin class that gives rangers extra skills to pick from.
If you learn these classes too late you can go to the training grounds, pay a sum of crowns and reskill your character by reapplying the points and taking other skills for your base class. :)

Also if you want to control animals in Battle there are 3 ways to do it:

1) making your archer a beastmaster at level 3 will give you a extra skill that lets you command your animal if it is engaged with a enemy to attack again.

2) ignore the beastmaster route, go with one of the other two and get the level 5 skill that lets you control animals in battle with your archer

3) the third possibility is to craft a certain type of collars (dont exactly remember the full name but its something with "Bacon" ^_^ ) and equip them to your animals.

My recommendation is number two cause it makes you more flexible and you can equip your animals with other, better collars like the protective collar as example that saves it from death the first time a enemy would kill it giving it another chance to fall back or do the final strike itself if the enemy is low in health.
Artful Dodger Mar 5, 2023 @ 10:00am 
Does anyone know how and where to unlock Sentinel?
Slavo Mar 5, 2023 @ 10:09am 
Sentinel doesnt need an unlock its the 3rd free Spec of the Warrior Class. If u mean the new Classes beat the arena's in Gosenberg and talk to an NPC at the Stable and one at the Roustfield
Artful Dodger Mar 5, 2023 @ 10:12am 
Originally posted by Slavo:
Sentinel doesnt need an unlock its the 3rd free Spec of the Warrior Class. If u mean the new Classes beat the arena's in Gosenberg and talk to an NPC at the Stable and one at the Roustfield

My bad, I was trying to respecialize on a Brute, I didn't realise it was a Warrior class, thanks.
asapa Mar 5, 2023 @ 12:01pm 
Originally posted by henriquesmarcos:
Cheers mate, exactly what I was looking for.
I have a party of 8 members and a bear not sure if its worth it to increase the party ?
what do u reckon ?

Thanks

It is worth it to increase party size, I think I am up to around ~30.

However, be aware that you need all of your stuff set up correctly before increasing party size - food , income, trade routes, gear / items, leveling spot figured out, etc...
Artful Dodger Mar 6, 2023 @ 5:52am 
Based on this thread I have converted one of my two Cutthroats to an Assassin. I now have one Strategist, one Cutthroat and one Assassin.

Anyone any recommendations on which I convert to Sentinel between a Berserker and an Executioner?
Slavo Mar 6, 2023 @ 6:19am 
Well depends on the rest of your groupe and your playstyle. I keep the sentinel for the inspiration buff. I just dont like Warponys and be real if your playing with big groups (more than 10 people) u either need good placement and a nice map or movement, cause u're groupe is scattert...
Just try both spec and than go with the one u like more or is a better fitting. Im pretty sure u have the money. For me i would go with sentinel and executioner. The Berserker is just not strong enough for my builds.
pd28 Mar 6, 2023 @ 7:12am 
Originally posted by Artful Dodger:
Anyone any recommendations on which I convert to Sentinel between a Berserker and an Executioner?

Either will work fine. Depends on your preference for one or two handed weapons. I would always go with enhanced recklessness to get that 150% first hit which can give huge damage with the legendary two-fister (can't remember the name) or just solid damage with a one hander/shield combo and some good tanking ability.
Ɣɪ¢♰ɪɱƧ Mar 6, 2023 @ 9:03am 
This is just my personal impression from free roam mode but:

:Bullethole666: Executioner with maelstrom is the strongest class in the game. You don't need anything else. They can kill 3-5 people in their first round with the right gear.
:Bullethole666: Destroyers and cutthroats (strategists are alright but subpar to cutthroat imo) are tied for 2nd best class. You can add destroyers to your party to "tag" dangerous enemies and tank them and cutthroats to kill tanky enemies in one round, 2 at max.
:Bullethole666: Any other class is just for flavour. I see no benefits from having archers (who don't deal any special damage against anybody but are very weak vs warriors with shields) or spearmen in my party. Let alone animals who are only useful for their out of combat traits.

But that's just like... My opinion, man.
:cozydbd:
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Mar 4, 2023 @ 11:03am
Posts: 17