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Example: I tend to charge with my warrior and use 3 bravery points to get 3-5 attacks while killing a couple of people right off the bat (base attack + whirlwind with reset per kill + rage). Since he has the passive that gives one bravery point when entering combat I get 1 point back. Then it's about using the temp bravery points and restoring them with passives. Like an archer can use a skill and then end their turn next to a friendly and gain that point back. Also, warriors have a skill to restore bravery points per friendly in the area which is super useful.
Mercs can also learn traits that give them free points if conditions are met.
the regular fighter types I use engagement which gives a point for engaging not killing the enemy so they engage then use another attack maybe kill and go to the next guy engage again. haven't really messed with valorous chain but I would think that would be nice for certain builds your axeman two handers on the vanguard movement but unless your 1 shot killing everything not necessary.
make sure to assign a captain and use him when your group is close together
I think the misunderstanding here is that they are a pool total for your entire mercenary band. Each unit doesn't have their own, they share them.
Basically, most characters should be capable of regenerating as much valour as they are likely to use in a given turn as once you run out of valour your fighting power drops considerably. It's not uncommon for me to max out the valour bar in most battles, I only really spend more than I make in difficult fights.
All good, weak tutorial makes the game have quite the learning curve! Great game once you really get into it and figure out the in's and out's
Just wish they added a better dungeon crawler^^