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Bravery points
Hey guys, is there a guide about bravery points ?
Even coming to fight with 9 'permament-sleep in the inn' points, they're gone faster than i could expect. Is this a bug or is there a way to prevent this ?
Thanks !
Originally posted by Dorim:
Originally posted by BurgundyTouch1477:
Hey guys, is there a guide about bravery points ?
Even coming to fight with 9 'permament-sleep in the inn' points, they're gone faster than i could expect. Is this a bug or is there a way to prevent this ?
Thanks !

I think the misunderstanding here is that they are a pool total for your entire mercenary band. Each unit doesn't have their own, they share them.
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Showing 1-8 of 8 comments
Ɣɪ¢♰ɪɱƧ Feb 27, 2023 @ 4:36am 
They're gone as fast as you use them. Unless I'm misunderstanding your point the key is to juggle between the usage of skills and the positioning of your mercs with their respective bravery passives.

Example: I tend to charge with my warrior and use 3 bravery points to get 3-5 attacks while killing a couple of people right off the bat (base attack + whirlwind with reset per kill + rage). Since he has the passive that gives one bravery point when entering combat I get 1 point back. Then it's about using the temp bravery points and restoring them with passives. Like an archer can use a skill and then end their turn next to a friendly and gain that point back. Also, warriors have a skill to restore bravery points per friendly in the area which is super useful.
Mercs can also learn traits that give them free points if conditions are met.
macbraveheart68 Feb 28, 2023 @ 11:13am 
valor points need to be built back up. rangers and archers should use valorous victory. this gives them a point every kill. valorous audacity and the other one only give 1 point if your not engaged. early game ending your turn next to a companion and not being engaged is an easier task than the kill but by 5th level you'll want to change that and that cost is 500 krowns. I can stay in a rats nest for a long time and never run out of valor points with this set up
the regular fighter types I use engagement which gives a point for engaging not killing the enemy so they engage then use another attack maybe kill and go to the next guy engage again. haven't really messed with valorous chain but I would think that would be nice for certain builds your axeman two handers on the vanguard movement but unless your 1 shot killing everything not necessary.
make sure to assign a captain and use him when your group is close together
Last edited by macbraveheart68; Feb 28, 2023 @ 11:26am
The author of this thread has indicated that this post answers the original topic.
Dorim Feb 28, 2023 @ 12:23pm 
Originally posted by BurgundyTouch1477:
Hey guys, is there a guide about bravery points ?
Even coming to fight with 9 'permament-sleep in the inn' points, they're gone faster than i could expect. Is this a bug or is there a way to prevent this ?
Thanks !

I think the misunderstanding here is that they are a pool total for your entire mercenary band. Each unit doesn't have their own, they share them.
Stardustfire Feb 28, 2023 @ 9:58pm 
sounds more to me like TS uses every skill possible at every ocasion, and burning his pool real fast that way.
= Feb 28, 2023 @ 11:36pm 
Valour management is a key part of the game's combat. You need to select passive skills which gain temporary valour points to best suit that particular characters role. For example, I always give spearmen the skill which gains a point when they are next to a friendly and not engaged in combat while my 2 handers get the skill which gains a point everytime that you hit 2 or more enemies with a single skill. You want to try to regenerate at least as many valour points as you use in a typical combat round as the points you gain in a battle, the yellow pips, are lost after it ends but the orange pips are only regained after resting.

Basically, most characters should be capable of regenerating as much valour as they are likely to use in a given turn as once you run out of valour your fighting power drops considerably. It's not uncommon for me to max out the valour bar in most battles, I only really spend more than I make in difficult fights.
Nah i'm a dumb hat, i though that bravery points were character bound & not team bound :D
WingT74 Mar 3, 2023 @ 5:59am 
Originally posted by BurgundyTouch1477:
Nah i'm a dumb hat, i though that bravery points were character bound & not team bound :D

All good, weak tutorial makes the game have quite the learning curve! Great game once you really get into it and figure out the in's and out's
Well i played really earl & i'm diving in again right now. Hard mode all the way, it's really a fun one so far.
Just wish they added a better dungeon crawler^^
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Date Posted: Feb 27, 2023 @ 4:10am
Posts: 8