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And what it looks like is that you are getting 2.whatever experience for your bread, it's just rounding up on the display. So when you cook to, it comes out to 5.whatever, or 4.whatever... Who knows.
That isn't exactly a more then tiny shallow little pool of examples, yeah. I mean, if you, or someone else, actually did some actual testing on it instead of 'I crafted one thing once, then two of them... Two times', then maybe get all upset about it. But as it is? Seriously...the amount you cook losing that tiny amount (maybe only when it comes too two items even, since...you know, testing...) doesn't really make any difference in the long run.
1. Enable to increase number of a bulk to maximum (in regard to available resources) with one click. I suggest shift+click as hot key.
2. Increase the experience per cooking process while increasing the number of food units the result is providing. I suggest a factor by about 2. Example: Cooking an apple pancake currently provides ~4 xp and the pancake has a value of 14 food units. I suggest ~8 xp and ~21 food units. This will also help reducing the incredible salt requirement of cooking which REQUIRES theft to keep up with the food requirement of a team. If that game was reality, all people would be already mummified due to incredible salt consumption (my team requires ~50 food units which translates to ~15 units of salt)
3. Wheat seems to be too sparse for its importance to cooking. Overall, I'm not sure if cooking resource distribution is well put (have seen only two regions though, maybe is different in the other ones?)
Bud, each piece of food i craft is worth 3 exp, if i craft in bulk, any additional food that i craft loses me 1 exp, that might not seem like much but when you take into consideration that it's 1/3 of the amount i'm getting, it IS a lot, it doesn't really matter as to what you consider to be "bulk crafting", what i'm referring to is crafting multiple items at once, rather than individually, IF i craft 10 pieces of bread individually, i'll get 30 exp, if i do it in bulk, i'll end up with 21 exp.
Regardless of if you think it's a big deal or not, i see no reason for the game to punish players for crafting in bulk, bulk crafting is a QoL thing, why would you add a QoL feature and then make it punishing to the player to use it?
Ps. However, if it is the case that for some reason the amount of exp gained from certain recipes is something like 2.8 or 2,6 being rounded up, then that's still a problem, because either way the game is encouraging you to craft a specific amount (in the case of the things i was crafting, 1 at a time) rather than crafting however much you need at the time, as the game will punish you otherwise. Decimal exp gains should not exist if said exp gains don't get stored up.
In summary, whether the game is straight up minusing a flat value from bulk crafting, or whether there are non-persistent decimal exp gains, it's in no way beneficial to the player, as it leads to crafting being tedious because unless you want to lose out on exp, which i'm sure none of us want, you have to craft a very specific amount every single time you craft something that has the option for bulk crafting.
She was one of my original 4 and im in the last unfinished zone and only half way to journeyman or whatever its called
I haven't playing in a long time, but it's likely that bread grants 2 XP. If you get bonus XP from anywhere, let's say 10%, you get 2.1 XP for a bread which the game rounds up to 3.
The game applies bonus XP after the crafting process is finished so you will indeed get less XP when you craft multiple items in one crafting process. E.g. crafting two breads will leave you with (2+2)*1.1= 4.2 XP which results in 5 XP gained.
Huh, whaddya know, not a bad guess.
I was under the impression that i had no exp bonuses at the time of cooking, seeing as the only exp increases i was aware of were specific traits and mood buffs, after looking around a bit i noticed the "Troop and Bonuses" section showed that i did indeed have a 10% buff to profession exp from the "Versatile Craftsmen" title i had obtained at some point.
To confirm whether or not this was affecting the amount of exp i was gaining, i started a fresh save with no buffs, got myself a cooking pot and a cook, and regardless of whether i'm cooking bread individually or in bulk, i always end up getting 2 for each piece of bread crafted, so it was indeed bonus exp being rounded up.
So that explains the reason, but i still see it as an issue, as the game still encourages crafting a very specific amount of items at a time in order to get the most out of your hard earned materials. I went and tested and i recall another higher tier recipe only giving 3 exp when cooked individually, 7 when crafting 2 in bulk, and 9 when crafting 3 in bulk, 1 might not be much exp, but when the exp values we're getting are already this low it does end up snowballing a good bit.
Also, to address what Flavacious posted, yeah, some of the exp rates for certain professions is ridiculous, you craft a permanent camping equipment that you have no real reason to ever get rid of, are incapable of crafting duplicates of, and requires a lot of materials to craftm and it gives you a measly 3 exp, the same you'd get for crafting a lockpick or fishing hook which requires only 1 iron ore. It seems there are good bit of issues with crafting that still need tackling.
1. I believe that's already in the game, you can even type in a custom amount instead of clicking plus or minus.
2. Agreed on pretty much everything here.
3. Absolutely, wheat is a commodity, not a luxury, it shouldn't be this hard to find any.
the weight of salt needs to be reduced to .1 not .7. if that translates to pounds your using almost a pound of salt per meal item. and you cant cook it without salt salt making it go to a 6 for meats is fine but my guys eating raw food because I don't have salt is silly. at least if I have the cook pot things should not be raw.
Cooking skill should allow you to make more food at the camp pot during rests, same with the tinker more raw materials as they progress.
Fishing I don't get is there any bonus ever progression could be. only from huts, finding more fish per area catching more fish per hook
the food experience is now 2 not 3 per Item one at a time,
Something being realistic does not automatically translate to a good experience in-game. Besides, that isn't really the issue here, not only that but what you're talking about is already, and has already been a big part of any RPG for ages.
Every time you level, what you leveled becomes harder to level as the amount of exp required to reach the next level increases. Some games have you gain less exp from things like weaker mobs or lower level crafts to encourage you to move onto bigger things, certain games remove exp gain from lower level things entirely after a certain point. Wartales increases the required exp per level, but doesn't give any reason to craft higher tier, or higher cost crafts as they give either the exact same amount of exp as a low tier or low cost craft, or a negligible increase at best. The issue with the exp rates is that not only are certain professions painfully slow to level up, but there's also no incentive for you to ever craft a high tier item for the purpose of exp, instead you're incentivized to keep grinding low tier resources so you can keep crafting low tier gear that you have no use for.
You're pretty much guaranteed to burn through medicine, so you'll have a reason to craft those as an alchemist, you're going to want different attachments for your armors, and you're going to want good armors that you can add attachments to, slap weapons ontop and you're going to get pretty far crafting stuff you need with smithing. but what about tinkering? you only ever need each camp equipment once, the only way you can even make more is if you ditch your already existing camp equipment, not to mention you get like 2 exp for crafting camp equipment even if it's super expensive to craft, pretty much the only thing you should ever craft to level up tinkering are fishing hooks and lockpicks, and why would you need a 100 fishing hooks and or lockpicks?
PS. I didn't recall there being any updated that could've possibly fixed the issue with bonus exp only rounding up the first thing you craft when crafting in bulk, but i figured i'd go in game and check for myself, turns out that no, it's still an issue.
did you try a new game or an old save on the food bonus my having and not having the bonus point came with a new start.
So what amount of xp is actually being applied to your total? Is it 3/5 or is it actually 2.2/4.4 and just rounded (up in all cases apparently) for visual presentation? If the latter - and I suspect that's the case - then it isn't a problem at all, it just *looks* like a problem. But you're really getting x times the experience for each unit you craft.
If the game does actually round the numbers and then apply whole numbers to your XP, that would be lame and I agree it isn't a great approach.
If i craft 3 pieces of bread individually, i'll end up with 9 exp, if i craft 3 in bulk, i should end up with 7 exp, the game doesn't save up decimal exp values, it always gets rounded up. It's not a visual, it's the actual exp value you're getting.