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For that when you threat drops at around 50 you might also get the message that they don't actively looking for you anymore because they have bigger threats to attend to so the patrols are turning green.
If your threat amount comes from stealing there are also items in the game that gives you a percentage of a chance that your stolen stuff won't increase the threat bar because the people you stole them from "didn't noticed" and such.
As you can see you have many different options, you just need to explore them! :)
It kind of makes no sense, like why is the criminal mission tree essentially just "be a murder hobo".
EDIT: I should note, high risk high reward for crime would be fine if there was actually a high reward, or for that matter, a modicum of ability to avoid building suspicion in the first place. Currently literally all suspicion is, is a time gate to be able to get a handful of free ♥♥♥♥.
My problem isn't being wanted by Patrols. My problem is that if I'm hidden in the forest why can Patrols see me? Or even being far behind a Patrol on a road they somehow know and chase me? Why have a sight range if it isn't used?
There are not too many guards, you can delivers prisoners to lower wanted stats, sleep in taverns, pay a fine to completly get rid of it(quite cheap in the endgame). It also promotes using foods that improve travel on overworld map
I like this system, i beat a maxed out guard party and it was hard but enjoyable, it's the only real challenge in the game.
You get about 4x number of guards as number of mercs in your party. i think i got 18 but the loot was nice