Wartales

Wartales

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Squaul Oct 21, 2022 @ 2:11pm
Is the looting still trash and unsatisfaying ? Also is the game still with annoying RNG ?
Title
Last edited by Squaul; Oct 21, 2022 @ 11:37pm
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Showing 1-15 of 18 comments
Skrei Oct 21, 2022 @ 3:44pm 
No idea what youa re talking about. Loot is great. Crafting is great. Best RPG I've played ina LONG while.
Squaul Oct 21, 2022 @ 7:45pm 
Ok if y'all are just here to be fanatical filled copium meanies go away instead of polluting threads in the forums .

Also f grow up.
Squaul Oct 21, 2022 @ 8:06pm 
Originally posted by Hammer Bear:
RNG heavy..
WUT ?

go home
you are drunk
or just stupid

Btw if you are playing on words and not here to help nor to be polite and intelligente
i think it's safe to say that you played yoruself hypocrite.

Also dear boy in denial sorry but yes this games is based on rng apart if it somehow changed wich i don't believe but that's WHY I ASKED IN THE FIRST PLACE.



So when you do a fight and that the result of the fight CHANGE becaude of randomness,
but more accuratly because of dice throw for taking or dealing damage YES IT'S RNG DEPENDENT WOW WHAT REVELATION.

And btw im not talking about losing or winning (wich can still be affected obviously) im just talking about VARIATION FOR A SAME ACTION and yes there is in this game.



Now on the loot part 1 yes it's rng
2 no it's not good .

Why ?

1 because it's RNG
2 because you don' t loot all the the items
3 you only loot of fraction of them and for what in final ? A pitiful pointless gain that even barely refund your losses and upkeeps.


That would be sad tho to loot the f armor from a dude that you just killed right ?

For yourself or for sell right ?

NAH better to let it realisticly root on the place that's totaly not a waste while totaly not punishing you for winning a fight even a though one like you kill an heavy armroed and difficult ennemie for what ?
Winning a dirty pant and a stick with some random ressources like one vine and one soap ??

So no it's not good at all and there was a reason that people complained and make mixed review at first.




Also plot twist but nothing in life is "perfect" or at least truly perfect period.
Last edited by Squaul; Oct 21, 2022 @ 8:15pm
Squaul Oct 21, 2022 @ 8:09pm 
ps : i never said that the game isn't interesting
i never said that it's bad
but i understand that for binary npc like you it's difficult to understand the concept of
"life , reality , nuances , objectivity and acceptation".
Hammer Bear Oct 21, 2022 @ 8:11pm 
Originally posted by Squaul:
Originally posted by Hammer Bear:
RNG heavy..
WUT ?

go home
you are drunk
or just stupid
Btw if you are playing on words and not here to help or to be polite and intelligente i think that it's safe to say that you played yoruself hypocrite also dear boy in denial sorry but yes this games is based on rng apart if it somehow changed wich i don't believe but that's WHY I ASKE DIN THE FIRST PLACE.

So when you do a fight and that the result of the fight CHANGE alot becasue of randomness but more accuratly because of dice throw of taking or dealing damage YES ITS RNG DEPENDENT WOW WHAT REVELATION.

And im not taking about losing or winning (wich can still be affected obviously) im just talking about VARIATION FOR A SAME ACTION.

Now on the loot part 1 yes it's rng too 2 no it's not good why ?

1 because it's RNG 2 because you don' t loot all the the items 3 you only loot of fraction of them and for what in final ? A pitiful pointless gain .

That would be sad to loot the f armor from the dude you just killed right ? for yourself or for sell right ? NAH better to let it realisticly root on the place totaly not a waste while totaly not punishing you for winning a fight or even a thought one like you kill heavy armroed and difficult ennemies fro what ? with a dirty pant and a stick with some random ressources like one vine and one soap ??

So no it's not good at all and there was a reason that people complained and make mixed review at first.


Also plot twist but nothing in life is "perfect" or at least truly perfect period.
yes. nothing in life is "perfect" or at least truly perfect period.
like looting and RNG in this game lol
i mean... geez, where is this 'noting is perfect' speech come from lmao :steamhappy:
Squaul Oct 21, 2022 @ 8:29pm 
Like seriously is that crazy and to much to just get real , useful and polite answer like in any other thread ?

Jeez.
funkmonster7 Oct 21, 2022 @ 9:31pm 
Originally posted by Squaul:
Title
Okay let's start over. I don't know Hammer Bear, and I don't care what he said. I'll just address your question fair and square.

The looting is as you see it. The game is about mercenary team management, so the loot is almost always going to be about equipment. You can't really get good equipment unless you:
1. buy them from mercenaries, or
2. loot them from strong dead bandits, or
3. loot them from dead merchant groups or guards, as well as rob war merchants.

Perhaps that is unsatisfying for you, and I frankly agree to an extent. The reason why I don't agree past "a certain point" is, merchants sell equipment... If the loot is too good then why would you buy equipment off merchants? What is the use of money if the loot is too good? But as for the loot being RNG-dependent, yeah... almost every game that has randomized loot will be affected by RNG then, by that definition.

However, the game isn't really RNG-heavy. There are games like Darkest Dungeon where you have 92% chance to hit the enemy, and you will miss because of that 8% chance. The problem with Darkest Dungeon is if you miss that attack or fail that stun, the consequence is extremely dire. Enemies can kill 1 of your 4 guys or severely injure him and debuff your whole team in a single turn of combat if RNG fails on you.

Wartales has nothing like this, which is why when you mention this game is RNG-heavy, most people's eyes will pop out. There is no RNG in the game big enough of a factor that we would even consider it RNG. But there is RNG when it comes to positioning your mercs at the start of the game. Except even that is fixed nowadays with many more slots to put your mercs. (It used to be that if you run a team more than 6 guys, your battlefield is always cut into two portions, and it just screws you up when you're fighting ghost wolves and the Nightmare because they come attack you from your blind spots; if you have a lone merc forced in the outskirt of the battlefield due to lack of slots to put him and the monsters all reinforce from there, then he's ♥♥♥♥♥♥. That has been fixed for a while now.)

I hope that helps you. If you feel like there is any other RNG factor that messes you up, then feel free to tell us so we know what you're talking about. As I said, there is no glaring RNG issue in this game (even hit rate is 100%, except for ranged attacks but without obstacles, hit rate is still 100%). I personally don't know what RNG you're talking about here, other than you're trying to loot enemy weapons and you keep getting rubbish loot.

If that's what you're talking about, feel free to attack war merchants. Their gear is usually quite good. You do have to evade some guards later, but so long as you don't rob them, you shouldn't get too much bounty on your head that you have to fight guards everywhere. (Plus, isn't paying off your bounty super easy at the moment?)
Last edited by funkmonster7; Oct 21, 2022 @ 9:32pm
Squaul Oct 21, 2022 @ 11:00pm 
Originally posted by funkmonster7:
Originally posted by Squaul:
Title
Okay let's start over. I don't know Hammer Bear, and I don't care what he said. I'll just address your question fair and square.

The looting is as you see it. The game is about mercenary team management, so the loot is almost always going to be about equipment. You can't really get good equipment unless you:
1. buy them from mercenaries, or
2. loot them from strong dead bandits, or
3. loot them from dead merchant groups or guards, as well as rob war merchants.

Perhaps that is unsatisfying for you, and I frankly agree to an extent. The reason why I don't agree past "a certain point" is, merchants sell equipment... If the loot is too good then why would you buy equipment off merchants? What is the use of money if the loot is too good? But as for the loot being RNG-dependent, yeah... almost every game that has randomized loot will be affected by RNG then, by that definition.

However, the game isn't really RNG-heavy. There are games like Darkest Dungeon where you have 92% chance to hit the enemy, and you will miss because of that 8% chance. The problem with Darkest Dungeon is if you miss that attack or fail that stun, the consequence is extremely dire. Enemies can kill 1 of your 4 guys or severely injure him and debuff your whole team in a single turn of combat if RNG fails on you.

Wartales has nothing like this, which is why when you mention this game is RNG-heavy, most people's eyes will pop out. There is no RNG in the game big enough of a factor that we would even consider it RNG. But there is RNG when it comes to positioning your mercs at the start of the game. Except even that is fixed nowadays with many more slots to put your mercs. (It used to be that if you run a team more than 6 guys, your battlefield is always cut into two portions, and it just screws you up when you're fighting ghost wolves and the Nightmare because they come attack you from your blind spots; if you have a lone merc forced in the outskirt of the battlefield due to lack of slots to put him and the monsters all reinforce from there, then he's ♥♥♥♥♥♥. That has been fixed for a while now.)

I hope that helps you. If you feel like there is any other RNG factor that messes you up, then feel free to tell us so we know what you're talking about. As I said, there is no glaring RNG issue in this game (even hit rate is 100%, except for ranged attacks but without obstacles, hit rate is still 100%). I personally don't know what RNG you're talking about here, other than you're trying to loot enemy weapons and you keep getting rubbish loot.

If that's what you're talking about, feel free to attack war merchants. Their gear is usually quite good. You do have to evade some guards later, but so long as you don't rob them, you shouldn't get too much bounty on your head that you have to fight guards everywhere. (Plus, isn't paying off your bounty super easy at the moment?)

The thing is like alot of people still hate and don't understand the loot the system wich is for me the worst part why can we choose what we get and what want to take ?

1 it's not realistic
2 it's not rewarding
3 it's frustrating
4 make no sense

You are already in harsh conditions and with a limited stockage and speed so anyway you couldn't take everything but you should be able to equip you characters and take a bit of loot on the dead enemies.

Now you say for merchants ? Well it's a problem for anything that exist so idk if there si a right answer wich i know in the contrary is that freedom is the right answer for anything or almost.

1 limit the number that you can transport and sell
2 let player choose from a pull of what ennemies have
3 make the loot more or less broken depending on the combat
4 give some sort of debuff to loot making a good temporary and starting option that is identical to a brand new one or almost like at 90 ~ 98 %
5 make better shops
6 make coherence
7 give freedom

just an overall ideas but clearly not impossible

But tbh at least a quick fix should be that exemple you can pick 2 items from the ennemies equipment + the ressources loots than being at mercy of rng cause no i maintain rng and grind to an extend isn't fun nor good game design when you do a difficult fight agasint a well equiped ennemy and that you cant fking that his gear and are left with alone crumble of bread to refund losses , your deficit it's not good at all.

Well idk all i remember is that your are poor that there is "fast found nearby" quest about bandits and you choose wich side you go with and so that you need to do a battle and there is alot of ennemies and abviously a bit better geared than you and it was though and i can assure you that i finally won without any loss (no death even no hard injuries) it was even more atrocious cause i had the bad idea of taming 2 wolf so they got easly killed but at alot of crucial point in the fight my success was heavly relying on % rng and even worst on the dumb AI ... like the allie general with a bow taking a stupid placement without clear line of sight because im at melee with ennemy then try to shoot an arrow that more than half of the time touch and kill my character i don't have the fight on my screen obviously it was around the release tho .

And i can clearly tell it was awful because of the whole cause it's accumulation.
And yes i assure you that some rng (not only the ai decision making from my allies) changed my fight like idk but basically if a hit touched me or not made or a crit or not etc ... and after al lthis effort i got what ? NOTHING the fight + the quest all this effort for nothing just a piece of bread and a stupid thing like a soap sincerely to say it wasn't worth it at all and so whatever side you choose to go with .
Where was the money ? The gear ? The reparation ? it was like a + 2 reputation thingy like for real nothing .

That's not normal ! So that why loot should be different cause otherwise you have no real reason to fight and even less to take difficult fights and quest became a burden inteasd of nice little spice and reward.

Sorry for the rambling but even to this day im still traumatised lmao.

Also i don't remember but the opportunity attack when you move near an ennemy isn't rng based also a bit ? Because maybe there was a bit of that too.

And yeah the scattering of your units was awfull and none sense too so i hope it's fixed for sure ...
Squaul Oct 21, 2022 @ 11:09pm 
Maybe not in all ocasion rng matter but still for some people and some situation it does that's all im saying and when it does it's really bad.

And the worst it's the loot if the loot was a player driven choice everything would be more acceptable and satisfying.

Btw look at mount and blades and also their mods.

Sure the loot is rng but you loot alot and you have mods with tweaks how it's done to make it's better or broken if you choose so just to say that even in MBB people aren't happy with the loot but it's somehow less awfull and modders can help anyway . It's you choice to restrain your mods or not too.

I understand that looting a big shiny legendary weapon kinda broke the economy but you can tweak that.

Also why not making loot equipment at least for some eventually not sell able ? So at least you have something good that you can equip or scrap or throw away instead of nothing while keeping the economy a minimum idk just another idea.


But while rethink about your worries about the shop i think it's just not a problem it's YOU that focus too much on the shop i mean there is plenty of shop to still use and again it's just a matter of player chocie and taste and even looting the shop can give something that you don't have and not every shop is always used or remembered you know what i mean exemple take typical rpg games you go to town 1 all weapon are lvl 1 crap then when you advance a bit you go next time bam lvl 3 weapon so it automatically make town 1 weapon pointless still town 1 shop was used and has a purpose .

Sincerly it's that big of a deal and if properly done it's even less at least at worst give players option like they did for the level scaling and zone !
rompier02 Oct 21, 2022 @ 11:31pm 
Originally posted by Squaul:
Title

As to the loot yeah it is . With regards to RNG does this game use it? No dodge/stun/block. How can RNG apply?
Last edited by rompier02; Oct 21, 2022 @ 11:38pm
Hammer Bear Oct 21, 2022 @ 11:49pm 
Originally posted by rompier02:
Originally posted by Squaul:
Title

As to the loot yeah it is . With regards to RNG does this game use it? No dodge/stun/block. How can RNG apply?
well... OP think min damage ~ max damage difference is RNG
i mean... it's technically affected by some randomness
so he screams RNG heavy / annoying RNG game
thank god he didnt play xcom, BB and DD
and many other real RNG heavy games. right?
Klappstuhl Oct 22, 2022 @ 4:24am 
Yes I'm frustratet ,angry if my troup must fight against Tier 10-11 AI , they have nice amor and weapons and after the battle my loot is crap No nice amor or weapons!!! I agree that after Update to Update its permanent against the player, for example you listet it limit the number that you can transport and sell , cutting the distance where you must pay and resting your troup etc..
I made a test , startet a new 4 men group level 1 ; lol no chance round 12-15 was end of game!!!
Last edited by Klappstuhl; Oct 22, 2022 @ 4:27am
funkmonster7 Oct 22, 2022 @ 5:12am 
Originally posted by Squaul:
snip
Apologies for snipping your post, it was pretty detailed and I appreciate it, it's just that it will look very messy if I kept it all. I'll try addressing some of the issues you suggested.

Wartales is meant to simulate a mercenary warband trying to get by in a medieval setting. They're not nobles or rich folk with a lot of money. The 5 different starts should give you an idea what to expect. So, money is gonna be tight, gear is gonna be difficult to obtain, etc etc.

The reason why you'd get to choose what you want after the battle is just that if you have too much weight you can just throw away some things. Usually I loot all (minus the dead human bodies, they're almost useless), and sell to any merchant on the road.

There are a few stupid things in the game like you steal a ton of stuff and sell to merchants, tank out your suspicion meter and then pay off your bounty with very minor gold penalties. They will be patched out eventually, but until then I guess we can enjoy the exploits (I don't, it is not realistic).

I don't play M&B, at least not the most recent one but I played Warband. I think Wartales is quite similar to M&B, but they can't work the same or else game devs would have copyright infringement issues. I guess the shortest answer to this is every game has its own loot system. I will admit it is not fun trying to roll the dice for loot, but at the very least I am not trying my darn hardest to grind my way to Act 3 Hell Difficulty just to get my Ravenfrost Ring... Because man, Act 3 Hell Difficulty in Diablo 2 is really hard when monsters have immunities and beat the ♥♥♥♥ out of you while you can barely scratch them, and they come at you in droves. You need gear to beat them and those gear are locked behind the very difficulty that is screwing you over.

I think Wartales is way easier to play than Diablo 2 single player, in my opinion. I still have a Lightning Zon stuck at level 78 right now, not able to get past Act 1 because her gear sucks, and I can't roll any good stuff even with the best Magic Find gear I could put on her. It seems the internet's suggestion is I run Act 3/4/5 Nightmare Difficulty for many hours until I get ONE good item, then it will help me just a tiny bit in Hell Difficulty... Nah I'll just play Wartales or something else. I guess this is the same issue with loot as anywhere else...

Just one thing about looting dead enemies though. Sometimes we think it is just normal to loot everything from dead enemies, so if we kill 10 bandits why can't we loot 10 sets of armor, right?

Well, not really... When your job is to kill those bandits, sometimes you've just done irreparable damage to their armor to kill them. (And I mean, let's face it; the other reason why you can't loot everything is "balance issues".)

Then there is also "not every armor fits on you". Just because the enemy wears an armor piece that looks like it is a one-size-fits-all, we have to engage in a bit of imagination and remember everyone has different shapes and sizes...

Maybe shops can be changed a bit. I don't really mind if they do or not, I find them pretty good at this point.

I think what newer players might not know (as I didn't for a long time) is with some good money, you can upgrade your merc's skills. Some skill upgrades are so good that you basically realize you've been playing uber-hardmode by not upgrading your skills because you didn't know you could...

Like "Fanaticism" for example. It costs 10% hp per turn just to get Fury buff, which only lasts 1 attack. Why the hell would you even learn it? But I later realized that if I upgrade the skill, it costs NOTHING and I get that buff at the end of every turn. Well damn... Upgraded Fanaticism wins against Upgraded Recklessness then. Because Upgraded Recklessness is a 1-use buff.

Or "Dagger Throw" for rangers. When upgraded, that skill is almost broken. Your rangers can dive in and out of battle without so much as a scratch.

I think if you're struggling with killing enemies or enemies outgear you, you might want to upgrade some skills because those skills let me overkill my enemies even when they outgear and outnumber me.
Groggy Oct 22, 2022 @ 7:20pm 
It's very light on RNG and the loot is pretty well balanced in my opinion.

Battle Brothers RNG is a lot more annoying.
Last edited by Groggy; Oct 22, 2022 @ 7:20pm
Squaul Oct 23, 2022 @ 10:02am 
Now replaying a bit i still maintain that loot and some things are wrong and not sweet.

But yes the rng in combat isn't that bad IN GENERAL BUT STILL EXIST and can heavly change the fate of it .
Don't forget the nature of crits and line of sight eventually and others things ? EVEN MORE if you play in iron man mode xd.

Also the rng of the environement like ligthning or ennemy reinforcement .

(btw i hate the reinforcements mechanics it make no sense:
1 because they weren't here at all
2 because they arrived to quickly without warning
3 cause they are rng generated not the same placement or ennemy type even if for some reason some parter can be replicated or more accuratly : rng but also depend of your choices ?? still suk anyway ).

Also ask yourself this simple thing : "if rng doesn't matter at all and that you don't want to base things around rng why making a percentage system ?" Percentage in games are build around for rng purpose nothing else.

I don't like how horses seems to die of fatigue now and so "quickly" and without smoothness and nuances and even without true warning .
But apart from that general mechanic it was a pretty good experience.


Still one bigger grief tho :

No quick save and quick load and No true customisable auto save forcing you to constantly manual saving with ten click kinda annoying.

No toggle and action to see clealry the limit range of ennemies mouvement and etc ... while i was sure there was before , i agree that you can work on it with your mind alone but still tiring for no reason you can see the stats it cost nothing to show it visually.

Bad "pathing" like there is an edge you clik and you band cursh themself into the edge instead of going smoothly around it pretty game breaker when you need to move quickly and that the terrain isn't always that easy to identify.

And to finish no toggle-able options ... always the need to maintain the buttons pressed exemple :
HIGHLIGHTING interactible objects and terrains (doesn't show traps and weapons tho for some reasons)

Bonus : nitpick but still important no way to rotate you character facing without movement and you no way to it efficiently apart in a clunky way.

Hidden bonus : make no sense that animals have such big "hitbox or body block" like come on they are almost like us or even smaller and still they take a huge square of space first they should be more in a tight rectangle not a square.
Apart from bears obviously but i didn't saw them so they might need a little retouch too.
It's totaly annoying for no reason and also immersion breaking.
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Date Posted: Oct 21, 2022 @ 2:11pm
Posts: 18